Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development

-Build your interstellar empire;
-Gather resources to power your empire economy;
-Trade resources between star-systems and players;
-Customizable ships;
-Build giant capital ships supported by an armada of smaller, more maneuverable ships;
-Create fleets;
-Unlock new technologies;
-Unlock new ship abilities through an XP system;
-Defend from invaders and conquer new star systems;
-Solo or multiplayer;
-High modding capabilities.

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Cruiser Corvette Minder/Transporter Corvette  Fighter
Blog RSS Feed Report abuse Latest News: Stations and Resources

10 comments by dssmathias on Apr 19th, 2014

There was a question this week about what resources are in DSS. Instead of just linking to my response, I'm going to elaborate on it here.

Resources and through them the creation of a local economy of supply and demand is integral to DSS. It's also what really sets DSS apart from other space strategy games. This is the reason why I like to describe DSS as "The Settlers meets Homeworld."

This research tree provides an overview of most(not all) resources currently in the game. There's going to be more as we add in more stations.

Refer to the image above, when you read the following paragraph.

Let's say you want to build a station.  The resources you need for most building projects are: hull-plating, tools, workers.  Once you chose a location for the new station, your transporters get busy delivering all you need and when all necessary resources are delivered the building process starts.
Your Colonystation has a few of the common resources in cargo to get your young settlement started, but eventually you will have to produce them all by yourself.
How would you do that? It starts by mining ore, specifically Drax and Maki ore. Both can be converted to ingots in the refinery using energy cells. So Drax ore + energy cell  = drax ingot, etc.
Those ingots can then be used to produce for instance hull-plating at the factory station.

This may sound complicated written out like this, but it's very straight forward in the game. It works using a top-to-bottom approach. You don't need to pre-plan having enough ore or ingots to build hull plating. All you do is order hull plating at the factory station.  Miners(corvettes with a mining laser) will then make sure there's enough ore at the refinery and transporters(any ship set to "transport mode" will make sure to bring enough energy cells over from the solar station.

If you want to produce something more complicated than hull plating, like say a corvette, it works the same way, but starts higher up. You go to your shipyard and order a corvette. Transporters will now make sure, depending on your corvette design, that there's  enough hull plating, a reactor, an engine, a laser, etc. All of these are resources, produced at some station. All of the small ships you may have seen flying around our videos are corvettes set to transport mode. They take resources from where they are produced to where they are needed. 

Watch this video again closely, preferably in 1080p, pause frequently :)

Here's a few screenshots going through most stations and units of the player faction, with a short description of what each does.

Let me know if you have any questions, comments or critique!

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Post comment Comments  (40 - 50 of 128)
Shockmatter Oct 28 2013, 10:23pm says:

This game looks amazing, I'm glad I stumbled upon it! Just a quick question though if you guys don't mind: can you expand about the roles and other classes of ships? I'm looking forward to this with much anticipation.

+1 vote     reply to comment
StephanieRct Oct 29 2013, 2:44pm replied:

Thanks! The ship classes are more about size then role. Each class can have pretty much have the same roles depending on how you design them. They can be military, support, transporter/freighter, miner, carrier, trader, etc. Also they can be assigned a specific role within a fleet such as Raider, Support, Defender, etc.

+2 votes     reply to comment
DarkAssullt Oct 26 2013, 3:28am says: Online

I really like the look of this game. I am tracking and am really looking forward to this. Keep up the great work!! Also I really like your ship and station designs!!

+1 vote     reply to comment
dssmathias Oct 26 2013, 11:58am replied:

Thank you! :)

+1 vote     reply to comment
xsnowblindx Oct 21 2013, 7:35pm says:

Looks amazing, tracking, I just hope that my pc can run it in it's release days.

+2 votes     reply to comment
moddlord1 Oct 14 2013, 9:05am says:

waz up! great will be tracking this.

+2 votes     reply to comment
paulnimmo14 Aug 19 2013, 4:42pm says:

Just a couple of questions that came to mind when watching your latest video:

1- Will combat and units stationary or flying around freely in space be limited to the X/Y axis or will we looking at a 'Homeworld' like approach with X/Y/Z axis

2- The combat going on in the video had me wondering if this will be your average scale of ship-to-base enemy raid (quantity vs quality) in other words is there any balancing been added to the game so far?

Either way keep up the excellent work, and I'll be looking forward to seeing more of this diamond in the rough soon.

+1 vote     reply to comment
StephanieRct Aug 19 2013, 5:37pm replied:

1- It's fully 3D! There's a video showing multiple stations build on different X/Y planes.

2- There is no real balancing in the game yet. But the quantity of ships you need to take over a sector greatly depends on your strategy.

+2 votes     reply to comment
johnstar145 Oct 13 2013, 4:25am replied:

um, I has a question....
when will you release a demo/trial version of this game.

+1 vote     reply to comment
StephanieRct Oct 13 2013, 7:35pm replied:

There will be some news in the coming months :)

+2 votes     reply to comment
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Deep Space Settlement
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Escape Velocity Studios
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