Welcome to Dungeon Colony!

Vote on Steam Greenlight

This is my first public indie game. My goal is to create a game in which you make your own dungeon while defending it from Heroes. 

Dungeon Colony is a game influenced by one of my favorite games - Dungeon Keeper - and it adds Tower Defense waves of enemies with resource collection and crafting.

The game is in alpha and many features are not complete yet. I am updating the game quite regularly, sometimes multiple times a week. Download the alpha release on the web-site at www.DungeonColony.com. The game requires Java and it auto-updates itself if a new version is available.

About the game: 

Dungeon Colony is a 2D fantasy real-time strategy game in which you take control over a Dungeon Lord and his loyal Minions to explore and build a Dungeon and save your colony from the brink of extinction. Command your Minions to dig out tunnels and rooms, craft items from resources they collect, and set up traps to defend your new home against greedy heroes. The mountain harnesses powerful magic that has the potential to give you control over the lands around you. But it's up to you to uncover its secrets before you are overrun by your enemies.

Image RSS Feed Latest Screens
First Campaign Level Level Editor Campaign Map Preview
Blog RSS Feed Report abuse Latest News: Feedback & Voting System - Dungeon Colony Version 0.2.2.14

1 comment by w01fram on Aug 15th, 2014

It's been almost 2 weeks since I've had a larger sale where you were able to set your own price and buy Dungeon Colony for as little as $0.01, yes one cent. The reason for the sale was the completion of version 0.2.1.x - Game Audio. I love these kinds of sales as they give everyone a chance to get the game and play it during alpha development. This can be a really good thing if you need to get a bit more feedback from actual players. And so it did: The response was great and the demand crippled my server. Moreover, I received an influx of emails which took an eternity to respond to. To overcome all of these issues I created a new way for players to communicate with me which I'm releasing today in version 0.2.2.14 (Try it now here free). 

The In-Game Feedback System with Votes:

In order to organize all the bugs, comments, questions and feature requests in one place, I've long been wanting to use a forum of some sort where players can post such things. One solution had been to use an existing forum that's on some website, but there are forums just about everywhere: There is a forum on steam, indiedb, tigsource etc. And players have submitted bugs on all those platforms before, which leaves me with the problem that bugs are scattered around the web making it difficult for me to track them.

As a result I'm releasing a new experimental system where players can send me feedback from within the game.This system can be accessed from the Main Menu (see 'Feedback' button), but you have to be a registered user in order to send me something. Demo users do not have access to this.

The following screenshot is the Feedback List page. It shows all of the currently open bugs, suggestions, questions and feedback:


Any feedback that is submitted will not be shown immediately on the list page. I will first review it to make sure it is relevant and not spammy.

Vote Count, Up-votes, and Yes/No Votes:

Every player who as purchased an account gains access to the voting system. There are 4 categories of requests:

  • Bugs
  • Suggestions
  • Questions
  • Feedback

Users can vote on each of these categories, however, for bugs and suggestions each player gets only a total of 2 votes to distribute. For example, if a player likes a particular feature request she can vote for it. That leaves her with another vote to be used on another feature request or another bug. Votes cannot be undone. So be careful what you vote on. However, once a bug or suggestion has been completed, the vote is recycled back to the player, which she can use again on another item.

On the other hand, votes for Questions and Feedback are unlimited and help reveal the more interesting questions or feedback submissions.

Bugs, questions and feedback can only be up-voted, which causes the most voted item to appear at the top of the list. Suggestions on the other-hand have a YES or NO vote. This should help me determine the sentiment of the community over each feature request and whether I will end up creating it or not. Suggestions are merely for smaller feature requests and I will generally not take any larger game design requests.


The above screenshot shows how a request is submitted.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Dungeon Colony Open Alpha

Dungeon Colony Open Alpha

Sep 5, 2013 Full Version 0 comments

Here, you can download the current Alpha Built of the game Dungeon Colony. To play the game you need to purchase an Early-Access Account. Please visit...

Post comment Comments  (0 - 10 of 44)
Cristiano.b.
Cristiano.b. Apr 5 2014, 7:22pm says:

Very cool!Looks a bit like dwarf fortress.Tracking!

+1 vote     reply to comment
Seriously_Unserious
Seriously_Unserious Apr 5 2014, 1:33am says:

This game looks interesting. Tracking.

