Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.


  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

Image RSS Feed Latest Screens
Some bling AINexus Fog
Blog RSS Feed Report abuse Latest News: The state of development and about that Release date

2 comments by StephanieRct on Dec 19th, 2014

First off, I want to thank everyone who has pre-ordered DSS and in doing so putting their trust in me and my team. I am very grateful to you all.

We’ve come a long way since I started DSS and while the road has been bumpy, I have never lost the motivation to make DSS the best game I can deliver. The passion to work on DSS only grows stronger with time. Until recently the game was entirely funded out of my own pocket and through the strong dedication of my team members.

That being said, I had to take several side contract jobs to keep money coming in the project and, by doing so, delaying the release of DSS a bit further each time. But better release late than never. I have set myself the goal to release the first playable version before the end of 2014 and it is clear now, that I won't be able to release something that’s fun enough before the end of December.

A money & time game

In July, around the time we were on Greenlight, a great part time contract opportunity presented itself and accepting the job enabled me to secure the funds for the development of DSS for the rest of 2014 and the following 4 months of 2015.

Combined with the pre-order sales revenues, but minus taxes and after putting some funds away for unexpected (dev related) emergencies, this allowed us to secure 2 more months, so were are good for a solid 6 months total of development into 2015. Of course, contract work came at the cost of time. Time I was not able to put on DSS dev, putting us behind schedule. Money was good but timing was bad.

State of DSS

I've put on hold a lot of features and striped others that were not completed/fun/enjoyable enough for my taste.

There are very few options when setting up a new game at this point, but the basics are there. I'm now focusing on integrating the latest art, sound and music assets from the team. Namely the lab station, the colony station’s hospital & academy, lots of new factories, enemy corvettes, our own original DSS score and a whole bunch of SFX.

Once this is done, I'll be doing a lot of debugging and balancing. Furthermore There is the Steam integration and paperwork that need to be done. Then it's wrapping things up for the big FP release day. I won't give a definitive schedule, but I will do more frequent updates on the state of development as it goes. After the latest assets integration, I will stop working on adding stuff and focus on wrapping it up.

What to expect

The first playable is a pre-alpha release, by that I mean there will be a lot of features missing. It won't be the dynamic game it aims to be but the core mechanics will be there. Setting up your first colony, building your local economy, exploring your sector, mining asteroids, building and designing small and big ships, some basic trading and engaging in combat with hostile forces in your sector.It will give you a taste of the potential DSS has as well as getting you familiar with the core mechanics. It will show you a very strong foundation from which we will continue to build upon.

Single player will be solid. I can't guarantee multiplayer will be as solid, but it will be a priority to fix any potential MP issues as soon as they arise. It will be possible to mod the game at this point, so any modding enthusiasts will get a notable headstart.

Thanks everyone for sticking with me and DSS throughout the years, I really value your support and patience. I know you are all eagerly waiting to get a taste of DSS and I am very grateful for your continued interest.

Media RSS Feed Latest Video
Post comment Comments  (60 - 70 of 217)
spacecheese May 11 2014, 4:46pm says:

I'm throwing all my money at the screen but I still don't have the game. Maybe if I throw gold bricks instead...

+3 votes     reply to comment
Urby May 11 2014, 7:13pm replied:

Sounds like a sure fire way to break your screen. :P

+2 votes     reply to comment
spacecheese May 11 2014, 7:26pm replied:

Kant reed yur koment scrn 2 brkn. 4 sum reeson it allso afekts my tiping skillz.

+2 votes     reply to comment
dssmathias Creator
dssmathias May 11 2014, 6:35pm replied:

Worth a try :)

+1 vote   reply to comment
ThePaladin May 3 2014, 2:30am says:

When you will be looking for alpha or betatesters sign me up :)

+4 votes     reply to comment
WILEz May 1 2014, 4:48am says:

I'm impressed.

+1 vote     reply to comment
Brahman Apr 30 2014, 10:55pm says:

I will play this so hard, hope I can try a demo sometime for a video? Nice work! :)

+1 vote     reply to comment
Darmanator Apr 29 2014, 11:09pm says:

I'm just astounded at how quickly this game is taking shape. There's a new update for it at least once a week. Compared with some other things I follow, this is a fantastic change of pace.

+1 vote     reply to comment
dssmathias Creator
dssmathias Apr 30 2014, 8:43pm replied:

Thanks man, glad it's noticec! We're working hard on it and there's a lot to do!

+1 vote   reply to comment
Iv@n Apr 27 2014, 5:28pm says:

Will it be on Steam my frend?

+1 vote     reply to comment
dssmathias Creator
dssmathias Apr 27 2014, 6:01pm replied:

It's not up to us, but we will try, yes.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Deep Space Settlement
Developer & Publisher
Escape Velocity Studios
Custom Built
Send Message
Official Page
Release Date
Game Watch
Track this game
Single & Multiplayer

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Deep Space Settlement on your homepage or blog by selecting a button and using the embed code provided (more).

Deep Space Settlement
Deep Space Settlement
683 of 27,218
Last Update
5 days ago
946 members