Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.


  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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enemy nexus enemy nexus + triple corvette slipways enemy Nexus in-game
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12 comments by StephanieRct on May 31st, 2015

Programming (Stephanie)

I’ve been working on the game saving code. Up until now I had to write custom code for each object type in the game so they can be serialized to a file enabling me to save the current game and load it later. This method was very error proned. Let’s say I forget to serialize some piece of data from the ship units like their current attack target, saving and loading happens without any error but now the ships don’t fire at anything. Miner ships aren’t mining anymore and stay in a state of limbo doing nothing. So with this method I would have to test out every possible cases and fix error when I happen to find one. Not the best position to be in for a first release obviously.

Functioning saved game is one of the most important features in a beta release since the game is expected to crash at some point. Having to start over from the beginning every times that happens would be frustrating.

To fix that potential problem, I’m now writing “reflection” code to describe the memory footprint of every objects in the game. This code is used to serialize the data to a file when saving and now using the same code I can validate if it cover all the object’s memory. If I forget to list a piece of data (like the ships’ current attack target for instance), the game will error out right at the start, printing out all the info I need to fix it quickly. This way I can be certain everything gets processed correctly otherwise the game won’t boot without letting me know. :D

Meanwhile, this month I’ve been helping the guys at Minority Media for their E3 demo. It’s part of my side contracting job that helps funding DSS directly. It’s a bit of a time delay for DSS but it’s also a good funding source.

Art (Mathias)

As you might remember, I had been working on the massive enemy station called Nexus.

The last time I had posed about it here on the forums, I was just starting texturing.(

By now, texturing on the main hub is finished.

In terms of art direction for the hub Stephanie establish what I refer to as a light/dark value duality. It’s often used in scifi, when you have contrasting white and dark/black materials. Here are a few examples of what I mean:


So, keeping that in mind, here’s a few images of my texturing progress:






I don’t want to go too much into detail, but the story demanded that there’s heavy damage to the station so here’s what I came up with.


And in-game:


Now, you might look at this station. you might remember these guys...


...and you might wonder why they look so different, when they are both “the enemy”.

I don’t want to spoil too much, but these guys are in certain way borg-like - they take and adapt technology from races they conquer. Maybe stuff from you puny humans as well, we’ll see! :)

So, the corvettes and the nexus are in fact from different races.The nexus will have to build those corvettes though, and it does that through these triple corvette slipways:


Furthermore, I’ve started work on a quad turret hub component for the nexus, as well as the appropriate turret for it. More on that in the next update.

As a sidenote, I’ve just switched from a desktop to a laptop(desktop replacement) as my main workstation and it’s become very obvious to me just how off the my two monitors are in terms of color/brightness.

So, If any of my previously posted images or even DSS screenshots seemed too dark to you, now you know why.

As a professional artist this is pretty embarrassing actually. I knew about the issue, but didn’t realise the extent of it. I just hope that my laptop screen is more representative of the majority of screens out there, so that what you get to see from me from now on is actually what I intend it to be.

Oh that also means, I’ll also have to lighten ALL textures I have done so far, but I intended to revisit them anyway.

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Post comment Comments  (70 - 80 of 219)
Iv@n Apr 27 2014, 5:28pm says:

Will it be on Steam my frend?

+1 vote     reply to comment
dssmathias Creator
dssmathias Apr 27 2014, 6:01pm replied:

It's not up to us, but we will try, yes.

+1 vote   reply to comment
Gulliver. Apr 26 2014, 4:35pm says:

Sound effect

i hope i wish the sound effect, guns firing, Explosion effect and any effect, good and Be real.


Keep it up you work great :)

+1 vote     reply to comment
dssmathias Creator
dssmathias Apr 27 2014, 5:51am replied:

Do you have any specific questions? Could you post them in a SINGLE post in your best possible English? I appreciate your enthusiasm, but I'm really having problems understanding you.

+1 vote   reply to comment
Gulliver. Apr 27 2014, 10:56am replied:

ok, sorry next time i post single post :)

+1 vote     reply to comment
AJSorvillo Apr 26 2014, 3:49pm says:

I just got an email from a buddy of mine saying to check your game out, this looks outstanding! His exact quote was, "Check this **** out. It's amazing." I have to agree. Keep up the awesome work.

+2 votes     reply to comment
dssmathias Creator
dssmathias Apr 26 2014, 6:33pm replied:

Ha, that's awesome. Best regards to your buddy! :D

+2 votes   reply to comment
Gulliver. Apr 26 2014, 1:13pm says:

I hope this game comes with many maps or many universe, with many Features in map or universe. :)


+1 vote     reply to comment
Gulliver. Apr 26 2014, 12:59pm says:

I have a dream

-Solo or multiplayer or (MMO)

just a dream :)

+1 vote     reply to comment
Gulliver. Apr 26 2014, 12:45pm says:

Ship scale or any units or any maps or universe

please, the ship scale or any units any maps or universe be real,like EVE.

EVE ship scale

i Appreciate :)

We happy :) And Keep it up you work great :)

+1 vote     reply to comment
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Deep Space Settlement
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Escape Velocity Studios
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Deep Space Settlement
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