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2 comments by clarky006 on Jun 29th, 2015

JuneDevelopmentUpdate3

Greetings Pioneers!

Today we’re bringing you a rather extensive update on what the team have been working on this past week as we push towards multiplayer. We’ve transitioned to Unreal Engine 4.8 this week as well, which should help us bring improvements to the game through more streamlined tools. Lee - Technical Director This week I’ve been working on implementing our new flying fauna and trying to tweak the pathing so it looks right.

I’ve also begun work on introducing our new reactive flora to the world, so beware!

Tristan - Senior Developer

My main task has been to continue on with foliage optimisation because as you can see every one else in the team seems to want to make more foliage stuff. Oh and writing Ricky’s development update.

Carlos - Developer

This week I’ve been working on our first pass of the multiplayer lobby system UI! In addition to this I’ve also laid out the first set of graphical options for all you Pioneers to toggle at your delight!

ESLobbywip

Chris - Designer

I have been working prototyping the feasibility of adding propagating fire into the game. I have also been looking into external tools to aid us expanding the world within a short turn-around period.

Ricky - Developer

Ricky is not here to write this himself so I (Tristan) have taken the time to do it for him. Kind of me I know. Ricky has been working on a new construction user interface to allow you to navigate our new build system. For all you builders out there. We hope you will like it.

Joe - Environment Artist

This week I’ve been working on creating the final art assets for one of our new Interactive Foliage prototypes (lovingly named the Exploding Sac Plant). I have also been working on creating initial concepts for future biomes and other weird and wonderful Interactive flora.

ExplodingSack Please note: This is a work in progress and as such the visuals are subject to change.


Matt - Art Director

Through most of this week I’ve been throwing together an example of the possible structures that can be made from the new build components to set a precedent for the final quality we are looking for, and to verify all the pieces make sense and work well together.

This has taken the form of a multiplayer map which we’ll be using to test some of the basic and more complex interactions that take place in Eden Star.

Buildv2DeathMatch4 Please note: This is a work in progress, visual benchmarks for game systems are only

representative of what we would like everyone to eventually be able to build in game.


Yves - Senior Developer

This week I’ve been working on more super complex multiplayer stuff, namingly hurting people remotely... with guns! And making their bodies go all limp. I’ve been working on other stuff too, but I don’t want to spoil the surprise! I’ll let you know next week :)

Lauren - Animator

This week I have been working hard on multiplayer weapon animations, setting up directional aiming and turning on the spot, as well as fixing some blending issues. It’s no where near perfect yet, but it's getting there.

PistolAim


Not happy with how characters turned on the spot in many other games, I wanted to try and get it looking better in Eden Star, without the feet sliding around. So far so good, now I just need to get it to replicate...

Andy - Lead QA

I’ve been working on the bugs that arose from updating our UE4 engine along with working on some of the bugs the community have been posting on the Steam forums and our public Trello board.

Gav - Concept Artist

This week we’ve been conceptualising a huge variety of creatures ranging from new apex predators to roaming, neutral faunas which will gradually begin to inject more life into the environments.

creatures01

As always you can keep an eye on our more immediate progress with our Public Trello Board.

Happy hunting Pioneers!

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Post comment Comments  (30 - 40 of 107)
INtense! Staff
INtense! Sep 27 2014, 11:46pm says:

looking amazing, UE4 put to work

+4 votes   reply to comment
Guest
Guest Sep 4 2014, 3:22pm says:

put this on steam!

+1 vote     reply to comment
ghost59
ghost59 Jul 21 2014, 11:52am says:

i cant wait for this game

+1 vote     reply to comment
sammy0094
sammy0094 May 11 2014, 1:51am says:

Wow the graphics on that new location look awesome + high quality keep up the good work!

+3 votes     reply to comment
NaikJoy
NaikJoy Mar 2 2014, 6:58am says:

ehh good..but still not as good as my imagination wants this game to be :(
If only there was some kind of FPS,RPG,SPACE-SIM with all this prince of persia movements and good immersion and stuff like in the game Infinity: The Quest for Earth, Mount and Blade and EVE online and StarCitizen..that would be total badass

+3 votes     reply to comment
Jonny_T Creator
Jonny_T Mar 2 2014, 8:11pm replied:

Alas, I fear the imagination will always be wanting more... However when complete, this may just blow your mind in ways that will enable your imagination to flow free from the shackles of "if only" and start to set you on the path of "what if...?". or not. But either way, watch this space Naik, I'm looking forward to playing that badass mishmash-game one day too! In the meantime we may have Infinity: The Quest for Earth, Mount and Blade, EVE online, StarCitizen and one day... Eden Star :)

+2 votes   reply to comment
NaikJoy
NaikJoy Mar 3 2014, 6:44am replied:

:D yep.. or Eden Star or this
Indiedb.com

Please look at this and tell me that its awesome :D

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Mar 3 2014, 7:49am replied:

ITS AWESOME! :P The guys at Hello Games are pushing the boat-out with No Mans Sky, the team at Flix are really excited to see how it progresses and more so; we want to get our hands on it too! It's a great time for indie games and developers and for fans who want to see something new and different!

+1 vote   reply to comment
NaikJoy
NaikJoy Mar 3 2014, 3:45pm replied:

I'm glad you like it too..
Your game kinda reminds me of CellFactor: Revolution mixed with TRON..and with some Prince of Persia mixed with Dishonored. Its cool but the graphics look a bit monotonous. :D I hope you dont mind me criticizing.

0 votes     reply to comment
Jonny_T Creator
Jonny_T Mar 5 2014, 8:38am replied:

Thanks Naik - creative crit is always welcome. Try suggesting alternatives and direction so that the team can consider taking it into account as we iterate and progress. Thanks again for your support!

+1 vote   reply to comment
NaikJoy
NaikJoy Mar 5 2014, 9:24am replied:

THX U :D.. these reminds me of my time when I was chatting with the creative director of Lichdoms..Good times.
Other then really making some big texture sets and use more colors then just dark blue-green and orange for enemies. You could use magenta and some white-gold. And play lots of Doom II: hell on earth and try and do a better job then what John Romeo did. Cause with voxels you will need atleast intresting level designs :D

+1 vote     reply to comment
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Eden Star
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Released Jan 30, 2015
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