Welcome to Dungeon Colony!

Vote on Steam Greenlight (Actually, the game has been greenlit =D ... working on a steam release)

Dungeon Colony is a game influenced by one of my favorite games - Dungeon Keeper! There are currently two game modes. A sandbox, which I started first and it adds Tower Defense waves of enemies with resource collection and crafting. And I'm also working on a campaign mode. There you will play levels and do stuff in between levels on a big campaign map.

The game is in alpha and should be soon ready for beta. I am updating the game quite regularly, sometimes multiple times a week. Download the alpha release on the web-site at www.DungeonColony.com. The game requires Java and it auto-updates itself if a new version is available.

About the game:

Dungeon Colony is a 2D fantasy real-time strategy game in which you take control over a Dungeon Lord and his loyal Minions to explore and build a Dungeon and save your colony from the brink of extinction. Command your Minions to dig out tunnels and rooms, craft items from resources they collect, and set up traps to defend your new home against greedy heroes. The mountain harnesses powerful magic that has the potential to give you control over the lands around you. But it's up to you to uncover its secrets before you are overrun by your enemies.

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0 comments by w01fram on Mar 30th, 2015


I've started designing Rooms for Dungeon Colony! This is where things get interesting. The main purpose of rooms is determined by their type. For now, I'm introducing and testing three room types: Lair, Pantry, and Treasury. These rooms all play a fundamental role in the up-coming economy update. The Lair will be the room that your creatures sleep in. Your minions can claim a room and become the owner of it. I'm planning to assign ownership by walking into a room. Currently, only the Lair can be owned by your creatures. The other rooms are common or belong to your Dungeon Master by default (the treasury of course).

As a minion takes ownership of a room, it becomes his hub for anything that he needs. That includes sleep, food, potions, weapons and gold of course. To store all of that, your minion will ask you for furniture... That part I am going to work on soon. Right now I'm finishing up the UX features. That is the way that you can create room of different room types. As well as how the UX responds to you when you try to place a room or remove a room again. For example, I've built in features that allows you to merge existing rooms of the same type, or splits rooms into two (or more), while reassigning ownership of any previous room owners. Anyway ... if that makes no sense, I think a small demo is nicer to show some of it in action:

Placing rooms is just like drawing in a paint program: You choose the room type, which will draw the color of the room to show you where the room dimensions are. If you turn the Room-Button off, the room colors will be hidden. For development purposes I show the room ID, so that I can merge or split rooms correctly (see red pantry room in demo). I will reveal more about rooms as features become available.

This isn't yet available, I will announce it as soon as it's done.

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Dungeon Colony Open Alpha

Dungeon Colony Open Alpha

Sep 5, 2013 Full Version 0 comments

Here, you can download the current Alpha Built of the game Dungeon Colony. To play the game you need to purchase an Early-Access Account. Please visit...

Post comment Comments  (0 - 10 of 45)
***Geroj*** Aug 26 2014, 8:40am says:

No more tower defence? Thank gods!

+2 votes     reply to comment
Cristiano.b. Apr 5 2014, 7:22pm says:

Very cool!Looks a bit like dwarf fortress.Tracking!

+1 vote     reply to comment
Seriously_Unserious Apr 5 2014, 1:33am says:

This game looks interesting. Tracking.

+2 votes     reply to comment
Guest Feb 2 2014, 3:25pm says:

if you build walls near the entrance incoming enemies will bug out and just hang around on the road, the overlord bugs out and forgets where his bed is and wont sleep and as someone else has already stated the overlord will bug out and wont study even with ample room for movement and a study picked. These are actual bugs and not something we have done wrong.

+3 votes     reply to comment
w01fram Creator
w01fram Feb 4 2014, 11:11am replied:

Thanks for reporting the bugs. We are aware of these bugs and have increased their priority. We will post in the news when they are fixed.

+2 votes   reply to comment
imagirostudios Jan 29 2014, 8:45pm says:

this looks interesting, like the fact that you play as the dungeon lord rather than a hero

+2 votes     reply to comment
Raonak Dec 18 2013, 2:37am says:

Looks really cool, love the artwork.

