Welcome to Dungeon Colony!

Vote on Steam Greenlight (Actually, the game has been greenlit =D ... working on a steam release)

Dungeon Colony is a game influenced by one of my favorite games - Dungeon Keeper! There are currently two game modes. A sandbox, which I started first and it adds Tower Defense waves of enemies with resource collection and crafting. And I'm also working on a campaign mode. There you will play levels and do stuff in between levels on a big campaign map.

The game is in alpha and should be soon ready for beta. I am updating the game quite regularly, sometimes multiple times a week. Download the alpha release on the web-site at www.DungeonColony.com. The game requires Java and it auto-updates itself if a new version is available.

About the game:

Dungeon Colony is a 2D fantasy real-time strategy game in which you take control over a Dungeon Lord and his loyal Minions to explore and build a Dungeon and save your colony from the brink of extinction. Command your Minions to dig out tunnels and rooms, craft items from resources they collect, and set up traps to defend your new home against greedy heroes. The mountain harnesses powerful magic that has the potential to give you control over the lands around you. But it's up to you to uncover its secrets before you are overrun by your enemies.

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1 comment by w01fram on Apr 16th, 2015


This release completes the first set of features for Rooms in Dungeon Colony.

I have created my very first video development log to tell you all about rooms. I'm probably going to make more of these whenever I reach a bigger milestone like this one. (Usually every x.x.x release)

Watch the following video log to learn more about rooms. Please let me know what you think:

What's next:

Before I complete the campaign mode the behavior engine and the rules that make up the Dungeon Economy must be updated and improved. The most recent features about abilities and dungeon rooms play an important role in these improvements. Rooms determine where minions go look for resources: the lair for a place to rest, eat and store personal goods; the pantry is the hot-spot for food and the treasury is the money-department. Without these rooms, the economy can't function. Workers will want to be compensated for all work commands you give them. This is the first improvement I will focus on.

Once these improvements are complete Beta stage will be reached and I will start with the level development for the campaign mode. At the same time I will introduce the story that goes with the campaign mode. I'm hoping to reach this milestone in a few months, but that really depends a lot on many other factors... so wish me the best!

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Dungeon Colony Open Alpha

Dungeon Colony Open Alpha

Sep 5, 2013 Full Version 0 comments

Here, you can download the current Alpha Built of the game Dungeon Colony. To play the game you need to purchase an Early-Access Account. Please visit...

Post comment Comments  (10 - 20 of 45)
mairazl Nov 29 2013, 4:09pm says:

Hey there! I hadn't played this game in a while and now that I did I'd like to give some suggestions, if I may.
Can you have the heads of the minions appear in the gui so that I don't have to scroll the screen to find them?
I'm still having a hard time finding and killing boars. Isn't it possible to make them killable by right clicking them after left clicking them, as it currently is to fell trees?
The dungeon master walks too slow!
I understand that the mountain should be black in the map before you explore it, but I find it really annoying that the forest around it also is. Surely the minions surveyed the area before settling down in the cave?
Oh, one more thing. A hero destroyed my workbench and I got stuck, I think... If I understand it right, there's no way to make a new one?
Btw, I still love this game! Thanks for making it!

+3 votes     reply to comment
w01fram Creator
w01fram Dec 2 2013, 1:19am replied:

Hi... Thanks for the feedback and suggestions. Got some follow up questions/answers for you:

The heads of the minions in the gui: Do you mean like a short-cut ? so that you can click on it (the shortcut) and them have the map center around the unit you selected ? One of my tasks is actually to allow the player to store units in the numbers 0-9, like most RTS allow you to do.

Boars: Yes, I shall add a bit more at start up. FYI, over time, boars do reproduce.

Workbench: You can have a Minion build a workbench in his own inventory. Make the minion collect a few wood (best harvest a large tree). Then open the minion's inventory (select the minion and click on the bag button on the right hand side). From there, craft the workbench as usual.

As for the rest, I have noted your suggestions and weigh those along with other feedback. If enough testers suggest the same thing I will change it.


+2 votes   reply to comment
mairazl Dec 2 2013, 12:04pm replied:

Yes, a shortcut to select the minion, but not center around it, just select it. Number shortcuts would be great too!!
I didn't know about the workbench building. Thank you.

+2 votes     reply to comment
fkuva Nov 20 2013, 6:28am says:

keep it up (y)

+3 votes     reply to comment
Gn0meSlice Oct 14 2013, 6:30pm says:

Tracking, but it would be nice to have a video of some sort.

+2 votes     reply to comment
w01fram Creator
w01fram Nov 21 2013, 5:17pm replied:

Yes, I'm going to start working on one soonish. I'll post it here when it's done.

+3 votes   reply to comment
Kacktus Sep 27 2013, 5:49pm says:

I like what I've seen this far. But please, work on the controls. The whole left-click - right-click stuff is kinda confusing imho. Not in the general strategy control, but mainly when it comes to placing crafted objects (standard procedure in RTS games is left click to select building -> left click place / right click abort, what you're doing is left click abort/ right click place) and crafting stuff. The crafting menu in itself is something I find rather unusual and to some extent unneccesary in a RTS game.
Damn, this ended up sounding way more negative than I actually feel about it. Don't get it wrong, I like the game so far. It's really promising.

+2 votes     reply to comment
w01fram Creator
w01fram Sep 28 2013, 1:20pm replied:

Thanks Kacktus & WolveNZ for the comments. Yes, the left/right click will be changed before beta, since I want to also make it work uniformly on tablets.

+2 votes   reply to comment
WolveNZ Sep 28 2013, 6:51am replied:

Yea, the crafting system took awhile to figure out, but I do like it as it makes sense with the work bench (ie, the avaliable workspace)

really needs more explaination, that im sure will come on later builds

With the Right Click/Left Click, Really does need re-doing, might be worth putting out builds with differnt forms of Clicking and having a poll to see whats best, I find right now its very easy to get a bit confused and move stuff around by mistake etc... and Selection Minion while moving is quite hard, maybe remoave the selectability of grounds?

+3 votes     reply to comment
Kacktus Sep 28 2013, 1:39pm replied:

Sounds like a plan. My idea of buildings structures would be more like a normal RTS game though: you issue the construction of a structure, and guys get to work carrying stuff to the site, and once all is there, boom.

+2 votes     reply to comment
w01fram Creator
w01fram Sep 28 2013, 1:22pm replied:

My plan is to also allow players to configure the keys. But I also like the polling idea =).

+2 votes   reply to comment
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Dungeon Colony
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Sebastian Wolfram
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Dungeon Colony
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