+2 votes     reply to comment
Guest
Guest Feb 2 2014, 3:25pm says:

if you build walls near the entrance incoming enemies will bug out and just hang around on the road, the overlord bugs out and forgets where his bed is and wont sleep and as someone else has already stated the overlord will bug out and wont study even with ample room for movement and a study picked. These are actual bugs and not something we have done wrong.

+3 votes     reply to comment
w01fram
w01fram Feb 4 2014, 11:11am replied:

Thanks for reporting the bugs. We are aware of these bugs and have increased their priority. We will post in the news when they are fixed.

+2 votes     reply to comment
imagirostudios
imagirostudios Jan 29 2014, 8:45pm says:

this looks interesting, like the fact that you play as the dungeon lord rather than a hero

+2 votes     reply to comment
Raonak
Raonak Dec 18 2013, 2:37am says:

Looks really cool, love the artwork.

+2 votes     reply to comment
w01fram
w01fram Dec 18 2013, 2:20am says:

Hey RTS fans,

While Dungeon Colony features some tower defense mechanics, I decided to finally change it's official genre to Real Time Strategy. My current development activities allow levels that don't include enemy waves and for that reason the game required to be re-categorized. The sanbox mode will remain the most similar game type to the tower defense genre, so if you fancy that kind of game mode, give it a shot.

-Seb

+2 votes     reply to comment
O-san
O-san Dec 2 2013, 7:17am says:

Looks really cool :) Gone give this a try.

+2 votes     reply to comment
w01fram
w01fram Dec 2 2013, 1:19am replied:

Hi... Thanks for the feedback and suggestions. Got some follow up questions/answers for you:

The heads of the minions in the gui: Do you mean like a short-cut ? so that you can click on it (the shortcut) and them have the map center around the unit you selected ? One of my tasks is actually to allow the player to store units in the numbers 0-9, like most RTS allow you to do.

Boars: Yes, I shall add a bit more at start up. FYI, over time, boars do reproduce.

Workbench: You can have a Minion build a workbench in his own inventory. Make the minion collect a few wood (best harvest a large tree). Then open the minion's inventory (select the minion and click on the bag button on the right hand side). From there, craft the workbench as usual.

As for the rest, I have noted your suggestions and weigh those along with other feedback. If enough testers suggest the same thing I will change it.

THANK YOU!

+2 votes     reply to comment
mairazl
mairazl Dec 2 2013, 12:04pm replied:

Yes, a shortcut to select the minion, but not center around it, just select it. Number shortcuts would be great too!!
I didn't know about the workbench building. Thank you.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Dungeon Colony
Platforms
Windows, Mac, Linux
Developer
Sebastian Wolfram
Contact
Send Message
Official Page
DungeonColony.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @w01fram

tis a refactoring day #gamedev #indiedev

Aug 16 2014, 3:44pm

Dungeon Colony : the game devlog: New Feedback & Voting System - v0.2.2.14 T.co #gamedev #indiedev

Aug 15 2014, 10:38pm

RT @mworch: Here are the slide downloads for the talk I did at the @IGDA_SF tonight: T.co

Aug 7 2014, 12:29pm

@Max_Gerling I just added the option to change your username on the website. #gamedev #indiedev

Aug 6 2014, 9:29pm

Dungeon Colony : the game development blog: Username Changes Now Possible T.co

Aug 6 2014, 8:48pm

The Forgot Password link on the T.co website is now fixed. #webdev #indiedev

Aug 6 2014, 4:01pm

@Lowcygier_pl Thank for you for promoting my Sale for Dungeon Colony yesterday. You generated a good amount of traffic to my site!

Aug 5 2014, 6:31pm

@GrabTheGames Thanks for promoting my Sale of Dungeon Colony yesterday! Got good amount of traffic from it!

Aug 5 2014, 6:26pm

@invaderrj can you send me your email in a Direct Message ? I'll send it to you manually. This time it should work ;-p

Aug 5 2014, 11:54am

Embed Buttons

Promote Dungeon Colony on your homepage or blog by selecting a button and using the HTML code provided (more).

Dungeon Colony
Dungeon Colony
Statistics
Rank
561 of 23,431
Last Update
4 days ago
Watchers
299 members
Files
1
News
48