Image RSS Feed Latest Screens
SplintermiteSmash Eden Star Pre-Alpha Launch Cover Eden Star - Day & Night
Blog RSS Feed Report abuse Latest News: Confessions of a QA + Development Update

1 comment by clarky006 on Mar 27th, 2015

Greeting Traveller,

So yesterday I think I lost control of my own mouth when trying to explain to the rest of the team that I am only one man and no amount of “reminding” can make me get the testing done any faster. I say this in jest of course, however there is somewhat of a “test crunch” this upcoming week.

Being part of an indie team means I get to blag the title of Lead QA, when in actuality, I’m the only one in the QA “department”. This can offer up many challenges, the most prevalent of which is finding enough time to get everything done. I work with an amazing bunch of devs that are both talented and driven. Ultimately this is a wonderful and deadly combination as when asked about what they think they will be able to get delivered for the next update the general consensus seems to be “go big, or go home”. Which is wonderful for an inspired, motivated and talented team as everyone in the office gets pumped when talking about all these awesome features they want to get in and the excitement grows over the next week or so as they begin to knock out prototypes and implement features and I can admit that this is contagious. It’s always a little short lived though.

So picture me, like a kid in a sweet shop, bounding around like the over excited court jester I am. Laughing and joking with the team, patting them all on the back as they showcase their work (oh and I occasionally try and get a little bug fixing done in between laps of the office). Then it starts, slowly at first, like a zombie apocalypse movie where at first one person gets sick and its no big deal then before you know what's happening you're knee deep in reanimated douchebags. In my case its not zombies, its features to test. It’ll start at around 2pm on a tuesday, two or three weeks into the sprint. Someone will tentatively approach my desk and calmly say “hey, I’ve just committed [insert feature name here]. Could you give it a quick test for me?” and my response is always the same “yeah mate, I’ll get on it right away”, as I’m just as excited as them to see how this new feature or content will look and work in the world.

About an hour later, someone else will say “hey Andy, can you look at this please. It’s in the mainstream.” This is the “one person is sick” section of my zombie apocalypse. Then by wednesday night I’ve got 12 devs “reminding” me that their work is in the mainstream and ready for testing. Now its a full blown outbreak and I’m up to my knees in work and I can't see how I’m going to survive.

Thankfully being an awesome indie team, there is always someone close by to offer you a helping hand. This always helps me loads, just being able to split the work loads is a relief. This week it all got a little much though and I couldn't see how I was going to wade through all this testing even with the help of others. I felt bad for the people offering to help me with the work. As though they were Hershel from the Walking Dead and I’m screaming “dont do it buddy, you’ll end up losing your leg”.

In true Flix form though, when one person struggles the whole team pulls together to help get them back on track. So from yesterday feeling like I was the protagonist in a George Romero movie, to today where I can see a way out of this shopping mall full of untested features and content (if you get the reference without the help of google we should be friends) thanks to a lot of help from my Flix family.

It’s not always easy being indie, but I wouldn't have it any other way.

Andy Lead (and indeed only) QA...Over to Kyle

FaunaBipedDev

...Thanks Andy, Annnnnywho, slightly laboured but entirely understandable Zombie metaphor aside, let’s get on to our dev update for the most Eden of all the Stars.

The Flix Gnomes are busy tinkering away on shiny new features to bring to the next update of Eden Star. We are currently working on a multitude of new features, however here we have decided to list only those of which we believe are on course to the April update

These features include, in true Generation Game style, are:

  • An AI Overhaul - Rewritten all AI to utilise a task graph rather than a behaviour tree. Creating less rigidity and more fluidity, To allow the Ai to adapt to changes in the word and react to the players actions.
  • Laser Walls - Static posts that can be placed in the ground between which a Kinetic Beam acts as a barrier to all those pesky critters.
  • Laser Turrets - Acting as a variant of the Ballistic Turrets, they utilise kinetic energy to deal damage to the indigenous wild life hell bent on hastening your demise.
  • A Decorative Dining Set and Matching Napkins
  • Alien Ika’s - A flying enemy that shoots projectiles from a distance
  • Ika Hives - Well even evil alien flying squids need somewhere to call home
  • A Crushed Ice Dispenser
  • Wallrun - Added ability to run along horizontal surfaces, acts as a buff awesome way to navigate your base.
  • His and Hers Toasted Sandwich Makers
  • Re-absorb and Repair - Added RMD/MATA Tool functionality to enable Pioneers to sell structures and reclaim minerals, or repair damaged structures
  • A Cuddly Toy
  • RMD/MATA Tool Upgrades - A plethora of upgrades that include faster mining, increased mining range and a personal favourite, the shotgun like Gauss Gun spread.