+2 votes     reply to comment
w01fram Creator
w01fram Dec 18 2013, 2:20am says:

Hey RTS fans,

While Dungeon Colony features some tower defense mechanics, I decided to finally change it's official genre to Real Time Strategy. My current development activities allow levels that don't include enemy waves and for that reason the game required to be re-categorized. The sanbox mode will remain the most similar game type to the tower defense genre, so if you fancy that kind of game mode, give it a shot.


+2 votes   reply to comment
O-san Dec 2 2013, 7:17am says:

Looks really cool :) Gone give this a try.

+2 votes     reply to comment
mairazl Nov 29 2013, 4:09pm says:

Hey there! I hadn't played this game in a while and now that I did I'd like to give some suggestions, if I may.
Can you have the heads of the minions appear in the gui so that I don't have to scroll the screen to find them?
I'm still having a hard time finding and killing boars. Isn't it possible to make them killable by right clicking them after left clicking them, as it currently is to fell trees?
The dungeon master walks too slow!
I understand that the mountain should be black in the map before you explore it, but I find it really annoying that the forest around it also is. Surely the minions surveyed the area before settling down in the cave?
Oh, one more thing. A hero destroyed my workbench and I got stuck, I think... If I understand it right, there's no way to make a new one?
Btw, I still love this game! Thanks for making it!

+3 votes     reply to comment
w01fram Creator
w01fram Dec 2 2013, 1:19am replied:

Hi... Thanks for the feedback and suggestions. Got some follow up questions/answers for you:

The heads of the minions in the gui: Do you mean like a short-cut ? so that you can click on it (the shortcut) and them have the map center around the unit you selected ? One of my tasks is actually to allow the player to store units in the numbers 0-9, like most RTS allow you to do.

Boars: Yes, I shall add a bit more at start up. FYI, over time, boars do reproduce.

Workbench: You can have a Minion build a workbench in his own inventory. Make the minion collect a few wood (best harvest a large tree). Then open the minion's inventory (select the minion and click on the bag button on the right hand side). From there, craft the workbench as usual.

As for the rest, I have noted your suggestions and weigh those along with other feedback. If enough testers suggest the same thing I will change it.


+2 votes   reply to comment
mairazl Dec 2 2013, 12:04pm replied:

Yes, a shortcut to select the minion, but not center around it, just select it. Number shortcuts would be great too!!
I didn't know about the workbench building. Thank you.

+2 votes     reply to comment
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Dungeon Colony
Windows, Mac, Linux
Sebastian Wolfram
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Real Time Strategy
Single Player

Latest tweets from @w01fram

aaah sweetness of thinkgeek... the new 'april' product line up is out: T.co

5hours 25mins ago

Read my latest blog about Dungeon Colony Rooms - Ownership: T.co #indiedev #indiegamedev #gamedev #indiegames

6hours 5mins ago

Gif of room progress: T.co a minion takes ownership of left room; also new room info popup box #indiedev #gamedev #gamer

6hours 40mins ago

So, jetzt ist es wiedermal Zeit an Dungeon Colony weiterzubasteln. Heute wieder: Dungeon Räume #indiespieledev #spieledev #indiedev

8hours 39mins ago

Also finished code to load/save room data ... twas a good #indiegamemonday

Mar 31 2015, 1:03am

Continued on rooms today: Minions walking into a ownerless room call dibs on it; room owners get bonuses... #indiegames #gamedev #indiedev

Mar 31 2015, 1:02am

@SweatyPistol @TheIndieSloth Thanks =)

Mar 30 2015, 12:59pm

Dungeon Colony Rooms - A first look: T.co << Read More. #indiegamedev #indiedev #gamedev #rts

Mar 30 2015, 1:15am

T.co #gif of current room progress #indiegamedev

Mar 30 2015, 1:12am

making good progress on Rooms for Dungeon Colony #screenshot shows options for 3 room types #indiegamedev #indiegame T.co

Mar 29 2015, 10:53pm

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Dungeon Colony
Dungeon Colony
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