Welcome to Dungeon Colony!

Vote on Steam Greenlight (Actually, the game has been greenlit =D ... working on a steam release)

Dungeon Colony is a game influenced by one of my favorite games - Dungeon Keeper! There are currently two game modes. A sandbox, which I started first and it adds Tower Defense waves of enemies with resource collection and crafting. And I'm also working on a campaign mode. There you will play levels and do stuff in between levels on a big campaign map.

The game is in alpha and should be soon ready for beta. I am updating the game quite regularly, sometimes multiple times a week. Download the alpha release on the web-site at www.DungeonColony.com. The game requires Java and it auto-updates itself if a new version is available.

About the game:

Dungeon Colony is a 2D fantasy real-time strategy game in which you take control over a Dungeon Lord and his loyal Minions to explore and build a Dungeon and save your colony from the brink of extinction. Command your Minions to dig out tunnels and rooms, craft items from resources they collect, and set up traps to defend your new home against greedy heroes. The mountain harnesses powerful magic that has the potential to give you control over the lands around you. But it's up to you to uncover its secrets before you are overrun by your enemies.

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Hello Minions!

Version is out and Dungeon Colony is getting mighty close to Beta status. This version completes the first Economy Update.

The new economy system is tied into the new room features introduced in version 0.2.7.x. At the moment, there are 3 base rooms available: The lair, the cantina and the treasury. Minions sleep in their lair and store goods such as gold coins and other items. For each command you issue to a minion, he will want to get paid for it. After a certain amount of work performed, the minion will go to the treasury to get his wage. He will then bring his wage to his room and store it in a chest. If a minion doesn't have a room or a chest, he will complain to his master about it.

Minions use their earned wage to buy food. You must have a Cantina available and place a dining table inside it. That way, your minions know where to go to buy and eat food to replenish their health and fill up their belly. Coins spend on food are transferred back into the treasury.

This creates the foundation for the dungeon economy and a circular transaction system that provides a way for your minions to work for their needs. Future releases will introduce new rooms and new desires for your minions to spend their wage on, such as potions that they can use when under attack, weapons to improve fighting enemies, or other items to improve their skills.

With Economy 1.0 completed, I'm turning my focus back to the Campaign game mode to work on Level design and polish the engine for Beta release.

Dungeon Colony + First Video Dev-Log !

Dungeon Colony + First Video Dev-Log !

7 months ago News 4 comments

This release completes Rooms! To tell you all about it, I've created my very first video demo. Watch it and give me your feedback!

Dungeon Colony  (+) an Ester Egg!!

Dungeon Colony (+) an Ester Egg!!

7 months ago News 2 comments

This update includes an Easter Egg: A new creature, the Queen Spider! Also new in this version: All the work the has been done to Dungeon Rooms!

Dungeon Colony Rooms - Ownership

Dungeon Colony Rooms - Ownership

8 months ago News 0 comments

This preview shows you more about the development of rooms in Dungeon Colony, specifically how to assign ownership of a minion to a room and some new...

Dungeon Colony Rooms - A first look!

Dungeon Colony Rooms - A first look!

8 months ago News 0 comments

As I'm working my way to beta, Rooms is an important part of the remaining engine features. Each room will have unique abilities...

Dungeon Colony Open Alpha

Dungeon Colony Open Alpha

2 years ago Full Version 0 comments

Here, you can download the current Alpha Built of the game Dungeon Colony. To play the game you need to purchase an Early-Access Account. Please visit...

Post comment Comments  (0 - 10 of 45)
***Geroj*** Aug 26 2014 says:

No more tower defence? Thank gods!

+2 votes     reply to comment
Cristiano.b. Apr 5 2014 says:

Very cool!Looks a bit like dwarf fortress.Tracking!

+1 vote     reply to comment
Seriously_Unserious Apr 5 2014 says:

This game looks interesting. Tracking.

