Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.

Features:

  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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Hi everyone!

We've made our first major milestone! The first playable release is a proof of concept which give an idea of what is DSS and where it is going as well as showing that the game is real! The F.P. release will not go in steam EA yet as I feel - and probably most of you - that steam early access should be for games that are close to being completed, which is not the case for Deep Space Settlement.

However, if you would like to grab this build and try it out, give feedback and have you voice heard on the development of DSS, you may get the "Lieutenant" package which give access to the game right now! Head over Dss.stephanierct.com to get it.


So what's next?
Next up is adding more feature basically. I am listing the upcoming feature on our website's forum. Check it out, comment & suggest right there ->Stephanierct.com

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Finally, thanks everyone for your support and patience on the development of DSS. The F.P. release is the fruit of many years of engine and game development and is a very important achievement. A special thank to everyone who got/will get the FP release and help me spot bugs/issues through feedback and play tests. You are awesome! <3

-Stephanie


October Update

October Update

News 0 comments

Lots of debugging and polishing this month, it getting close to a ship-able FP release! So here's what happened in October:

September Update

September Update

News 1 comment

All art assets for the first playable release are completed and all that is left is basically wrapping up the game, debugging and some polishing.

August Update

August Update

News 2 comments

Update on the latest development from the month of August: Local grid, debug phase & more ship components!

July Update

July Update

News 4 comments

July dev update: Save game validation, 3D navigation, drones and corvettes.

Post comment Comments  (60 - 70 of 230)
ZGames
ZGames

The more work you do. The more screen shots you post. The more excited I get. You are incredibly talented and I cannot wait to see and play your final product! Keep up the great work!!

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Piemanlives
Piemanlives

So question, obviously most of the game will be in deep space, but will there be an interplanetary interactions?

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explr
explr

No planets are placed for v1.0 no. After that, it's not impossible. But we'll need a really good reason to include them.

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Doci
Doci

Its getting better and better !
I love that customizable shipp option :D
Keep it up bro :)

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o0kael0o
o0kael0o

What the minimum specs for this.DO WANT!

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explr
explr

Too early to say, but I'm running it with a core2quad 2.6GHz, 6gb ram and a gtx260, so a pretty old system.

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Vladiskov
Vladiskov

not so old im using a dualcore 2.8, that pretty much older XD

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Piemanlives
Piemanlives

My sister runs a pentium, she wants a new computer so bad.

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Doci
Doci

Wooooow O.O looks awesome :D

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explr
explr

:D Thanks!

Reply Good karma Bad karma+2 votes
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Deep Space Settlement
Platforms
Windows
Developer & Publisher
Escape Velocity Studios
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