Deep Space Settlement is a 4X real-time strategy game focused on empire building and grand-scale space battle. Read More...

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October Update

4 weeks ago News 0 comments

Lots of debugging and polishing this month, it getting close to a ship-able FP release! So here's what happened in October:

*Savegame backward compatibility fully functional. This allow me to do minor changes to the data being saved without invalidating previous savegames.
*Savegame release/debug build compatibility. Allows me to load a saved game from a release build into a debug build to investigate bugs much more easily.
*Compress save game data. With the backward compatibility feature in, the save game file became very large. Compressing the data fix the problem.
*added SSL compatibility in the launcher/patcher app.
*Added a visual meter to show the amount of resources secured to build a station/component in the tooltip when hovering over the building part.

*Added Space Ration in the first colony so your population doesn't die while you are figuring out the game

*Cleaned the tech tree of placeholders and re-balanced it slightly

Bug fix:
*Fixed a bug with transport orders
*Fixed several bugs that would get some objects deleted twice.
*Fixed bug where objects not from storage got deleted when unloading a game
*Fixed several GUI bugs
*Fixed pointer to UI object would get saved in savegame file.

Current task:
*The launcher/patcher app needs to ask for a game key to be able to download and install the full game.

Near future task:
*Moving player profile folder (including savegames) into the “Documents\My Games”
*adding version number in save game.
*cleaning Perforce depot so I can easily sync to any patch release (useful for debugging)
*Playing music
*adding missing SFX
*More bug hunting/fixing

September Update

September Update

2 months ago News 1 comment

All art assets for the first playable release are completed and all that is left is basically wrapping up the game, debugging and some polishing.

August Update

August Update

2 months ago News 2 comments

Update on the latest development from the month of August: Local grid, debug phase & more ship components!

July Update

July Update

4 months ago News 4 comments

July dev update: Save game validation, 3D navigation, drones and corvettes.

June Update

June Update

5 months ago News 5 comments

Update on the latest development on Deep Space Settlement for the month of June: Drones, AI Nexus, Code Reflection.

Post comment Comments  (70 - 80 of 228)
spacecheese May 11 2014 says:

I'm throwing all my money at the screen but I still don't have the game. Maybe if I throw gold bricks instead...

+3 votes     reply to comment
Urby May 11 2014 replied:

Sounds like a sure fire way to break your screen. :P

+2 votes     reply to comment
spacecheese May 11 2014 replied:

Kant reed yur koment scrn 2 brkn. 4 sum reeson it allso afekts my tiping skillz.

+2 votes     reply to comment
explr May 11 2014 replied:

Worth a try :)

+1 vote     reply to comment
ThePaladin May 3 2014 says:

When you will be looking for alpha or betatesters sign me up :)

+4 votes     reply to comment
WILEz May 1 2014 says:

I'm impressed.

+1 vote     reply to comment
Brahman Apr 30 2014 says:

I will play this so hard, hope I can try a demo sometime for a video? Nice work! :)

+1 vote     reply to comment
Darmanator Apr 29 2014 says:

I'm just astounded at how quickly this game is taking shape. There's a new update for it at least once a week. Compared with some other things I follow, this is a fantastic change of pace.

+1 vote     reply to comment
explr Apr 30 2014 replied:

Thanks man, glad it's noticec! We're working hard on it and there's a lot to do!

+1 vote     reply to comment
Iv@n Apr 27 2014 says:

Will it be on Steam my frend?

+1 vote     reply to comment
explr Apr 27 2014 replied:

It's not up to us, but we will try, yes.

+1 vote     reply to comment
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Deep Space Settlement
Developer & Publisher
Escape Velocity Studios
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Deep Space Settlement
Last Update
4 weeks ago
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