Eden Star blurb
YouTubeTwitterRSS FeedFacebook

Eden Star is a product of the GamesLab West Midlands programme.
Creative England GamesLab West Midlands is a programme of investment and support, designed to aid and sustain the growth of the region’s burgeoning games’ industry through the development of innovative games and IP. Working with emerging and established companies, Creative England GamesLab West Midlands aims to create the conditions necessary for the most innovative and commercially astute games companies from around the region to flourish. Working with employers, students and individuals, Creative England GamesLab West Midlands also delivers initiatives to create jobs and ensure the retention of established and emerging talent within the region to sustain the growth it aims to deliver during its two-year lifespan. Creative England GamesLab West Midlands is funded by the European Regional Development Fund, supported by the Government’s Regional Growth Fund and led by Creative England.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles



Greetings Pioneers!

Firstly a massive thank you for those of you that joined us in our server stress test last night! We had great fun playing with you all, building some epic bases and working together to defend them (at least some of us!).

The test was very useful, we have highlighted some of the issues encountered such as apparent server hangs and fluctuating high ping for certain clients, and we're now debugging them internally. Hopefully we will have fixes for them soon alongside future feature releases.

We're also running a 10% discount on the game currently! If you've been watching we would love to see you get involved :)

Here is what we've been working on this week:

John - Lead Designer

This week I have been planning the production for the next few months, up to Alpha complete, there are several upcoming big features that we’re really excited about!

I’ve working with the team on final design solutions for the build and the new fortifications system. We’ve also started designing the logic for a switches and triggers system. We are hoping to introduce this to allow for more control over utilities such as doors, potentially it could also be used for making and triggering traps.

Matt - Art Director

Moar epic weaponz. Before we implement the modular system I’m fully developing the components for other guns. So far I’ve put together some shiny engine materials for the Shotgun.



I’ll be working on further visual design for our final building fortifications next and developing our grenade launcher for more explosive action!

Tristan - Senior Developer

This week I have been finishing off foliage replication system to cater for mass destruction of foliage. I have also been creating the new save version to work with the new foliage destruction as well as the new light panels. Unfortunately this means we will need to wipe old saves. Hope you enjoy the new lights.

Lauren - Animator

This week I have been finishing up the modular weapon prototype, ironing out the glitches, attaching scopes, battling with inverse kinematics and generally tidying up the animations. I've also been setting up the shotgun as a complete weapon to be added before the modular system is released.



Yves - Senior Developer

Not much to tell other than I have been reworking the inventory from the ground up, this will be important for things like loot and the survival mechanic we will be introducing later on in the year.

Lee - Technical Director

This week I continued working with the new water based snake and I think it is virtually finished. I have also been putting pen to paper for the planning stages of Allied AI that the player will eventually be able to command and control.

Tom - Character Artist

Continuing on from last week, this is the latest work in progress on a new fauna beast I’ve been working on!



Ricky - Developer

Inventory menus and some slightly tweaked mechanics for them to be ready for content expansions in the future, such as how we will categorise items and allow the use of multiple “optional” materials for a single item. This week the menus are about 20% cooler… err I mean more completed. Still plenty more to do, though.

Marcin - Designer

Fewer designs and more hands-on work was what this week had in store for me. I had been helping out Lauren with the weapons and Ricky with the inventory, but mostly I have been working side by side with Matt and Yves on the implementation of “Fortifications”.

They are the next step we are taking with our build mechanic, which is supposed to address a few issues, one of which is the natural consequence of our design - the “double-walling”. On another note we wanted to seize this opportunity and cull the number of primitives that used to accomplish the same goal, and update the visuals on all of the primitives too!

Joe - Environment Artist

This week I’ve worked with John and Matt on nailing down the aesthetic for the second ‘Fortification’ set. I’ve nearly finished the initial 3D visual work on these, with just the door left to do.



Simone - Concept Artist

I am Re-plenishing my art Chi, and resting my drawing hand. I can feel the power building within, will the tablet be able to withstand my pen pressure when I return. Only time can tell.



Andy - Lead QA

Talking with the guys from Multiplay to resolve some issues with the servers. Working with John to organise the server stress test, and crushing bugs. I’ve also been dealing with the crippling pain of Kef leaving and worrying if the people at his new job mocking him for how he uses his mouse.

See you in the fray!

