Welcome to Dungeon Colony!

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This is my first public indie game. My goal is to create a game in which you make your own dungeon while defending it from Heroes.

Dungeon Colony is a game influenced by one of my favorite games - Dungeon Keeper - and it adds Tower Defense waves of enemies with resource collection and crafting.

The game is in alpha and many features are not complete yet. I am updating the game quite regularly, sometimes multiple times a week. Download the alpha release on the web-site at www.DungeonColony.com. The game requires Java and it auto-updates itself if a new version is available.

About the game:

Dungeon Colony is a 2D fantasy real-time strategy game in which you take control over a Dungeon Lord and his loyal Minions to explore and build a Dungeon and save your colony from the brink of extinction. Command your Minions to dig out tunnels and rooms, craft items from resources they collect, and set up traps to defend your new home against greedy heroes. The mountain harnesses powerful magic that has the potential to give you control over the lands around you. But it's up to you to uncover its secrets before you are overrun by your enemies.

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1 comment by w01fram on Mar 26th, 2015


I'm making good progress on the final major game engine features: Creature behavior and creature economy. In this version update (v0.2.6.0) I'm extending how abilities are used to control your minion behavior.

There are 9 new abilities which range from mining ore, lumbering wood to transporting and building objects. Now, the player can control what orders a worker will perform and which one he will ignore. The following gif animation shows how you can simply turn on and off certain abilities.

You ask what is the benefit for that and why should I care??? A lot of feedback I've received asked me to allow the player control over what minions do. The engine used to assign orders to your workers on a first come first serve basis. So if you had 10 activities pending to lumber wood, whenever a minion would become free to perform this job, he would take on the job and carry it out.

With the new system, you can designate which minions lumber wood, which mine, dig dirt, collect water, etc. This way, you could limit how many of your workers lumber wood, while others stay back to mine fore ore. By default a minion will carry out all of these abilities, but you can choose to turn them off when you want. In future game updates, workers will be able to learn new abilities. But that's not part of this release yet. :)

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Dungeon Colony Open Alpha

Dungeon Colony Open Alpha

Sep 5, 2013 Full Version 0 comments

Here, you can download the current Alpha Built of the game Dungeon Colony. To play the game you need to purchase an Early-Access Account. Please visit...

Post comment Comments  (10 - 20 of 45)
mairazl Nov 29 2013, 4:09pm says:

Hey there! I hadn't played this game in a while and now that I did I'd like to give some suggestions, if I may.
Can you have the heads of the minions appear in the gui so that I don't have to scroll the screen to find them?
I'm still having a hard time finding and killing boars. Isn't it possible to make them killable by right clicking them after left clicking them, as it currently is to fell trees?
The dungeon master walks too slow!
I understand that the mountain should be black in the map before you explore it, but I find it really annoying that the forest around it also is. Surely the minions surveyed the area before settling down in the cave?
Oh, one more thing. A hero destroyed my workbench and I got stuck, I think... If I understand it right, there's no way to make a new one?
Btw, I still love this game! Thanks for making it!

+3 votes     reply to comment
w01fram Creator
w01fram Dec 2 2013, 1:19am replied:

Hi... Thanks for the feedback and suggestions. Got some follow up questions/answers for you:

The heads of the minions in the gui: Do you mean like a short-cut ? so that you can click on it (the shortcut) and them have the map center around the unit you selected ? One of my tasks is actually to allow the player to store units in the numbers 0-9, like most RTS allow you to do.

Boars: Yes, I shall add a bit more at start up. FYI, over time, boars do reproduce.

Workbench: You can have a Minion build a workbench in his own inventory. Make the minion collect a few wood (best harvest a large tree). Then open the minion's inventory (select the minion and click on the bag button on the right hand side). From there, craft the workbench as usual.

As for the rest, I have noted your suggestions and weigh those along with other feedback. If enough testers suggest the same thing I will change it.


+2 votes   reply to comment
mairazl Dec 2 2013, 12:04pm replied:

Yes, a shortcut to select the minion, but not center around it, just select it. Number shortcuts would be great too!!
I didn't know about the workbench building. Thank you.

+2 votes     reply to comment
fkuva Nov 20 2013, 6:28am says:

keep it up (y)

+3 votes     reply to comment
Gn0meSlice Oct 14 2013, 6:30pm says:

Tracking, but it would be nice to have a video of some sort.

+2 votes     reply to comment
w01fram Creator
w01fram Nov 21 2013, 5:17pm replied:

Yes, I'm going to start working on one soonish. I'll post it here when it's done.

+3 votes   reply to comment
Kacktus Sep 27 2013, 5:49pm says:

I like what I've seen this far. But please, work on the controls. The whole left-click - right-click stuff is kinda confusing imho. Not in the general strategy control, but mainly when it comes to placing crafted objects (standard procedure in RTS games is left click to select building -> left click place / right click abort, what you're doing is left click abort/ right click place) and crafting stuff. The crafting menu in itself is something I find rather unusual and to some extent unneccesary in a RTS game.
Damn, this ended up sounding way more negative than I actually feel about it. Don't get it wrong, I like the game so far. It's really promising.

+2 votes     reply to comment
w01fram Creator
w01fram Sep 28 2013, 1:20pm replied:

Thanks Kacktus & WolveNZ for the comments. Yes, the left/right click will be changed before beta, since I want to also make it work uniformly on tablets.

+2 votes   reply to comment
WolveNZ Sep 28 2013, 6:51am replied:

Yea, the crafting system took awhile to figure out, but I do like it as it makes sense with the work bench (ie, the avaliable workspace)

really needs more explaination, that im sure will come on later builds

With the Right Click/Left Click, Really does need re-doing, might be worth putting out builds with differnt forms of Clicking and having a poll to see whats best, I find right now its very easy to get a bit confused and move stuff around by mistake etc... and Selection Minion while moving is quite hard, maybe remoave the selectability of grounds?

+3 votes     reply to comment
Kacktus Sep 28 2013, 1:39pm replied:

Sounds like a plan. My idea of buildings structures would be more like a normal RTS game though: you issue the construction of a structure, and guys get to work carrying stuff to the site, and once all is there, boom.

+2 votes     reply to comment
w01fram Creator
w01fram Sep 28 2013, 1:22pm replied:

My plan is to also allow players to configure the keys. But I also like the polling idea =).

+2 votes   reply to comment
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Dungeon Colony
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Sebastian Wolfram
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Real Time Strategy
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Dungeon Colony
Dungeon Colony
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