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Eden Star is a product of the GamesLab West Midlands programme.
Creative England GamesLab West Midlands is a programme of investment and support, designed to aid and sustain the growth of the region’s burgeoning games’ industry through the development of innovative games and IP. Working with emerging and established companies, Creative England GamesLab West Midlands aims to create the conditions necessary for the most innovative and commercially astute games companies from around the region to flourish. Working with employers, students and individuals, Creative England GamesLab West Midlands also delivers initiatives to create jobs and ensure the retention of established and emerging talent within the region to sustain the growth it aims to deliver during its two-year lifespan. Creative England GamesLab West Midlands is funded by the European Regional Development Fund, supported by the Government’s Regional Growth Fund and led by Creative England.

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Greetings Pioneers!

The first taste of experimental Multiplayer has arrived - You can now play with your friends by hosting your own servers!

If you already own Eden Star you should have access to the experimental branch as of now. This is an optional branch that you must physically opt-in to, meaning the previous stable build (v0.0.13) will remain in the main branch as default and you can choose whether to try the experimental builds.

You may return to the main branch if you find the experimental branch too unstable and wish to go back. The experimental branch will contain the latest updates, but also the latest bugs, crashes and more. After hotfixes, the main branch will be updated when we feel it is stable enough.

Important information: Please read all of the below before you choose to opt-in!

If you wish to access the Experimental branch you need to do the following:

  • Open Steam and go to your games Library.
  • Right click on Eden Star in your list of games and select "Properties".
  • Navigate to the "Betas" tab and select "Experimental" from the dropdown menu.
  • Close the properties window and your game will begin to update!
  • Done :)

If you wish to start a server for Eden Star, you can view our setup guide here

Please note single player saves from v0.0.13 and below will not work in the Experimental v0.1.0 branch!

If you think you may wish to return to the default branch, we recommend you backup your save files prior to switching.

(Found in: C:\Users\YourUsername\AppData\Local\EdenGame\Saved\SaveGames)

Currently there is a cap of 8 players for the number per server but we are looking to increase this in the future as we optimise the game further.

As we continue over the next few weeks we will be hosting several development servers that you can join, please note that these will be wiped and updated regularly over the next month so don’t get too attached to your structures! Once we feel we’re ready to move things over into the main branch and have tested the build thoroughly and added a few new features.

We must emphasise that this is a very early release of multiplayer!

  • There will be intermittent crashes! please help us with these by posting anything you get with a screenshot of any crash dialog (white boxes with text in them) here to our bugs forum
  • When mining rocks they will visually remain intact, but will still drop minerals.
  • Rejoining a game and/or walking into an area where rocks were previously mined will result in those rocks seemingly being impervious to mining. Waiting 15 minutes should allow them to be mined again.
  • There are no loading screens before you spawn in. You will see buildings load in around you and in rare instances this process can take several minutes, especially if the server has a substantial amount of structures already built on it. If you experience this it is best to either A: close the game and try rejoining fresh B:Move somewhere in the open and stand still in an area until everything appears to of loaded in around you.

We're working to fix these major issues as a priority but for the most part we feel there is enough stability for people to start enjoying the multiplayer :)

There are still plenty of bugs to be found. Our latest Known Issues list[trello.com] has been updated for this release, please let us know if you find any not listed so we can look at fixing them for the next hotfix.

We are really excited to be pushing this release out to you today and have been plowing some serious hours into getting it ready! We all feel that over the next week there should be a full backbone to allow us to FINALLY branch out into supporting the breadth of content that we want in Eden Star.

Patch Notes - v0.1.0 Experimental Branch

  • Multiplayer!
  • Added periodic drops of lootable Eden Kits from the sky.
  • Added a new Deployment menu and multiple new spawn points to the map. Added new Post-Process visuals.
  • Added new non-destructible procedural foliage/pebbles

  • Enemy spawning logic rework - They now scale their attacks with your base defences, the presence of nearby hives and the number of players on a server.
  • Turrets and Generators can no longer be placed on walls or ceilings.
  • Added a Charge attack to the Swamp Walker
  • Options Menu converted to UMG.
  • Grass is now part of the Instanced Foliage System, which makes it more efficient.
  • Changes to Material distribution system. Each source of materials now offers more variety of shards, in order to provide more choices when you get around to placing your blocks.
  • Full balancing pass on Structure health.
  • Removed Cubes to aid balancing of the game, let us know if you miss them!
  • Added friendly fire on Utility blocks.
  • Improved PFX for Auto Turrets. Also doubled rate of fire and halved damage.
  • Much improved Skybox visuals (sky, clouds, planets, monoliths…). This also includes a pass over lighting, atmosphere and the Day/Night cycle.
  • Refactored Foliage shader, including two-sided lighting, new opacity system and optimisations.
  • Removed confirm dialogue for getting upgrades when you have enough materials.
  • Modules/weapons auto-equip once constructed.
  • Weapons and ammo can no longer be constructed outside the Eden Kit Bubble.
  • Optimised water shader and fixed fog interaction for increased view distance.
  • Improved Sac Plant interaction visuals.
  • You can now grab the Cirrus Spore to immobilise it.

