Welcome to Dungeon Colony!

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This is my first public indie game. My goal is to create a game in which you make your own dungeon while defending it from Heroes.

Dungeon Colony is a game influenced by one of my favorite games - Dungeon Keeper - and it adds Tower Defense waves of enemies with resource collection and crafting.

The game is in alpha and many features are not complete yet. I am updating the game quite regularly, sometimes multiple times a week. Download the alpha release on the web-site at www.DungeonColony.com. The game requires Java and it auto-updates itself if a new version is available.

About the game:

Dungeon Colony is a 2D fantasy real-time strategy game in which you take control over a Dungeon Lord and his loyal Minions to explore and build a Dungeon and save your colony from the brink of extinction. Command your Minions to dig out tunnels and rooms, craft items from resources they collect, and set up traps to defend your new home against greedy heroes. The mountain harnesses powerful magic that has the potential to give you control over the lands around you. But it's up to you to uncover its secrets before you are overrun by your enemies.

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Blog RSS Feed Report abuse Latest News: Better precision selecting objects, Comments on suggestions, a new help window a

0 comments by w01fram on Dec 12th, 2014

Update: I've uploaded a fix to a bug that crashed the game for many players when you tried to use the new selection feature mentioned below. New Version: v0.2.3.35.

Today's release (v0.2.3.33) brings changes to the game engine and the website:

1. Better precision when selecting items on the map

One frequently mentioned issue had to do with the way you select items that are overlapping each other. The problem was that you wanted to select some loot from the ground, but there was also another object or creature in the way. Before, you wouldn't be able to just select that object. Instead would have to move the creature out of the way first. That would become a big issue, if there were more than 2 or 3 items or creatures over the same spot.

To solve this problem, you can now use the Control key with the Mouse in order to select and cycle through each item overlapping one another. (This works with both Left and Right Control +Left Mouse).

Once you press Control, you will see a little yellow indicator around the mouse, letting you know that you are in select mode. There is a priority built in which determines the type of item that is selected first:

  1. Your Units.
  2. Enemy Units.
  3. Neutral Units.
  4. Objects.

It wasn't so easy to demonstrate, but the following gif kind of shows how i'm cycling through 2 units and mushrooms that are on the ground, depending if the creature is in the collision rectangle determines if it is going to be selected and cycled. You can also see that I'm pressing Control because of the yellow circle that appears:

It is also worth mentioning that the selection cycle does remember the items it has selected previously. It does so by storing a reference to each item or creature. This is helpful when an item is at some point in the list but then at another point is not any longer. This can become apparent in the above example when you see a minion walk in and then out of the area where I am trying to select. So what that means is that the order in which the items are selected and cycled through is preserved, even if a minion walks in and out of that selection area.

2. Comment on suggestions
The built-in feedback system allows players to submit feedback, suggestions, bugs, and more. Today, I am adding the ability to write comments on each post that is submitted. This allows you to discuss with other players each post. Depending on how well this works, I will probably add more functionality in time. Here is a screenshot showing the comments section to the right:

3. New Help Window
There used to be a help window that explained how to play dungeon colony. This was very old and had outdated information in it. I have updated the help window to use some of the newer features of the engine and included new tips. To access the help window, click on the question mark button in the right menu:

4. Website Updates
The website has also some new updates. The contact page has more information about development and the shopping cart has 4 new ways to buy or support the game. You can now even Give What You Want to send us a contribution to help keep development going.

Here is a summary of all the changes in version

  • Adds ability to comment on any feedback.
  • Comments include comment, date, user, and optional response by developer.
  • Improves precision of selecting objects and creatures on the map.
  • Adds Control +Mouse click to cycle through objects and creatures overlapping each other.
  • Improves Input Class.
  • Changes Font on most Text Areas to use Currier New.
  • Increases the quest description text area size to fit text with the new increased font.
  • Reworks the Help windows, showing new tips on how to Play Dungeon Colony.
  • Adds new Purchase options to the web-site.
  • Updates the Contact web-site.
  • Fixes bug when saving Levels without description.
  • Fixes issue with attacking when creatures are already facing each other.
  • Fixes issue with Enemies being stuck on map.
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Dungeon Colony Open Alpha

Dungeon Colony Open Alpha

Sep 5, 2013 Full Version 0 comments

Here, you can download the current Alpha Built of the game Dungeon Colony. To play the game you need to purchase an Early-Access Account. Please visit...

