Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.

Features:

  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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October Update

News 0 comments

Lots of debugging and polishing this month, it getting close to a ship-able FP release! So here's what happened in October:

Features:
*Savegame backward compatibility fully functional. This allow me to do minor changes to the data being saved without invalidating previous savegames.
*Savegame release/debug build compatibility. Allows me to load a saved game from a release build into a debug build to investigate bugs much more easily.
*Compress save game data. With the backward compatibility feature in, the save game file became very large. Compressing the data fix the problem.
*added SSL compatibility in the launcher/patcher app.
*Added a visual meter to show the amount of resources secured to build a station/component in the tooltip when hovering over the building part.



*Added Space Ration in the first colony so your population doesn't die while you are figuring out the game

*Cleaned the tech tree of placeholders and re-balanced it slightly

Bug fix:
*Fixed a bug with transport orders
*Fixed several bugs that would get some objects deleted twice.
*Fixed bug where objects not from storage got deleted when unloading a game
*Fixed several GUI bugs
*Fixed pointer to UI object would get saved in savegame file.

Current task:
*The launcher/patcher app needs to ask for a game key to be able to download and install the full game.

Near future task:
*Moving player profile folder (including savegames) into the “Documents\My Games”
*adding version number in save game.
*cleaning Perforce depot so I can easily sync to any patch release (useful for debugging)
*Playing music
*adding missing SFX
*More bug hunting/fixing

September Update

September Update

News 1 comment

All art assets for the first playable release are completed and all that is left is basically wrapping up the game, debugging and some polishing.

August Update

August Update

News 2 comments

Update on the latest development from the month of August: Local grid, debug phase & more ship components!

July Update

July Update

News 4 comments

July dev update: Save game validation, 3D navigation, drones and corvettes.

June Update

June Update

News 5 comments

Update on the latest development on Deep Space Settlement for the month of June: Drones, AI Nexus, Code Reflection.

Post comment Comments  (70 - 80 of 229)
Joeliosis
Joeliosis

You really know how to design sexy space ships. Bravo, love the new weathered look. Every update is a blessing

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explr
explr

Thanks man!

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spacecheese
spacecheese

I'm throwing all my money at the screen but I still don't have the game. Maybe if I throw gold bricks instead...

Reply Good karma Bad karma+3 votes
Urby
Urby

Sounds like a sure fire way to break your screen. :P

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spacecheese
spacecheese

Kant reed yur koment scrn 2 brkn. 4 sum reeson it allso afekts my tiping skillz.

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explr
explr

Worth a try :)

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ThePaladin
ThePaladin

When you will be looking for alpha or betatesters sign me up :)

Reply Good karma Bad karma+4 votes
WILEz
WILEz

I'm impressed.

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Brahman
Brahman

I will play this so hard, hope I can try a demo sometime for a video? Nice work! :)

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Darmanator
Darmanator

I'm just astounded at how quickly this game is taking shape. There's a new update for it at least once a week. Compared with some other things I follow, this is a fantastic change of pace.

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explr
explr

Thanks man, glad it's noticec! We're working hard on it and there's a lot to do!

Reply Good karma Bad karma+1 vote
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Deep Space Settlement
Platforms
Windows
Developer & Publisher
Escape Velocity Studios
Engine
Custom
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4X
Theme
Sci-Fi
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