  • Fixed being able to grab enemies after they’ve died or you moved out of range.
  • Fixed the bottom part of foundations becoming invisible on Load.
  • Fixed enemies still heading towards your base after sunrise.
  • Fixed attacking a hive from a distance won’t always aggravate the enemies.
  • Fixed rocks sometimes flickering during mining.
  • Fixed players being able to push around some items in the world.
  • Fixed a rare issue where the player’s mouse movement would get stuck.
  • Fixed not being able to mantle onto doors

If you missed it in last week’s blog we have included some of the major features we will add as soon as possible for multiplayer

You can view our previous blog update with future features here

Thank you for your continued support!

-Team Flix

Multiplayer Release Imminent!

Multiplayer Release Imminent!

1 week ago News 2 comments

It's nearly here, we're an arms reach away from releasing our first playable version of Eden Star Multiplayer. Here's what will be happening when we do...

November Development Update

November Development Update

2 weeks ago News 2 comments

Smashing bugs, squashing bugs, shooting bugs. This week has all been about bugs, and future preparation for additional content.

October Development Update 5

October Development Update 5

2 weeks ago News 1 comment

Grenades, moar aliens with tentacles, and our first multiplayer closed testing day!

October Development Update 4

October Development Update 4

1 month ago News 0 comments

Comic Con London, Jellyfishes, and more information on what we'll be adding for and after the first multiplayer release.

Post comment Comments  (30 - 40 of 111)
Jetcutter Nov 14 2014 says:

Purchased, but will not run, made forum post.

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Nov 15 2014 replied:

Just replied, please let us know if you have already got it working - the main thing to check is your drivers and post us your computer sprec so that we can make sure it's able to run on your rig. Also - what version of windows you are running :)

Thanks again Jet

+1 vote   reply to comment
Shockdead Nov 11 2014 says:

Is there a certain game engine you use for this?

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Nov 11 2014 replied:

Hey Shock, it's Unreal 4 but heavily modified physics and our own custom destruction system - feel free to tweet us any questions and we will try and get back to you asap.

Thanks again for your interest.


+1 vote   reply to comment
INtense! Staff
INtense! Sep 27 2014 says:

looking amazing, UE4 put to work

+4 votes   reply to comment
Guest Sep 4 2014 says:

put this on steam!

+1 vote     reply to comment
ghost59 Jul 21 2014 says:

i cant wait for this game

+1 vote     reply to comment
sammy0094 May 11 2014 says:

Wow the graphics on that new location look awesome + high quality keep up the good work!

+3 votes     reply to comment
NaikJoy Mar 2 2014 says:

ehh good..but still not as good as my imagination wants this game to be :(
If only there was some kind of FPS,RPG,SPACE-SIM with all this prince of persia movements and good immersion and stuff like in the game Infinity: The Quest for Earth, Mount and Blade and EVE online and StarCitizen..that would be total badass

+3 votes     reply to comment
Jonny_T Creator
Jonny_T Mar 2 2014 replied:

Alas, I fear the imagination will always be wanting more... However when complete, this may just blow your mind in ways that will enable your imagination to flow free from the shackles of "if only" and start to set you on the path of "what if...?". or not. But either way, watch this space Naik, I'm looking forward to playing that badass mishmash-game one day too! In the meantime we may have Infinity: The Quest for Earth, Mount and Blade, EVE online, StarCitizen and one day... Eden Star :)

+2 votes   reply to comment
NaikJoy Mar 3 2014 replied:

:D yep.. or Eden Star or this

Please look at this and tell me that its awesome :D

+2 votes     reply to comment
Jonny_T Creator
Jonny_T Mar 3 2014 replied:

ITS AWESOME! :P The guys at Hello Games are pushing the boat-out with No Mans Sky, the team at Flix are really excited to see how it progresses and more so; we want to get our hands on it too! It's a great time for indie games and developers and for fans who want to see something new and different!

+1 vote   reply to comment
NaikJoy Mar 3 2014 replied:

I'm glad you like it too..
Your game kinda reminds me of CellFactor: Revolution mixed with TRON..and with some Prince of Persia mixed with Dishonored. Its cool but the graphics look a bit monotonous. :D I hope you dont mind me criticizing.

0 votes     reply to comment
Jonny_T Creator
Jonny_T Mar 5 2014 replied:

Thanks Naik - creative crit is always welcome. Try suggesting alternatives and direction so that the team can consider taking it into account as we iterate and progress. Thanks again for your support!

+1 vote   reply to comment
NaikJoy Mar 5 2014 replied:

THX U :D.. these reminds me of my time when I was chatting with the creative director of Lichdoms..Good times.
Other then really making some big texture sets and use more colors then just dark blue-green and orange for enemies. You could use magenta and some white-gold. And play lots of Doom II: hell on earth and try and do a better job then what John Romeo did. Cause with voxels you will need atleast intresting level designs :D

+1 vote     reply to comment
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Eden Star
Flix Interactive
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Released Jan 30, 2015
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Eden Star
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