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Blog RSS Feed Report abuse Latest News: Rifle Reveal

9 comments by Lanim on Dec 10th, 2014

Welcome Traveller...

... to another Eden Star update! Today we are delving into the weapons blueprints again, more specifically the Rifle blueprint, currently known as “The super awesome alien blaster ray” internally. As with the pistol, all slug weaponry is a design choice implemented for those who just want a good old fashioned way of slinging lead down range, but they are also a specific reminder that the matter manipulating material; Teslinium, is a finite resource, used for only a few specific tasks due to its extreme rarity and reveared value. Teslinium is marked by the Paladins as a sacred source of power and is the defining factor that helped save humanity from near extinction.

Teslinium shards are often crafted into Spire grade Mata-Tools (Remote Manipulation Devices) and earned by the highest class of Pioneers of the migration fleet providing almost god-like powers of matter manipulation. Pioneers are augmented humans, mutated in order to wield Spire grade technology and cerebral enough to project their consciousness into replicant surrogate cyborg shells. These surrogates are equipped with Mata-Tool/RMD's, used to manipulate matter and harness energy for both creative and terribly destructive means. This provides Pioneers with the ultimate power to craft and change the world around them. Teslinium is in short supply as it is primarily used to power interstellar travel. When used for such feats, it is no longer an almost perpetual energy source, but instead a finite and valuable resource with no specific origin, only found scattered throughout the universe.

Therefore, think of RMD Teslinium technology as new and in its infancy. Slug weaponry still exists, is cheap and is here to stay, but so does augmented tech... Such as Teslinium reaper clips; a Faazah Corp, blueprint and also Kinetic seeker rounds by Aeon Systems... All of these are Lore based additions that the team want to add as development progresses...

So, back to the gunz!

As with our other physical weapon Blueprints, the grand vision for Rifles is a level of customisation delivered by crafting different component Blueprint parts. Please note: in the first early access release of the game, the modular weapon crafting feature WILL NOT YET BE AVAILABLE but you will definitely be able to craft the rifle as a single/whole item. Customisation and modularity comes later!


Throughout the design process we went through many iterations for the modular rifle blueprint system aesthetic. Each component’s size, colour and shape would need to feel unique yet act like a modular part to fit with components from a different blueprint. Each part would also need to be balanced, considering mechanics such as rate of fire, reticle design, spread, zoom or sight enhancement and the amount and type of damage it can do. The first version of the compiled Rifle that you see in the video, and available to craft in the early access release as a single item, is the compiled Aeon Systems Stock (inc. Grip), Top Rail, Firing System (Energy/Ammo Source) and Barrel.


Although there is still some balancing tweaks to do, this weapon really has come a long way and we are really happy with the (almost) finished result. For the rifles we wanted to put a futuristic spin on what is essentially a traditional weapon, which meant taking a look a lot of different weapons, much in the same way as our pistol. Everything from SMGs to LMGs, from video games to books were used in our research. From recoil to bullet spread and range, we wanted the weapon to feels as good as it looks. This setup has a three round burst fire with a 1.5x Zoom and 30 rounds in the clip. It fires almost as quickly as you can pull the trigger allowing you to lay waste to all that stand in your way with a well placed shot!

This is still a work in progress so remember to stay tuned for further details in future posts, and until then, happy hunting!

If you like what you see, please vote for us as Indie of The Year by clicking the button above ^
Leave us a comment and let us know your feedback!

Thanks again for your support!

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As always, if you haven’t already, you can play the Pre-alpha Combat Tech Demo now by pre-ordering Eden Star here! Only $15 gets you the UE3 Tech Demo and full access to the UE4 based Alpha and beyond!

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Post comment Comments  (70 - 80 of 84)
Acetyl Nov 30 2012, 5:09pm says:

This reminds me of "The Spire". Did it die, and this come up in its place? Is this a derivative of it?

+3 votes     reply to comment
Guest Dec 15 2012, 1:17pm replied:

Spires never die, they just keep growing...

+5 votes     reply to comment
Broetchaen Nov 30 2012, 2:59pm says:

wow, really cool project, if you ever need a additional modeler, just pm me :) Portfolio:

+4 votes     reply to comment
plastic77 Feb 3 2013, 2:33am replied:

i like the camel

+2 votes     reply to comment
plastic77 Feb 3 2013, 2:31am replied:

i misplaced this reply

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Nov 23 2012, 10:42pm says:

For anyone interested - take a sneak peek at some of development footage of Eden Star nested within our studio showreel found here -


+3 votes   reply to comment
9heads Nov 23 2012, 6:14pm says:

Nice :D

+4 votes     reply to comment
Guest Nov 23 2012, 6:13pm says:

Nice man

+3 votes     reply to comment
power.5000 Nov 23 2012, 4:46pm says:


+4 votes     reply to comment
PlaysGames11 Nov 23 2012, 4:27pm says:

Will it be free-to-play ? Like "Starforge" ?

+6 votes     reply to comment
Jonny_T Creator
Jonny_T Nov 23 2012, 10:33pm replied:

We'll say right here and now, that Eden Star's goal is to be free to play - we have an awesome economy (gameplay loop) that makes the game VERY fun to play for free users but is also really worth while for paying customers, allowing people to get their hands on something that they feel is really worth the value and/or time invested. We have a goal to build up a community that really helps influence the development and design of the universe and so please spread the word, get people to comment and talk to us!

+5 votes   reply to comment
AndieRTaylor Nov 23 2012, 6:15pm replied:

Well, they are on Unreal engine. A commercial liscense costs a good bit of a budget, and they get a percent of your profits.

+3 votes     reply to comment
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