Eden Star is a dark, Sci-fi AAA+ take on the 'mine, create, survive' gameplay found in popular voxel-based creation games. The world of Pharus 7 boasts ultra interactive destructible environments, innovative combo-driven physics based combat, non-grid based creation features, all wrapped within an ever expanding universe. Read More...

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Greetings Pioneers!

The first taste of experimental Multiplayer has arrived - You can now play with your friends by hosting your own servers!

If you already own Eden Star you should have access to the experimental branch as of now. This is an optional branch that you must physically opt-in to, meaning the previous stable build (v0.0.13) will remain in the main branch as default and you can choose whether to try the experimental builds.

You may return to the main branch if you find the experimental branch too unstable and wish to go back. The experimental branch will contain the latest updates, but also the latest bugs, crashes and more. After hotfixes, the main branch will be updated when we feel it is stable enough.

Important information: Please read all of the below before you choose to opt-in!

If you wish to access the Experimental branch you need to do the following:

  • Open Steam and go to your games Library.
  • Right click on Eden Star in your list of games and select "Properties".
  • Navigate to the "Betas" tab and select "Experimental" from the dropdown menu.
  • Close the properties window and your game will begin to update!
  • Done :)

If you wish to start a server for Eden Star, you can view our setup guide here

Please note single player saves from v0.0.13 and below will not work in the Experimental v0.1.0 branch!

If you think you may wish to return to the default branch, we recommend you backup your save files prior to switching.

(Found in: C:\Users\YourUsername\AppData\Local\EdenGame\Saved\SaveGames)

Currently there is a cap of 8 players for the number per server but we are looking to increase this in the future as we optimise the game further.

As we continue over the next few weeks we will be hosting several development servers that you can join, please note that these will be wiped and updated regularly over the next month so don’t get too attached to your structures! Once we feel we’re ready to move things over into the main branch and have tested the build thoroughly and added a few new features.

We must emphasise that this is a very early release of multiplayer!

  • There will be intermittent crashes! please help us with these by posting anything you get with a screenshot of any crash dialog (white boxes with text in them) here to our bugs forum
  • When mining rocks they will visually remain intact, but will still drop minerals.
  • Rejoining a game and/or walking into an area where rocks were previously mined will result in those rocks seemingly being impervious to mining. Waiting 15 minutes should allow them to be mined again.
  • There are no loading screens before you spawn in. You will see buildings load in around you and in rare instances this process can take several minutes, especially if the server has a substantial amount of structures already built on it. If you experience this it is best to either A: close the game and try rejoining fresh B:Move somewhere in the open and stand still in an area until everything appears to of loaded in around you.

We're working to fix these major issues as a priority but for the most part we feel there is enough stability for people to start enjoying the multiplayer :)

There are still plenty of bugs to be found. Our latest Known Issues list[trello.com] has been updated for this release, please let us know if you find any not listed so we can look at fixing them for the next hotfix.

We are really excited to be pushing this release out to you today and have been plowing some serious hours into getting it ready! We all feel that over the next week there should be a full backbone to allow us to FINALLY branch out into supporting the breadth of content that we want in Eden Star.

Patch Notes - v0.1.0 Experimental Branch

  • Multiplayer!
  • Added periodic drops of lootable Eden Kits from the sky.
  • Added a new Deployment menu and multiple new spawn points to the map. Added new Post-Process visuals.
  • Added new non-destructible procedural foliage/pebbles

  • Enemy spawning logic rework - They now scale their attacks with your base defences, the presence of nearby hives and the number of players on a server.
  • Turrets and Generators can no longer be placed on walls or ceilings.
  • Added a Charge attack to the Swamp Walker
  • Options Menu converted to UMG.
  • Grass is now part of the Instanced Foliage System, which makes it more efficient.
  • Changes to Material distribution system. Each source of materials now offers more variety of shards, in order to provide more choices when you get around to placing your blocks.
  • Full balancing pass on Structure health.
  • Removed Cubes to aid balancing of the game, let us know if you miss them!
  • Added friendly fire on Utility blocks.
  • Improved PFX for Auto Turrets. Also doubled rate of fire and halved damage.
  • Much improved Skybox visuals (sky, clouds, planets, monoliths…). This also includes a pass over lighting, atmosphere and the Day/Night cycle.
  • Refactored Foliage shader, including two-sided lighting, new opacity system and optimisations.
  • Removed confirm dialogue for getting upgrades when you have enough materials.
  • Modules/weapons auto-equip once constructed.
  • Weapons and ammo can no longer be constructed outside the Eden Kit Bubble.
  • Optimised water shader and fixed fog interaction for increased view distance.
  • Improved Sac Plant interaction visuals.
  • You can now grab the Cirrus Spore to immobilise it.

