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Eden Star is a product of the GamesLab West Midlands programme.
Creative England GamesLab West Midlands is a programme of investment and support, designed to aid and sustain the growth of the region’s burgeoning games’ industry through the development of innovative games and IP. Working with emerging and established companies, Creative England GamesLab West Midlands aims to create the conditions necessary for the most innovative and commercially astute games companies from around the region to flourish. Working with employers, students and individuals, Creative England GamesLab West Midlands also delivers initiatives to create jobs and ensure the retention of established and emerging talent within the region to sustain the growth it aims to deliver during its two-year lifespan. Creative England GamesLab West Midlands is funded by the European Regional Development Fund, supported by the Government’s Regional Growth Fund and led by Creative England.

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Greetings Pioneers!

Firstly a massive thank you for those of you that joined us in our server stress test last night! We had great fun playing with you all, building some epic bases and working together to defend them (at least some of us!).

The test was very useful, we have highlighted some of the issues encountered such as apparent server hangs and fluctuating high ping for certain clients, and we're now debugging them internally. Hopefully we will have fixes for them soon alongside future feature releases.

We're also running a 10% discount on the game currently! If you've been watching we would love to see you get involved :)

Here is what we've been working on this week:

John - Lead Designer

This week I have been planning the production for the next few months, up to Alpha complete, there are several upcoming big features that we’re really excited about!

I’ve working with the team on final design solutions for the build and the new fortifications system. We’ve also started designing the logic for a switches and triggers system. We are hoping to introduce this to allow for more control over utilities such as doors, potentially it could also be used for making and triggering traps.

Matt - Art Director

Moar epic weaponz. Before we implement the modular system I’m fully developing the components for other guns. So far I’ve put together some shiny engine materials for the Shotgun.



I’ll be working on further visual design for our final building fortifications next and developing our grenade launcher for more explosive action!

Tristan - Senior Developer

This week I have been finishing off foliage replication system to cater for mass destruction of foliage. I have also been creating the new save version to work with the new foliage destruction as well as the new light panels. Unfortunately this means we will need to wipe old saves. Hope you enjoy the new lights.

Lauren - Animator

This week I have been finishing up the modular weapon prototype, ironing out the glitches, attaching scopes, battling with inverse kinematics and generally tidying up the animations. I've also been setting up the shotgun as a complete weapon to be added before the modular system is released.



Yves - Senior Developer

Not much to tell other than I have been reworking the inventory from the ground up, this will be important for things like loot and the survival mechanic we will be introducing later on in the year.

Lee - Technical Director

This week I continued working with the new water based snake and I think it is virtually finished. I have also been putting pen to paper for the planning stages of Allied AI that the player will eventually be able to command and control.

Tom - Character Artist

Continuing on from last week, this is the latest work in progress on a new fauna beast I’ve been working on!



Ricky - Developer

Inventory menus and some slightly tweaked mechanics for them to be ready for content expansions in the future, such as how we will categorise items and allow the use of multiple “optional” materials for a single item. This week the menus are about 20% cooler… err I mean more completed. Still plenty more to do, though.

Marcin - Designer

Fewer designs and more hands-on work was what this week had in store for me. I had been helping out Lauren with the weapons and Ricky with the inventory, but mostly I have been working side by side with Matt and Yves on the implementation of “Fortifications”.

They are the next step we are taking with our build mechanic, which is supposed to address a few issues, one of which is the natural consequence of our design - the “double-walling”. On another note we wanted to seize this opportunity and cull the number of primitives that used to accomplish the same goal, and update the visuals on all of the primitives too!

Joe - Environment Artist

This week I’ve worked with John and Matt on nailing down the aesthetic for the second ‘Fortification’ set. I’ve nearly finished the initial 3D visual work on these, with just the door left to do.



Simone - Concept Artist

I am Re-plenishing my art Chi, and resting my drawing hand. I can feel the power building within, will the tablet be able to withstand my pen pressure when I return. Only time can tell.



Andy - Lead QA

Talking with the guys from Multiplay to resolve some issues with the servers. Working with John to organise the server stress test, and crushing bugs. I’ve also been dealing with the crippling pain of Kef leaving and worrying if the people at his new job mocking him for how he uses his mouse.

See you in the fray!

-Team Flix

January Development Update 4

January Development Update 4

News 4 comments

Features are coming. There's lot of neat stuff in the works to show this week, all for you my pretties.

January Development Update 3

January Development Update 3

News 5 comments

Got buildings? we're previewing the development of our build system this week as we start to add some further polish.

January Community Spotlight & Development Update!

January Community Spotlight & Development Update!

News 3 comments

Got base? we showcase some of the leading community members builds after our recent server fixes. We've also got a recap on what we're working on right...

January Development Update

January Development Update

News 0 comments

Full inventory plans, new enemies and items such as lights and alternate storage are at the forefront this month.

Post comment Comments  (40 - 50 of 115)
ghost59
ghost59

i cant wait for this game

Reply Good karma Bad karma+1 vote
sammy0094
sammy0094

Wow the graphics on that new location look awesome + high quality keep up the good work!

Reply Good karma Bad karma+3 votes
NaikJoy
NaikJoy

ehh good..but still not as good as my imagination wants this game to be :(
If only there was some kind of FPS,RPG,SPACE-SIM with all this prince of persia movements and good immersion and stuff like in the game Infinity: The Quest for Earth, Mount and Blade and EVE online and StarCitizen..that would be total badass

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Jonny_T Creator
Jonny_T

Alas, I fear the imagination will always be wanting more... However when complete, this may just blow your mind in ways that will enable your imagination to flow free from the shackles of "if only" and start to set you on the path of "what if...?". or not. But either way, watch this space Naik, I'm looking forward to playing that badass mishmash-game one day too! In the meantime we may have Infinity: The Quest for Earth, Mount and Blade, EVE online, StarCitizen and one day... Eden Star :)

Reply Good karma+2 votes
NaikJoy
NaikJoy

:D yep.. or Eden Star or this
Indiedb.com

Please look at this and tell me that its awesome :D

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Jonny_T Creator
Jonny_T

ITS AWESOME! :P The guys at Hello Games are pushing the boat-out with No Mans Sky, the team at Flix are really excited to see how it progresses and more so; we want to get our hands on it too! It's a great time for indie games and developers and for fans who want to see something new and different!

Reply Good karma+1 vote
NaikJoy
NaikJoy

I'm glad you like it too..
Your game kinda reminds me of CellFactor: Revolution mixed with TRON..and with some Prince of Persia mixed with Dishonored. Its cool but the graphics look a bit monotonous. :D I hope you dont mind me criticizing.

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Jonny_T Creator
Jonny_T

Thanks Naik - creative crit is always welcome. Try suggesting alternatives and direction so that the team can consider taking it into account as we iterate and progress. Thanks again for your support!

Reply Good karma+1 vote
NaikJoy
NaikJoy

THX U :D.. these reminds me of my time when I was chatting with the creative director of Lichdoms..Good times.
Other then really making some big texture sets and use more colors then just dark blue-green and orange for enemies. You could use magenta and some white-gold. And play lots of Doom II: hell on earth and try and do a better job then what John Romeo did. Cause with voxels you will need atleast intresting level designs :D

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TheSparrowsJourney
TheSparrowsJourney

This game has a lot of potential, here's my first impressions:

Youtube.com

Reply Good karma Bad karma+4 votes
Jonny_T Creator
Jonny_T

Many thanks Sparrow!

Reply Good karma+1 vote
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Eden Star
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Flix Interactive
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