+2 votes     reply to comment
Guest Feb 2 2014 says:

if you build walls near the entrance incoming enemies will bug out and just hang around on the road, the overlord bugs out and forgets where his bed is and wont sleep and as someone else has already stated the overlord will bug out and wont study even with ample room for movement and a study picked. These are actual bugs and not something we have done wrong.

+3 votes     reply to comment
w01fram Creator
w01fram Feb 4 2014 replied:

Thanks for reporting the bugs. We are aware of these bugs and have increased their priority. We will post in the news when they are fixed.

+2 votes   reply to comment
imagirostudios Jan 29 2014 says:

this looks interesting, like the fact that you play as the dungeon lord rather than a hero

+2 votes     reply to comment
Raonak Dec 18 2013 says:

Looks really cool, love the artwork.

+2 votes     reply to comment
w01fram Creator
w01fram Dec 18 2013 says:

Hey RTS fans,

While Dungeon Colony features some tower defense mechanics, I decided to finally change it's official genre to Real Time Strategy. My current development activities allow levels that don't include enemy waves and for that reason the game required to be re-categorized. The sanbox mode will remain the most similar game type to the tower defense genre, so if you fancy that kind of game mode, give it a shot.


+2 votes   reply to comment
O-san Dec 2 2013 says:

Looks really cool :) Gone give this a try.

+2 votes     reply to comment
mairazl Nov 29 2013 says:

Hey there! I hadn't played this game in a while and now that I did I'd like to give some suggestions, if I may.
Can you have the heads of the minions appear in the gui so that I don't have to scroll the screen to find them?
I'm still having a hard time finding and killing boars. Isn't it possible to make them killable by right clicking them after left clicking them, as it currently is to fell trees?
The dungeon master walks too slow!
I understand that the mountain should be black in the map before you explore it, but I find it really annoying that the forest around it also is. Surely the minions surveyed the area before settling down in the cave?
Oh, one more thing. A hero destroyed my workbench and I got stuck, I think... If I understand it right, there's no way to make a new one?
Btw, I still love this game! Thanks for making it!

+3 votes     reply to comment
w01fram Creator
w01fram Dec 2 2013 replied:

Hi... Thanks for the feedback and suggestions. Got some follow up questions/answers for you:

The heads of the minions in the gui: Do you mean like a short-cut ? so that you can click on it (the shortcut) and them have the map center around the unit you selected ? One of my tasks is actually to allow the player to store units in the numbers 0-9, like most RTS allow you to do.

Boars: Yes, I shall add a bit more at start up. FYI, over time, boars do reproduce.

Workbench: You can have a Minion build a workbench in his own inventory. Make the minion collect a few wood (best harvest a large tree). Then open the minion's inventory (select the minion and click on the bag button on the right hand side). From there, craft the workbench as usual.

As for the rest, I have noted your suggestions and weigh those along with other feedback. If enough testers suggest the same thing I will change it.


+2 votes   reply to comment
mairazl Dec 2 2013 replied:

Yes, a shortcut to select the minion, but not center around it, just select it. Number shortcuts would be great too!!
I didn't know about the workbench building. Thank you.

+2 votes     reply to comment
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Dungeon Colony
Windows, Mac, Linux
Sebastian Wolfram
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Aug 17 2015

nob hill woke up too #earthquake

Jun 19 2015

@Ralingame @Ogardonix nice, the outside area looks great! Looking forward for the fortress and ruins

Jun 19 2015

RT @Ralingame: Check out our Outdoor area #youtube #video for @ralingame @Ogardonix ! -> T.co #indiedev #gamedev http://

Jun 14 2015

All about #Perspective T.co

Jun 12 2015

#dolorespark T.co

Jun 12 2015

Happy Weekend yall T.co

Jun 6 2015

Back to coding after a few weeks of break! #gamedev #indiedev #indiegames Why Hello There!

May 13 2015

#sf #embarcadero #sunset #happyhour here with family... Happy hump day! @ San Francisco Ferry Building T.co

May 12 2015

Just uploaded the next release: v0.2.8 T.co which adds a new economy system that governs how your minions work. #indiedev

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Dungeon Colony
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6 months ago
315 members