  • Fixed being able to grab enemies after they’ve died or you moved out of range.
  • Fixed the bottom part of foundations becoming invisible on Load.
  • Fixed enemies still heading towards your base after sunrise.
  • Fixed attacking a hive from a distance won’t always aggravate the enemies.
  • Fixed rocks sometimes flickering during mining.
  • Fixed players being able to push around some items in the world.
  • Fixed a rare issue where the player’s mouse movement would get stuck.
  • Fixed not being able to mantle onto doors

If you missed it in last week’s blog we have included some of the major features we will add as soon as possible for multiplayer

You can view our previous blog update with future features here

Thank you for your continued support!

-Team Flix

Multiplayer Release Imminent!

Multiplayer Release Imminent!

2 weeks ago News 2 comments

It's nearly here, we're an arms reach away from releasing our first playable version of Eden Star Multiplayer. Here's what will be happening when we do...

November Development Update

November Development Update

2 weeks ago News 2 comments

Smashing bugs, squashing bugs, shooting bugs. This week has all been about bugs, and future preparation for additional content.

October Development Update 5

October Development Update 5

3 weeks ago News 1 comment

Grenades, moar aliens with tentacles, and our first multiplayer closed testing day!

October Development Update 4

October Development Update 4

1 month ago News 0 comments

Comic Con London, Jellyfishes, and more information on what we'll be adding for and after the first multiplayer release.

Post comment Comments  (60 - 70 of 111)
Guest Nov 19 2013 says:

This seems very similar to StarForge. I don't know how to feel about this.

+1 vote     reply to comment
Jonny_T Creator
Jonny_T Nov 20 2013 replied:

I can see that! Fair comment :)

I suppose it's a bit like BF3 and MW3, however I think that when you have games that are similar in many ways, it doesn't mean that you should feel either positive or negative about them. Certain games often draw inspiration from one another but that doesn't mean that it's a bad thing, i.e. Elite + Wing Commander, Command and Conquer + Total Annihilation... All of this aside, Starforge is awesome but Eden Star is a different slant on the genre from a gameplay perspective and was not inspired initially by SF. We can also say that it will also contain story elements and features that are very unique to ES. That said; I do hope you find your 'feels' on the matter :)

+2 votes   reply to comment
Lupus_of_nox_noctis Oct 17 2013 says:

Hi guys, Sorry to bother you with this question but your game looks absolutely fantastic, Like nothing ive ever seen before and im really really excited.
But what will happen if you guys dont hit your kickstarter? Im really worried :/

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Oct 17 2013 replied:

Hey Lupus, thanks for your message - the Kickstarter is only one way to realise the full scope of Eden Star. The focal goal at the moment is to promote that as much as possible via youtube bloggers actually getting hands on with the tech demo and playing the early build so that people can see it! We have also started to line up access to the Tech Demo via Desura, Steam and also the Indie Bundle profiles that will be accessible via the Eden Star site - without the cash injection the development takes longer. With Kickstarter we have the opportunity to create the full vision of the game.

Spread the word!

+2 votes   reply to comment
SinKing Oct 8 2013 says:

If the destruction is not scripted (at all), does that mean players can get stuck in a map because they made a mistake destroying too much? Or will there always be multiple ways out?

Also, will you have quicksaves? Seems like the way to go with this kind of experimental destruction. However, if you wanna stream your maps it's pretty hard to implement quicksaving (in UDK), as far as I know.

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Oct 8 2013 replied:

Hi SinKing, the whole idea of Eden Star is that you can destroy and build, so getting stuck is only a matter of thinking your way out of the situation/selecting the right tool for the job - getting stuck has not been an issue in testing so far! :)

Eden Star is not created in the UDK, the combat tech-demo is created in full UE3 source code and so we do not anticipate there being any issues with the save system for the full game. Thanks again for your input!

+2 votes   reply to comment
DuDFPS Sep 12 2013 says:

Wow, it's awesome o.o I would like to share it on my YouTube channel! I'm Argentinian and I would like to share it in the Spanish community! :D Waiting to play it some time, and tracking the game! :)

+3 votes     reply to comment
GamesInquirer Sep 12 2013 says:

Congrats. Great new video too! Just curious though, why make the project about Eden Star: Pre-Alpha and not just Eden-Star, with eventually a Steam Early Access type early alpha release? It seems like a separate project in this way, unless you can later just rename it to Eden Star when the time comes rather than make an all new separate Steam entry for it.

Also, are you implying you'll release the pre-alpha/demo as soon as it's approved through Greenlight? It's not really explicitly stated so you might want to be more clear about it.

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Sep 12 2013 replied:

Thanks GamesInquirer! The Greenlight name can be changed/renamed when we need to as you say. One of the joys of being indipendant is that we do not have to commit to a date on the pre-alpha tech demo quite just yet... but, we will be showing it off to the public really soon along with bugs, no optimisation/properly balanced gameplay and it will only include basic features (although I think it's still pretty fun to play right now!) - it will be there with all it's beautiful warts on show and then downloadable eventually too :)

+3 votes   reply to comment
GamesInquirer Sep 12 2013 replied:

Cool! Well, I'm sure this will be approved on Greenlight so I won't say good luck with that, but with the eventual Kickstarter campaign :)

+2 votes     reply to comment
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Eden Star
Flix Interactive
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Released Jan 30, 2015
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