Post comment Comments  (30 - 40 of 45)
romgerman Jul 29 2013, 4:17am says:

I like this graphics :)

+3 votes     reply to comment
Giamme Jul 26 2013, 10:08am says:

What a sexy grass!

+4 votes     reply to comment
mairazl Jul 26 2013, 6:11am says:

The new grass looks great!!
Since the update I haven't been able to find any boars.
Why can't the master perform any actions other than attack?
(Or he can, and I didn't notice?)
The master can get stuck if a tree grows in a place that he can't pass.
My minions got stuck because their inventories were full and the container they were trying to put things in was also full.
Can they place things on the ground?
Shouldn't they do that by default if they can't find a suitable container?
If I had a lot of minions it could be hard to track manually which ones are stuck because they can't place their inventory contents.
Just a few thoughts... :)

+3 votes     reply to comment
w01fram Creator
w01fram Jul 26 2013, 11:04am replied:

Thanks for the comments =):

1. The master is too wise to perform actions that minions can perform ;). But besides fighting, he can also read and discover new crafting recipes using the 'Study' (check the crafting blueprint button). And he can also summon new minions if you have less than 3 left. I am planning on a new range of unique skills for the master in future.
2. Yes, you can place items that the minions carry on the ground. Open the inventory by selecting the minion and clicking on the bag button on the right hand side. Then chose the items to place on the floor. Most items can be placed on the ground. I did have them default drop item to the ground a while ago, but that created more headaches than not.
3. There are a couple of hints to see if a minion can't place items into inventories. A. the minion will display a note to the screen and B. the minion will walk very slow since the carrying capacity is maxed out.
4. The boars logic isn't quite done yet; hmm maybe your boars got stuck in a forest somewhere. At the moment, if there are less boars than a certain number, a new one will be added to a random outside position.

+3 votes   reply to comment
Johny193 Jul 25 2013, 9:19am says:

Is there any forum or FAQ? Because there are things, which makes me confused: cant be spike trap reseted? since new version I cant find boar etc. ...

+2 votes     reply to comment
w01fram Creator
w01fram Jul 25 2013, 9:36pm replied:

Not yet, I'll make a forum soon. But you can always ask in here and I'll answer as soon as I see it. Spike traps can be re-armed. But they require 2 new spikes. So in a workbench pick up 2 spikes and then right click on the Spike trap to re-arm it. With regards to boars, I am currently working on their reproduction algorithm ;-p ... more to come soon.

+3 votes   reply to comment
mairazl Jul 24 2013, 2:21am says:

I'm loving this game so much!!! I don't know how to get enough food though... I've read the manual, but it didn't say much about it. I think one of my minions starved.

+2 votes     reply to comment
w01fram Creator
w01fram Jul 25 2013, 9:34pm replied:

You can get food from killing boars, they give you the most. Then from harvesting large and medium trees, they give you nuts. Mushrooms grow in the dungeon, I'll leave it up to you to figure out where ;). And then you can also a stew, if you craft the cooking pot.

+3 votes   reply to comment
liamdawe Jul 23 2013, 7:09am says:

Just had a quick go, didn't even realise I had quests, maybe a pop-up is needed to make sure we know hehe.

+2 votes     reply to comment
w01fram Creator
w01fram Jul 25 2013, 9:33pm replied:

Ups, I had a pop-up before, but removed. I will add it again.

+2 votes   reply to comment
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Dungeon Colony
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Sebastian Wolfram
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Real Time Strategy
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Dungeon Colony
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