Here, you can download the current Alpha Built of the game Dungeon Colony. To play the game you need to purchase an Early-Access Account. Please visit...
Welcome to Dungeon Colony!
This is my first public indie game. My goal is to create a game in which you make your own dungeon while defending it from Heroes.
Dungeon Colony is a game influenced by one of my favorite games - Dungeon Keeper - and it adds Tower Defense waves of enemies with resource collection and crafting.
The game is in alpha and many features are not complete yet. I am updating the game quite regularly, sometimes multiple times a week. Download the alpha release on the web-site at www.DungeonColony.com. The game requires Java and it auto-updates itself if a new version is available.
About the game:
Dungeon Colony is a 2D fantasy real-time strategy game in which you take control over a Dungeon Lord and his loyal Minions to explore and build a Dungeon and save your colony from the brink of extinction. Command your Minions to dig out tunnels and rooms, craft items from resources they collect, and set up traps to defend your new home against greedy heroes. The mountain harnesses powerful magic that has the potential to give you control over the lands around you. But it's up to you to uncover its secrets before you are overrun by your enemies.
New in 0.2.0.42:
The dungeon needs air again, that is, if there is an entrance to the dungeon and if the level has enemies trying to enter the dungeon from outside. As a player, you can close the dungeon off by placing a wall at the entrance. Anyone trapped inside will start loosing air-points. Once depleted, life points will drop.
The air algorithm has always been part of the game engine. I turned it off a while ago when working on the tile map. The Alpha testers found out quickly about it and thus it was time to turn it back on.
As a result, I also made significant improvements to the enemy AI: Since dungeon layout and design is left to the player's imagination, the AI has to make somewhat realistic choices when faced with multiple directions. For example, if an enemy walks down a corridor with a room to the right, should he walk on or enter the room ?
The new algorithm helps the enemy make those decisions. While this is the foundation for enemy movement, I've been long working on an 'actual' AI based algorithm (one that learns as opposed to one that's just decision tree based). It's not done yet, but the progress looks promising.
I also created a new mining smoke/particle animation :
Latest tweets from @w01fram
20hours 39mins ago
Mar 7 2014, 12:52pm
Mar 4 2014, 3:07am
@Raven67854 thanks Taylor!!
Mar 3 2014, 1:57pm
@Val7538 Thanks Val!
Mar 3 2014, 12:22pm
Mar 2 2014, 12:11am
@AbatronGame ...why I called them hogs... that I don't know. Yes they are indeed Boars :-p ... thanks! glad you like em
Mar 1 2014, 11:55pm