This article contains the result of our recent discussions about the look and feel of the final game. Expect fancy graphics and map scripting.
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as gamepads, steering wheel and joysticks. All in a simple and straightforward API.
The official website:
Please, we need your feedback! Do you find this game interesting? Do you have any comments / suggestions? At this moment, I am working on this game by myself, and motivation is hard to come by. Any type of shout-out will or even if one person anticipates or like the idea of this game would be great and highly appreciated. Please, leave a comment, or tweet at us on twitter @_isolatedPixel , no, we do not have a "bot" on twitter, it's just me, the programmer and only developer at this moment of this game until I achieve a certain point where the game is good to go and just needs more assets.
Right now, it's just one person, me! I'm the programmer, and right now "artist" too, even though my art skill are horrible... but I did manage to draw this character!... yea, it could be better, anyways, everything in this update is made by me, and myself only. My friends who were working on this with me are busy with College work at this moment, so yea, I'm on this solo mode. My hope is for the game to get enough popularity that I could start paying other people to help me out and make this game real! I program this using LWJGL and Java, I have about 5+years of experience with java, and about 3 of them were messing around with code and making random games, however, they all ended up in the drawer, but not this one! I'm going all out with this project! so bear with me!
Changed sprites! we have different sprites now; no, they are NOT perfect, I drew them by myself, and I am nothing close to an artist, I'm just a programmer with a bamboo tablet... and apparently too much time at my hands... haha the following screenshot is directly from the game.
The character in this GIF is holding a basic weapon, and no clothes... but wait!
I also added an "armor" capability, which means that you character can now wear clothes!
Now as you can see, the clothes you wear actually change your stats, along with you appearance! the stats are another big update!
Stats alter the way the character feels and the way you will perceive your enjoyment and style of your gameplay. This will all depend,
These stats will have more impact in the game later on, at this moment this is all we added to each individual stat.
If you noticed, there is also a "Crit Chance" which will tell you what are your odds of hitting a critical hit, and "critical DMG" which will say how much bonus damage it will do in addition to it's base damage.
Your equipment now carries stats along with it! Each piece of clothing, or weapon, can carry stats to boost your base stats (will be indicated as "(+x)", where x is the amount total from your armor/weapons.) in the following GIF you can see how my bonus stats change when I switch from the "M(agic)" marked weapon to the "P(hysical)" marked weapon.
There are 3 different types of projectiles at this moment, physical "projectile" which is a slashing sprite, Magical projectile which is a light blue ball of magic, and a ninja star projectile for ranged weapon.
this is relatively slower than the other projectiles, because we wanted it to feel "calmer" than the faster throwing "ninja" style of ranged weaponry. of course, there will be more types of magical attacks later on.
this is a simple slash img, the color will change depending on different variables in the future.
this is a fast paced weapon, throwing some throwing stars like a ninja!
The different weapon types are not balanced at this moment, but they each take their damage from different stats. we will add more weapon types and skills in the near future. for now this is just testing.
That's it for this update, this is not all of what we worked on, but these articles take a heck of a lot of time to make, and this is without adding an edited version of gameplay... which will be included in the next article covering more of what had changed!
Again, please, comment, follow our project if you like where it's going, we are going to scratch the name and think of a new one, we are working on a lot of modding tools for the modding community to be able to make your OWN adventures in this game with ease.
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(There will be a video next update, so make sure you subscribe to see it before it even gets here!)
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