And last but not least, We have had a ton of awesome responses to naming the newest edition to the Eden Star universe. Many thanks to all who contributed to the 'Name this Creature' thread, we have narrowed it down to 6 of our favourite names.

Click the link below to vote for your favourite name for our first benign fauna.

Vote Here

Stay frosty, Kyle

Latest News
Steam Store Page
Steam Discussion
Steam Group

Media RSS Feed Latest Video
Post comment Comments  (60 - 70 of 100)
gty14
gty14 Aug 11 2013, 9:05pm says:

Just wow! one question have you tryed out for greenlight on steam, you would be chosen for sure this game looks amazing even at this stage. look forward to playing a product :P

+3 votes     reply to comment
clarky006 Creator
clarky006 Aug 12 2013, 6:30am replied:

Thanks gty14 :) We can say we're submitting to steam greenlight over the next month, So look out for that. Thanks for the kind words.

+2 votes   reply to comment
raeldrikp
raeldrikp Aug 8 2013, 7:30am says:

Uh hey, been tracking for sometime, but I just realized something. Recently (few months back) heard about Leap Motion, and just receieved mine a few days back. It was a bit odd in the beginning, and there is a lack of apps atm, but the accuracy of the device is incredible (within 4 ft). Could you guys possibly develop support for it?
Leapmotion.com
I mean its cheap enough to be considered just another mouse/controller, so a lot of gamers might pick it up and it doesnt take up much space.

+3 votes     reply to comment
DaxU
DaxU Aug 3 2013, 5:39am says:

wow!is that jedi force?worrying about computer now,what about system requirements?

+3 votes     reply to comment
AJSorvillo
AJSorvillo Aug 2 2013, 8:25pm says:

I am impressed. So far it looks like you have a very nice game coming along.

+5 votes     reply to comment
Lobuscus3362
Lobuscus3362 Aug 2 2013, 7:21pm says:

is it gonna be free

+3 votes     reply to comment
Jonny_T Creator
Jonny_T Aug 3 2013, 1:23pm replied:

We have a long term dream to make the game free to play and with a solid reason to do so (this has been FULLY designed and mapped out and we believe it would work really well as a fun and involving experience) - mainly to help us to continue funding the project in harmony with those playing it. In reality we are currently also planning for a pay to play title with options to purchase additional content with little/no restrictions on the content.

+3 votes   reply to comment
Guest
Guest Jul 28 2013, 9:53am says:

Can't wait to see more !!! The universe you created is beautiful !

+4 votes     reply to comment
HUDuser
HUDuser Jul 6 2013, 2:44pm says:

This already looks freaking amazing and you barely even have anything to show! Definitely adding to my watch.

+3 votes     reply to comment
Squared55
Squared55 May 24 2013, 9:06pm says:

You know those game ideas you have in your head hoping to play/make someday? This is one of mine. Very excited! :)

+5 votes     reply to comment
Jonny_T Creator
Jonny_T May 24 2013, 9:41pm replied:

Thanks for your support Squared55 - please share your ideas thoughts and crits, we genuinely want to make this into something that the community can drive forward. Very much looking forward to giving people a home under the new website.

+5 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Eden Star
Platform
Windows
Developer
Flix Interactive
Contact
Send Message
Official Page
Edenstargame.com
Release Date
Released Jan 29, 2015
Game Watch
Track this game
Share
Community Rating

Average

9

1 vote submitted.

You Say

-

Ratings closed.

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Eden Star on your homepage or blog by selecting a button and using the embed code provided (more).

Eden Star Eden Star
Eden Star
Statistics
Last Update
3 days ago
Watchers
1,050 members
News
72