Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.


  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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drone body textured drone sketches enemy Turret Platform
Blog RSS Feed Report abuse Latest News: June Update

4 comments by StephanieRct on Jul 1st, 2015

Programming (Stephanie)

I’ve been writing the “reflection” code to implement the save game mechanic and I’m very satisfied with the result. Here’s a taste of what I can do with it:

This is the output of the memory used by a class called “gm::MetaComponentCfg” (the configuration of a ship component) with all its members, where they are in memory and what value they currently have. Knowing this structure make it possible to serialize the data into a file automatically.

Now that it’s working properly, I must unify the system throughout the engine and the mod API. Prior to this I was using a slightly different serialization mechanic in engine and mod API, I’m really happy to remove all this ugly code and replace it with the new and improved system but it’s a lot of monkey work.

Art (Mathias)

June started out with me working on turrets and a turret platform for the enemy nexus. Stylistically it’s the same as the nexus itself: a light/dark value duality. The platform has sockets for 4 turrets and each turret comes with 3 barrels. When attached to the Nexus, these turrets will be “size 4”, which is one size bigger( 250%) than the turrets on the human turret station, colony ship or cruiser.

Once I had finished the turrets I went back to the Nexus model. I had proposed to Stephanie to turn the model into a wreck to get more use out of it. The idea is to have it be another object the player can find and research and perhaps scavenge.
Wrecks are also a great opportunity for storytelling, as you could find recordings or messages in them.

Anyway, I took the model, turned off the lights re-positioned and re-oriented elements and added a lot of smaller wreck parts from the ship wreck I did maybe 2 years ago. This is the result in-game:

Also, here’s a turntable, from the DSS model viewer(so technically also in-game).

I then turned my attention towards drones.
Drones are the smallest unit and with ~10m in length about 1/3 the size of corvettes. They are structurally simpler than corvettes too. They are built from 3 pieces: a body/core a front with integrated tools or weapons and a tail with integrated engine(s).

I had campaigned for them for a while, as I think they are essential for the FP. The idea is to be able to produce them immediately once you’ve build your first colony station(maybe after some research though) - unlike corvettes, for which you need to build a shipyard, which in turn requires factories, refineries and perhaps a lab station.

There’s gonna be 2 types of drones for now: mining/transport drones and repair drones. I’m hoping to do attack drones later :)

The purpose of the mining/transport drones is to get the economy going, increase your mining, accelerate the logistics etc. at least until you can do the same(and do it better) using corvettes.

Here’s the repair drone at the left and the mining drone at the right.

Both of these are built already and i’ve just started texturing. Below is the central body/core.

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Post comment Comments  (60 - 70 of 219)
Joeliosis May 13 2014, 1:03am says:

You really know how to design sexy space ships. Bravo, love the new weathered look. Every update is a blessing

+1 vote     reply to comment
dssmathias Creator
dssmathias May 13 2014, 8:44am replied:

Thanks man!

+2 votes   reply to comment
spacecheese May 11 2014, 4:46pm says:

I'm throwing all my money at the screen but I still don't have the game. Maybe if I throw gold bricks instead...

+3 votes     reply to comment
Urby May 11 2014, 7:13pm replied:

Sounds like a sure fire way to break your screen. :P

+2 votes     reply to comment
spacecheese May 11 2014, 7:26pm replied:

Kant reed yur koment scrn 2 brkn. 4 sum reeson it allso afekts my tiping skillz.

+2 votes     reply to comment
dssmathias Creator
dssmathias May 11 2014, 6:35pm replied:

Worth a try :)

+1 vote   reply to comment
ThePaladin May 3 2014, 2:30am says:

When you will be looking for alpha or betatesters sign me up :)

+4 votes     reply to comment
WILEz May 1 2014, 4:48am says:

I'm impressed.

+1 vote     reply to comment
Brahman Apr 30 2014, 10:55pm says:

I will play this so hard, hope I can try a demo sometime for a video? Nice work! :)

+1 vote     reply to comment
Darmanator Apr 29 2014, 11:09pm says:

I'm just astounded at how quickly this game is taking shape. There's a new update for it at least once a week. Compared with some other things I follow, this is a fantastic change of pace.

+1 vote     reply to comment
dssmathias Creator
dssmathias Apr 30 2014, 8:43pm replied:

Thanks man, glad it's noticec! We're working hard on it and there's a lot to do!

+1 vote   reply to comment
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Deep Space Settlement
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Escape Velocity Studios
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Deep Space Settlement
Deep Space Settlement
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