Welcome to Dungeon Colony!

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This is my first public indie game. My goal is to create a game in which you make your own dungeon while defending it from Heroes. 

Dungeon Colony is a game influenced by one of my favorite games - Dungeon Keeper - and it adds Tower Defense waves of enemies with resource collection and crafting.

The game is in alpha and many features are not complete yet. I am updating the game quite regularly, sometimes multiple times a week. Download the alpha release on the web-site at www.DungeonColony.com. The game requires Java and it auto-updates itself if a new version is available.

About the game: 

Dungeon Colony is a 2D fantasy real-time strategy game in which you take control over a Dungeon Lord and his loyal Minions to explore and build a Dungeon and save your colony from the brink of extinction. Command your Minions to dig out tunnels and rooms, craft items from resources they collect, and set up traps to defend your new home against greedy heroes. The mountain harnesses powerful magic that has the potential to give you control over the lands around you. But it's up to you to uncover its secrets before you are overrun by your enemies.

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1 comment by w01fram on Apr 23rd, 2014

Hello Minions,

I've taken a small detour from my regular game development objectives to concentrate on improving the game controls to respond to a lot of requests to make them less confusing. It's quite insane that the controls have been almost the same since development began, at least when it comes to the mouse  button designations for most of the primary commands.

Get Dungeon Colony Early Access Now!  Version 0.2.0.96

The old commands used to select units and object with the left mouse and command them using the right mouse. This also applied to items in an inventory: You would select left and move (in or out of inventory) using the right mouse. This wasn't very intuitive given the difference between units and objects that can be selected on the map.

The new controls are mostly completely left click: Please give it a try and let me know if there is anything you would change.

If you are already familiar with the old controls or like the controls just the way they were then you can go back and switch between them in the updated Settings menu:

On the left is a new column for "Custom Controls". Here you can switch between the left/right mouse control settings. Any future customizations will be added to this area.

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Dungeon Colony Open Alpha

Dungeon Colony Open Alpha

Sep 5, 2013 Full Version 0 comments

Here, you can download the current Alpha Built of the game Dungeon Colony. To play the game you need to purchase an Early-Access Account. Please visit...

Post comment Comments  (0 - 10 of 44)
Cristiano.b.
Cristiano.b. Apr 5 2014, 7:22pm says:

Very cool!Looks a bit like dwarf fortress.Tracking!

+1 vote     reply to comment
Seriously_Unserious
Seriously_Unserious Apr 5 2014, 1:33am says:

This game looks interesting. Tracking.

+2 votes     reply to comment
Guest
Guest Feb 2 2014, 3:25pm says:

if you build walls near the entrance incoming enemies will bug out and just hang around on the road, the overlord bugs out and forgets where his bed is and wont sleep and as someone else has already stated the overlord will bug out and wont study even with ample room for movement and a study picked. These are actual bugs and not something we have done wrong.

+3 votes     reply to comment
w01fram
w01fram Feb 4 2014, 11:11am replied:

Thanks for reporting the bugs. We are aware of these bugs and have increased their priority. We will post in the news when they are fixed.

+2 votes     reply to comment
imagirostudios
imagirostudios Jan 29 2014, 8:45pm says:

this looks interesting, like the fact that you play as the dungeon lord rather than a hero

+2 votes     reply to comment
Raonak
Raonak Dec 18 2013, 2:37am says:

Looks really cool, love the artwork.

+2 votes     reply to comment
w01fram
w01fram Dec 18 2013, 2:20am says:

Hey RTS fans,

While Dungeon Colony features some tower defense mechanics, I decided to finally change it's official genre to Real Time Strategy. My current development activities allow levels that don't include enemy waves and for that reason the game required to be re-categorized. The sanbox mode will remain the most similar game type to the tower defense genre, so if you fancy that kind of game mode, give it a shot.

-Seb

+2 votes     reply to comment
O-san
O-san Dec 2 2013, 7:17am says:

Looks really cool :) Gone give this a try.

+2 votes     reply to comment
w01fram
w01fram Dec 2 2013, 1:19am replied:

Hi... Thanks for the feedback and suggestions. Got some follow up questions/answers for you:

The heads of the minions in the gui: Do you mean like a short-cut ? so that you can click on it (the shortcut) and them have the map center around the unit you selected ? One of my tasks is actually to allow the player to store units in the numbers 0-9, like most RTS allow you to do.

Boars: Yes, I shall add a bit more at start up. FYI, over time, boars do reproduce.

Workbench: You can have a Minion build a workbench in his own inventory. Make the minion collect a few wood (best harvest a large tree). Then open the minion's inventory (select the minion and click on the bag button on the right hand side). From there, craft the workbench as usual.

As for the rest, I have noted your suggestions and weigh those along with other feedback. If enough testers suggest the same thing I will change it.

THANK YOU!

+2 votes     reply to comment
mairazl
mairazl Dec 2 2013, 12:04pm replied:

Yes, a shortcut to select the minion, but not center around it, just select it. Number shortcuts would be great too!!
I didn't know about the workbench building. Thank you.

+2 votes     reply to comment
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Dungeon Colony
Platforms
Windows, Mac, Linux
Developer
Sebastian Wolfram
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Official Page
DungeonColony.com
Release Date
TBD
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Genre
Real Time Strategy
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @w01fram

Dungeon Colony 0.2.0.96 Dev Log: T.co << New UX Improvements #indiegames #indiedev #CustomControls #UX

6hours 58mins ago

Dungeon Colony built v0.2.0.94 is now online. Run the game to get the update and tell me what you think of the new controls #UX #IndieGames

7hours 34mins ago

todays #gamedev session allowed me to finish new UX improvements #indiedev #ux I can't go back to the old settings, but u could if u wanted.

8hours 12mins ago

@adhgarra word! u can easily get caught up in your own preferences when it's so critical to cater controls to the masses

Apr 22 2014, 1:44am

Redoing all left/right mouse controls. player can still can switch back to the old option in game settings #indiegames #gamedev #indiedev

Apr 22 2014, 1:39am

Dungeon Keeper is back on sale over at GoG: T.co #retrogaming

Apr 18 2014, 12:31pm

RT @Raven67854: RT - Any artists out there looking to team up with a programmer or looking for work? Could really use somebody with aesthe…

Apr 13 2014, 9:58pm

Dungeon Colony Alpha Release v0.2.0.80: T.co << Fixes bugs and Begins new Audio Engine. #gamedev #indiedev #indiegames

Apr 13 2014, 3:07pm

Worked on audio footsteps and ambient effects. I love this new dimension! #gamedev #indiedev #sfx

Apr 10 2014, 2:14am

Dungeon Colony Alpha 0.2.0.67 Release >> T.co << New Campaign Map #gamedev #indiedev #indiegames

Apr 5 2014, 3:39pm

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Dungeon Colony
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