Here, you can download the current Alpha Built of the game Dungeon Colony. To play the game you need to purchase an Early-Access Account. Please visit...
Welcome to Dungeon Colony!
Vote on Steam Greenlight (Actually, the game has been greenlit =D ... working on a steam release)
Dungeon Colony is a game influenced by one of my favorite games - Dungeon Keeper! There are currently two game modes. A sandbox, which I started first and it adds Tower Defense waves of enemies with resource collection and crafting. And I'm also working on a campaign mode. There you will play levels and do stuff in between levels on a big campaign map.
The game is in alpha and should be soon ready for beta. I am updating the game quite regularly, sometimes multiple times a week. Download the alpha release on the web-site at www.DungeonColony.com. The game requires Java and it auto-updates itself if a new version is available.
About the game:
Dungeon Colony is a 2D fantasy real-time strategy game in which you take control over a Dungeon Lord and his loyal Minions to explore and build a Dungeon and save your colony from the brink of extinction. Command your Minions to dig out tunnels and rooms, craft items from resources they collect, and set up traps to defend your new home against greedy heroes. The mountain harnesses powerful magic that has the potential to give you control over the lands around you. But it's up to you to uncover its secrets before you are overrun by your enemies.
This release completes the first set of features for Rooms in Dungeon Colony.
I have created my very first video development log to tell you all about rooms. I'm probably going to make more of these whenever I reach a bigger milestone like this one. (Usually every x.x.x release)
Watch the following video log to learn more about rooms. Please let me know what you think:
Before I complete the campaign mode the behavior engine and the rules that make up the Dungeon Economy must be updated and improved. The most recent features about abilities and dungeon rooms play an important role in these improvements. Rooms determine where minions go look for resources: the lair for a place to rest, eat and store personal goods; the pantry is the hot-spot for food and the treasury is the money-department. Without these rooms, the economy can't function. Workers will want to be compensated for all work commands you give them. This is the first improvement I will focus on.
Once these improvements are complete Beta stage will be reached and I will start with the level development for the campaign mode. At the same time I will introduce the story that goes with the campaign mode. I'm hoping to reach this milestone in a few months, but that really depends a lot on many other factors... so wish me the best!
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