Here, you can download the current Alpha Built of the game Dungeon Colony. To play the game you need to purchase an Early-Access Account. Please visit...
Welcome to Dungeon Colony!
This is my first public indie game. My goal is to create a game in which you make your own dungeon while defending it from Heroes.
Dungeon Colony is a game influenced by one of my favorite games - Dungeon Keeper - and it adds Tower Defense waves of enemies with resource collection and crafting.
The game is in alpha and many features are not complete yet. I am updating the game quite regularly, sometimes multiple times a week. Download the alpha release on the web-site at www.DungeonColony.com. The game requires Java and it auto-updates itself if a new version is available.
About the game:
Dungeon Colony is a 2D fantasy real-time strategy game in which you take control over a Dungeon Lord and his loyal Minions to explore and build a Dungeon and save your colony from the brink of extinction. Command your Minions to dig out tunnels and rooms, craft items from resources they collect, and set up traps to defend your new home against greedy heroes. The mountain harnesses powerful magic that has the potential to give you control over the lands around you. But it's up to you to uncover its secrets before you are overrun by your enemies.
I have some great news: Dungeon Colony has been Greenlit! What a good way to start the new #indiedev year. This milestone is fantastic and highlights just what an amazing journey it has been to create the game of my dreams so far. Progress has been good and steady and I'm working towards a beta launch hopefully sometime this year.
Dungeon Colony isn't available in the store just yet. Before it gets there, I need to make some changes to the game and implement some Steam code. There are also a few business related obstacles that I need to complete. So stay tuned for more updates on that.
In case you are curious, I started my Greenlight page in March and I was greenlit mid December 2014. I surely didn't do much marketing (except for game updates) and am happy that the community decided on its own to vote the project into the store.
I have made great progress on the campaign map which includes a lot of functionality that allows players to navigate the map and move maps from one level to the next.
The following gif shows the first 2 map icons and the road on which your units travel:
As you complete levels, more roads and destinations will be added to the map. You will carry over your units from level to level, keeping any experience they have earned. This feature is still in development.
Here is the complete list of changes in v0.2.4.0:
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