Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development

-Build your interstellar empire;
-Gather resources to power your empire economy;
-Trade resources between star-systems and players;
-Customizable ships;
-Build giant capital ships supported by an armada of smaller, more maneuverable ships;
-Create fleets;
-Unlock new technologies;
-Unlock new ship abilities through an XP system;
-Defend from invaders and conquer new star systems;
-Solo or multiplayer;
-High modding capabilities.

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6 comments by dssmathias on Apr 19th, 2014

There was a question this week about what resources are in DSS. Instead of just linking to my response, I'm going to elaborate on it here.

Resources and through them the creation of a local economy of supply and demand is integral to DSS. It's also what really sets DSS apart from other space strategy games. This is the reason why I like to describe DSS as "The Settlers meets Homeworld."

This research tree provides an overview of most(not all) resources currently in the game. There's going to be more as we add in more stations.

Refer to the image above, when you read the following paragraph.

Let's say you want to build a station.  The resources you need for most building projects are: hull-plating, tools, workers.  Once you chose a location for the new station, your transporters get busy delivering all you need and when all necessary resources are delivered the building process starts.
Your Colonystation has a few of the common resources in cargo to get your young settlement started, but eventually you will have to produce them all by yourself.
How would you do that? It starts by mining ore, specifically Drax and Maki ore. Both can be converted to ingots in the refinery using energy cells. So Drax ore + energy cell  = drax ingot, etc.
Those ingots can then be used to produce for instance hull-plating at the factory station.

This may sound complicated written out like this, but it's very straight forward in the game. It works using a top-to-bottom approach. You don't need to pre-plan having enough ore or ingots to build hull plating. All you do is order hull plating at the factory station.  Miners(corvettes with a mining laser) will then make sure there's enough ore at the refinery and transporters(any ship set to "transport mode" will make sure to bring enough energy cells over from the solar station.

If you want to produce something more complicated than hull plating, like say a corvette, it works the same way, but starts higher up. You go to your shipyard and order a corvette. Transporters will now make sure, depending on your corvette design, that there's  enough hull plating, a reactor, an engine, a laser, etc. All of these are resources, produced at some station. All of the small ships you may have seen flying around our videos are corvettes set to transport mode. They take resources from where they are produced to where they are needed. 

Watch this video again closely, preferably in 1080p, pause frequently :)

Here's a few screenshots going through most stations and units of the player faction, with a short description of what each does.

Let me know if you have any questions, comments or critique!

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Post comment Comments  (60 - 70 of 125)
Louis-Quentin Aug 1 2013, 5:21am says:

They aren't download :(

+1 vote     reply to comment
dssmathias Aug 1 2013, 12:14pm replied:

What do you mean? You can talk in french if it helps.

0 votes     reply to comment
Louis-Quentin Jul 27 2013, 9:31am says:

and if this game is released, I download it !!

+2 votes     reply to comment
StephanieRct Jul 27 2013, 3:49pm replied:

It's not an if, it's a when. :D
And the answer is: when it's ready ;)

+1 vote     reply to comment
Louis-Quentin Jul 27 2013, 9:27am says:

I want to this game now

+1 vote     reply to comment
Isimiel Jul 3 2013, 8:10am says:

Take my money!!!! but in all seriousness when will you take preorders for this it looks awesome =) and will you guys be on steam green light?

+2 votes     reply to comment
dssmathias Jul 3 2013, 11:17am replied:

We will accept pre-orders/alpha-funding at some point, but not yet. We will also try to get on steam of course. Thanks for the encouragement!

+2 votes     reply to comment
Piemanlives Jul 4 2013, 12:57pm replied: Online

I wish you luck on the steam.

+3 votes     reply to comment
dssmathias Jul 4 2013, 2:52pm replied:

Thanks! We'll keep you posted!

+1 vote     reply to comment
dssmathias Jul 3 2013, 7:00am replied:

We've been neglecting IndieDB a bit, sorry for that :) Will try to keep this up to date from now on.

+2 votes     reply to comment
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Deep Space Settlement
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Escape Velocity Studios
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