The perfect blend between RTS and RPG!

SpellForce 3 goes back to the roots of the SpellForce saga. The story takes place before the acclaimed SpellForce: The Order of Dawn and the players becomes a part of a rich high fantasy world named Eo.


  • RTS/RPG Mix: Unique gameplay combining RTS and Top Down RPG genres
  • Create & Customize: Create your own hero and develop his skillset as you prefer!
  • Build to Fight: Build your own army and fight epic mass battles with it.
  • Epic Storyline: Unravel a deep and epic story in the SpellForce universe that doesnt require having played any of the former SpellForce games. Fans will still find a lot of interesting connections.
  • Rich universe & lore: Explore the world Eo and discover intrigues, secrets and a lot of loot for your hero.
  • Apply some tactics: Use advance tactics with your RTS army to defeat your enemies
  • Play on your own: Long Single Player Campaign of 30+ hours
  • Multiplayer: Strong multiplayer component with various modes - Play cooperatively or compete against each other
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Munich, Germany/Vienna, Austria, February 7th 2018: The critically acclaimed RTS/RPG SpellForce 3 gets a new, powerfull map editor today. Players can not only create maps with the same tools as the development team, they can also use an extensive scripting tool to create their very own missions and custom maps, with unique rule-sets. You want to set up a MOBA-kind-of-map, where you only command heroes, while automated armies fight each other? Or do you prefer a Horde mode, fighting ever stronger waves of enemies? You can create them, you can make #MakeRTSGreatAgain.

This is the first step of the modding implementation for SpellForce 3. The map- and scripting editor will come with a detailed tutorial and glossary, to make the modding opportunities as accessible as possible to everyone. The modding tools are available now and can be downloaded directly via Steam. Of course they are free for all owners of SpellForce 3.

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Today we released our Mod Toolkit for SpellForce 3. Modders can create new content for SpellForce 3 by using the developers tools at their hands.

The Editor allows you to create new maps and you can code new gameplay with the scripting language "Angelscript". We want to release new modding possibilities in the future.

You can find the Mod Toolkit in the DLC section in Steam and can install it for free.

Documentation & Samples
We added a tutorial for the Editor to the DLC and you can find it here: SpellForce 3/Editor/Grimlore World Editor Documentation.pdf

In addition to that you can find the scripting wiki here.

We also added a sample map in SpellForce3/Editor/Template Map/. You can load it with the editor as an example and modify it in the Editor.

Debug Client
You can use a debug version of the game client (SF3ClientDebug.exe) that allows you a debug&script console as well as debug warnings if you start the game in windowed mode. That will help you to find bugs or errors in your mods ways easier.
You cannot use the debug client to play SpellForce 3 online.

We look forward to your creations!

Your Grimlore Team

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This Week In Mods: February 16 2018

This Week In Mods: February 16 2018

Feature 2 comments

The biggest mod stories for the week of February 16, 2018.

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[1on1] Lost Forest

[1on1] Lost Forest

Multiplayer Map

This is the first map of a series of 1 on 1 Duel PVP Maps for SpellForce 3. You are deep in the north of Fiara. In a forest long forgotten and abandend...

[1on1] Duel Island

[1on1] Duel Island

Multiplayer Map

This is the first map of a series of 1 on 1 Duel PVP Maps for SpellForce 3.




The “SpellForce 3 – Script-Engine” is a self-develop IDE (Development Envirement) for the Script-language of SpellForce 3 (Angelscript) with the...

Wulfgar banner and color Mod

Wulfgar banner and color Mod

Textures 2 comments

enjoy it! Chnage your Banners and The player color from blue to white


Can't wait! :)

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