This release completes Rooms! To tell you all about it, I've created my very first video demo. Watch it and give me your feedback!
Welcome to Dungeon Colony!
Vote on Steam Greenlight (Actually, the game has been greenlit =D ... working on a steam release)
Dungeon Colony is a game influenced by one of my favorite games - Dungeon Keeper! There are currently two game modes. A sandbox, which I started first and it adds Tower Defense waves of enemies with resource collection and crafting. And I'm also working on a campaign mode. There you will play levels and do stuff in between levels on a big campaign map.
The game is in alpha and should be soon ready for beta. I am updating the game quite regularly, sometimes multiple times a week. Download the alpha release on the web-site at www.DungeonColony.com. The game requires Java and it auto-updates itself if a new version is available.
About the game:
Dungeon Colony is a 2D fantasy real-time strategy game in which you take control over a Dungeon Lord and his loyal Minions to explore and build a Dungeon and save your colony from the brink of extinction. Command your Minions to dig out tunnels and rooms, craft items from resources they collect, and set up traps to defend your new home against greedy heroes. The mountain harnesses powerful magic that has the potential to give you control over the lands around you. But it's up to you to uncover its secrets before you are overrun by your enemies.
Version 0.2.8.0 is out and Dungeon Colony is getting mighty close to Beta status. This version completes the first Economy Update.
The new economy system is tied into the new room features introduced in version 0.2.7.x. At the moment, there are 3 base rooms available: The lair, the cantina and the treasury. Minions sleep in their lair and store goods such as gold coins and other items. For each command you issue to a minion, he will want to get paid for it. After a certain amount of work performed, the minion will go to the treasury to get his wage. He will then bring his wage to his room and store it in a chest. If a minion doesn't have a room or a chest, he will complain to his master about it.
Minions use their earned wage to buy food. You must have a Cantina available and place a dining table inside it. That way, your minions know where to go to buy and eat food to replenish their health and fill up their belly. Coins spend on food are transferred back into the treasury.
This creates the foundation for the dungeon economy and a circular transaction system that provides a way for your minions to work for their needs. Future releases will introduce new rooms and new desires for your minions to spend their wage on, such as potions that they can use when under attack, weapons to improve fighting enemies, or other items to improve their skills.
With Economy 1.0 completed, I'm turning my focus back to the Campaign game mode to work on Level design and polish the engine for Beta release.
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