-Team Flix

January Development Update 4

January Development Update 4

News 4 comments

Features are coming. There's lot of neat stuff in the works to show this week, all for you my pretties.

January Development Update 3

January Development Update 3

News 5 comments

Got buildings? we're previewing the development of our build system this week as we start to add some further polish.

January Community Spotlight & Development Update!

January Community Spotlight & Development Update!

News 3 comments

Got base? we showcase some of the leading community members builds after our recent server fixes. We've also got a recap on what we're working on right...

January Development Update

January Development Update

News 0 comments

Full inventory plans, new enemies and items such as lights and alternate storage are at the forefront this month.

Post comment Comments  (60 - 70 of 115)
Arcental
Arcental

looking forward to playing this game :D

Reply Good karma Bad karma+3 votes
gty14
gty14

This game has been on my watch list for ages now and i have enjoyed the every update i have only 0one question though, do the backers get the full game when its released or will we have to buy it full price?

Reply Good karma Bad karma+2 votes
Jonny_T Creator
Jonny_T

Hey gty14,

Backers get ALL updates and releases including the final product! Massive thanks for your ongoing support :) We can't wait to get the Tech Demo into your hands! Keep in touch for an announcement soon.

Reply Good karma+3 votes
gty14
gty14

Cool thanks for the quick reply, i look forward to playing it!

Reply Good karma Bad karma+1 vote
Guest
Guest

This seems very similar to StarForge. I don't know how to feel about this.

Reply Good karma Bad karma+1 vote
Jonny_T Creator
Jonny_T

I can see that! Fair comment :)

I suppose it's a bit like BF3 and MW3, however I think that when you have games that are similar in many ways, it doesn't mean that you should feel either positive or negative about them. Certain games often draw inspiration from one another but that doesn't mean that it's a bad thing, i.e. Elite + Wing Commander, Command and Conquer + Total Annihilation... All of this aside, Starforge is awesome but Eden Star is a different slant on the genre from a gameplay perspective and was not inspired initially by SF. We can also say that it will also contain story elements and features that are very unique to ES. That said; I do hope you find your 'feels' on the matter :)

Reply Good karma+2 votes
Lupus_of_nox_noctis
Lupus_of_nox_noctis

Hi guys, Sorry to bother you with this question but your game looks absolutely fantastic, Like nothing ive ever seen before and im really really excited.
But what will happen if you guys dont hit your kickstarter? Im really worried :/

Reply Good karma Bad karma+2 votes
Jonny_T Creator
Jonny_T

Hey Lupus, thanks for your message - the Kickstarter is only one way to realise the full scope of Eden Star. The focal goal at the moment is to promote that as much as possible via youtube bloggers actually getting hands on with the tech demo and playing the early build so that people can see it! We have also started to line up access to the Tech Demo via Desura, Steam and also the Indie Bundle profiles that will be accessible via the Eden Star site - without the cash injection the development takes longer. With Kickstarter we have the opportunity to create the full vision of the game.

Spread the word!

Reply Good karma+2 votes
SinKing
SinKing

If the destruction is not scripted (at all), does that mean players can get stuck in a map because they made a mistake destroying too much? Or will there always be multiple ways out?

Also, will you have quicksaves? Seems like the way to go with this kind of experimental destruction. However, if you wanna stream your maps it's pretty hard to implement quicksaving (in UDK), as far as I know.

Reply Good karma Bad karma+2 votes
Jonny_T Creator
Jonny_T

Hi SinKing, the whole idea of Eden Star is that you can destroy and build, so getting stuck is only a matter of thinking your way out of the situation/selecting the right tool for the job - getting stuck has not been an issue in testing so far! :)

Eden Star is not created in the UDK, the combat tech-demo is created in full UE3 source code and so we do not anticipate there being any issues with the save system for the full game. Thanks again for your input!

Reply Good karma+2 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Eden Star
Platforms
Windows
Developer
Flix Interactive
Contact
Send Message
Homepage
Edenstargame.com
Release date
Game watch
Start tracking
Share
Community Rating

Average

9.7

9 votes submitted.

You Say

-

Ratings closed.

Style
Theme
Sci-Fi
Project
Indie
Boxart
Boxart
Twitter

Tweets will appear soon from

Embed Buttons
Link to Eden Star by selecting a button and using the embed code provided more...
Eden Star
Statistics
Last Update
Watchers
1,140 members
Articles
116
Reviews
3