Image RSS Feed Latest Screens
Missile Turret SplintermiteSmash Eden Star Pre-Alpha Launch Cover
Blog RSS Feed Report abuse Latest News: July Development Update 4

0 comments by clarky006 on Jul 27th, 2015

July DevUpdate 4

Greetings Pioneers!

Today we’re bringing you another update on what the team have been working on this past week as we push for our next release version. The glorious battle to get an updated and stable build out to you continues!

In case you're wondering where all the pretty stuff went from other posts, we’ve unfortunately had technical issues with our service provider (sad face). So our previous updates on steam might be temporarily imageless for a little while.

Luckily however (happy face) we have a super secret backup place for linking our images! So we’ll be fixing previous news announcements very soon :D Take it away Lee..

Lee - Technical Director

Most of my time this week has been dealing with issues caused by the recent engine upgrade. I think we have fixed most of the bugs related to this now, but it was something we couldn’t avoid.

Matt - Art Director

It’s the week of the Triffids… I’ve been developing one of our new weird and wonderful Flora over the last few days, with multiple heads. Behold.

Tristan - Senior Developer

After my recent success in the grasslands of Mongolia I have decided to make POWER my next goal... Ok so what I really mean is I am working on the new power system to keep up with all those turrets people keep building because everyone knows the best offence is a good defence. Please note I often tell people the best defence is a good offence it pretty much depends on if I am working on offence or defence.

Ricky - Developer

I’ve got all the Power System UI, Build Menu, FOV Scaling, Converting to UMG, and debugging up to reasonable levels this week so they can be used and tested soon. Multi-tasking like a boss.

Gav - Concept Artist

We’ve got lots of orthographics in the works while we also develop concepts for utility structures. We’re also looking to stream some of my day-to-day work flow for any budding concept designers out there and I’ll be on hand to answer any questions you might have or give some feedback on your concept art portfolio. I’m also excited to break some interesting developments for all you savvy artists but I won’t promise anything just yet, except that I will promise not to make any promises apart from this one I’m making right now. PEACE!

Carlos - Developer

For the most part I’ve been focusing on converting our current HUD into UMG, which allows us to turn post-process effects in the world without affecting the HUD. I’ve also been working on the FOV change implementation and fixing bugs that have been caused by the engine update.

Marcin - Designer

This week, besides ironing out a few bugs with Hives and Holograms, I have been mainly working on the navigation system and physics. Those 2 systems by themselves are usually enough to give you a headache, but combined... believe me, they make for a hell of a week. In any case I have something rather flashy to show you this time. The implementation of the area of effect physics allowed me to work on an IKA feature that we had been planning for a while now, the Unstable Vortex.


Chris - Designer

Over the past week I have been helping debug the our next update release focusing AI and our new interactive foliage. I also performed tests to validity of increasing the amount of apex structures we can have across the whole game. lastly towards the end of the week I have been concentrating on getting the new swamp area up to a high standard before passing it over to the artists.

Joe - Environment Artist

Over the past week I’ve mainly been refactoring the assets for the new Swamp biome which will be compatible with our Multiplayer tree and Foliage instancing systems. I have also finished new prototype visuals for forests/jungles.

Andy - Lead QA

This week I’ve been mostly testing the new AI perception component. New engine update means new bugs which keeps me busy. We also had a birthday in the office, our wonderful level designer Chris turned 21 again so we celebrated with cake. ;)

Yves - Senior Developer

Do you enjoy hitting things with objects made of advanced materials? yes you say? Well good, because this week I’ve been improving and refactoring a new melee system for Multiplayer, squashing bugs together with a friend has never been so satisfying.

Lastly, you can keep an eye on our more immediate progress with our Public Trello Board

Happy hunting!

- Team Flix

Media RSS Feed Latest Video
Post comment Comments  (50 - 60 of 109)
stephenmbanham
stephenmbanham Dec 19 2013, 4:11pm says:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtu.be

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Feb 22 2014, 9:05pm replied:

Sorry for the delayed reply, the video is great Stephen, thanks again for your support!

+1 vote   reply to comment
soldat15
soldat15 Dec 19 2013, 8:34am says:

Looks awesome, sure I'll buy and support. Keep it up guys

+3 votes     reply to comment
Guest
Guest Dec 12 2013, 4:26am says:

voted !

+1 vote     reply to comment
Arcental
Arcental Dec 6 2013, 8:51pm says:

looking forward to playing this game :D

+3 votes     reply to comment
gty14
gty14 Dec 3 2013, 9:41pm says:

This game has been on my watch list for ages now and i have enjoyed the every update i have only 0one question though, do the backers get the full game when its released or will we have to buy it full price?

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Dec 3 2013, 11:59pm replied:

Hey gty14,

Backers get ALL updates and releases including the final product! Massive thanks for your ongoing support :) We can't wait to get the Tech Demo into your hands! Keep in touch for an announcement soon.

+3 votes   reply to comment
gty14
gty14 Dec 4 2013, 6:15pm replied:

Cool thanks for the quick reply, i look forward to playing it!

+1 vote     reply to comment
Guest
Guest Nov 19 2013, 5:40pm says:

This seems very similar to StarForge. I don't know how to feel about this.

+1 vote     reply to comment
Jonny_T Creator
Jonny_T Nov 20 2013, 4:41pm replied:

I can see that! Fair comment :)

I suppose it's a bit like BF3 and MW3, however I think that when you have games that are similar in many ways, it doesn't mean that you should feel either positive or negative about them. Certain games often draw inspiration from one another but that doesn't mean that it's a bad thing, i.e. Elite + Wing Commander, Command and Conquer + Total Annihilation... All of this aside, Starforge is awesome but Eden Star is a different slant on the genre from a gameplay perspective and was not inspired initially by SF. We can also say that it will also contain story elements and features that are very unique to ES. That said; I do hope you find your 'feels' on the matter :)

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Eden Star
Platform
Windows
Developer
Flix Interactive
Contact
Send Message
Official Page
Edenstargame.com
Release Date
Released Jan 30, 2015
Game Watch
Track this game
Share
Community Rating

Average

9.3

3 votes submitted.

You Say

-

Ratings closed.

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Eden Star on your homepage or blog by selecting a button and using the embed code provided (more).

Eden Star Eden Star
Eden Star
Statistics
Last Update
15 hours ago
Watchers
1,084 members
News
85