Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.

Features:

  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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Blog RSS Feed Report abuse Latest News: Open for Pre-Orders now + Greenlight launch!

26 comments by dssmathias on Jul 8th, 2014


We are happy to announce that Deep Space Settlement enters its pre-order phase! Head over to www.deepspacesettlement.com for more info on how to pre-order.

The game has been in production since 2011 and will hit the First Playable milestone by the end of the year. By pre-ordering now you will get exclusive access to this very first milestone release and will be a privileged early backer and supporter of the development team. We will listen to your first-hand feedback and you will help shaping the awesome 4X RTS game Deep Space Settlement thrives to be.


The game has been completely self-funded until now, at first with personal savings and later through side contract jobs. Now, full time dedication to the project would require your support and we feel the game is close enough to a solid first playable release. In this release you will be able to:

  • build your first colony
  • design and build you first corvettes and capital ships
  • mine resources
  • basic trading with local non-player factions / races
  • defend against invaders
  • Single player
  • Multiplayer(allied)
  • Have fun!!

Q. When will it release?
A. We strongly believe that in order to make Deep Space Settlement one of the best 4X RTS game out there we need to take the necessary time to nurture the game in all it's glory. Setting us hard deadlines would compromise the quality of DSS. Please understand that we are a small team of passionate and dedicated indie game developers who will do whatever it takes to put an awesome game in your hands. By pre-ordering the game you will contribute to this goal and we can't express our gratitude enough. Thank you!

We are also starting a Steam Greenlight page, vote yes to help get us to the Steam store!


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Post comment Comments  (60 - 70 of 202)
Gulliver.
Gulliver. Apr 26 2014, 1:13pm says:

I hope this game comes with many maps or many universe, with many Features in map or universe. :)

thanks

+1 vote     reply to comment
Gulliver.
Gulliver. Apr 26 2014, 12:59pm says:

I have a dream

-Solo or multiplayer or (MMO)

just a dream :)

+1 vote     reply to comment
Gulliver.
Gulliver. Apr 26 2014, 12:45pm says:

Ship scale or any units or any maps or universe

please, the ship scale or any units any maps or universe be real,like EVE.

EVE ship scale
Youtube.com

i Appreciate :)

We happy :) And Keep it up you work great :)

+1 vote     reply to comment
Gulliver.
Gulliver. Apr 26 2014, 12:33pm says:

Unit's Cup

And this system is used for the unit's Cup. if all ship or any unit have rank system or unit experience or rank,medals,etc system for all units,(if you need more unit cap you should reach level unit or any shipe)

For example:
i reach all normal unit cap and my unit cap is max, i need more like:100 unit cap ,i must reach my level ship or unite or rank system or unit experience or medals,etc system for all units.

1 Level = 5 uint cap or etc (could be more or less)
1 Medals = 5 uint cap or etc (could be more or less)
1 Rank = 5 uint cap or etc (could be more or less)
1 Uint experience = 5 uint cap or etc (could be more or less)

thanks

We happy :) And Keep it up you work great :)

+1 vote     reply to comment
Gulliver.
Gulliver. Apr 26 2014, 12:20pm says:

For example, the system updates:

1 Level = (1 level = 1000000 point)for next level (level 2 = 2000000) for level 3 = 3000000 and...

1 Medals = (1 Medals= 1000000 point)for next medals (Medals 2= 2000000) for medals 3 = 3000000 and...

1 Rank = (1 Rank = 1000000 point)for next rank (Rank 2 = 2000000) for rank 3 = 3000000 and...

1 Uint experience = (1 Uint experience = 1000000 point)for next unit experience (Uint experience 2 = 2000000)for Uint experience 3 = 3000000 and...etc.

This amount(point) may could be more or less.
Of course not easily obtained. :)

We happy :) And Keep it up you work great :)

+1 vote     reply to comment
Gulliver.
Gulliver. Apr 26 2014, 12:09pm says:

Unit experience or rank,medals,etc system for all units

If able to update the system for all units enabled, such as:rank, medals, combat experience, unit experience,etc. As far as the value of this element (rank, medals, experience, etc) increases, each ship or each unit must be more powerful.
Example: Shield: more time and recharge faster and Capacity
Health: More or Capacity
Armor: Stronger or Capacity
Attack Damage: More or amount
Speed: Faster or amount
weapons: Ability to add ships or units. Or update weapons, etc.
Or anything like that.
These updates, depends on the:(rank, medals, experience, etc)

We happy :) And Keep it up you work great :)

+1 vote     reply to comment
dssmathias
dssmathias Apr 25 2014, 8:44am replied:

I'm not sure, why does it matter? The current development build is a little over 700MB.
I have no idea what LS-FR is talking about. He's not affiliated with the project by the way.

+1 vote     reply to comment
Piemanlives
Piemanlives Apr 25 2014, 7:32pm replied:

I managed to get an approximate translation, he was talking about in game installations and the such, I was just a bit curious about it is all, I have a thing for pointless trivia.

+1 vote     reply to comment
LS-FR
LS-FR Apr 24 2014, 4:27am replied:

Oui, des tailles excellentes. Nous pouvons voir la différence entre la classe corvette et la classe croiseur. Autrement dit,
Essayez a présent de montrer les tirs, si vous allez ajouter missiles, lasers, ions, etc... Pour avoir un bon aperçu en jeu:
Quelle est la monnaie du jeu, les ressources, si l'on doit respecter l'énergie pour alimenter les bâtiments... Inspirez-vous de d'autres jeu par exemple : Tylium, Titanes, Cubits, de battlestar galactica online etc...

Voila :)
Bon développement !

+2 votes     reply to comment
Piemanlives
Piemanlives Apr 25 2014, 1:19am replied:

Well that's one way to interpret that question.

+1 vote     reply to comment
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Deep Space Settlement
Platform
Windows
Developer & Publisher
Escape Velocity Studios
Engine
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