Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.

Features:

  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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core systems lab labstation,  2 science labs + new core systems lab labstation,  2 science labs + new core systems lab
Blog RSS Feed Report abuse Latest News: The state of development and about that Release date

2 comments by StephanieRct on Dec 19th, 2014

First off, I want to thank everyone who has pre-ordered DSS and in doing so putting their trust in me and my team. I am very grateful to you all.

We’ve come a long way since I started DSS and while the road has been bumpy, I have never lost the motivation to make DSS the best game I can deliver. The passion to work on DSS only grows stronger with time. Until recently the game was entirely funded out of my own pocket and through the strong dedication of my team members.

That being said, I had to take several side contract jobs to keep money coming in the project and, by doing so, delaying the release of DSS a bit further each time. But better release late than never. I have set myself the goal to release the first playable version before the end of 2014 and it is clear now, that I won't be able to release something that’s fun enough before the end of December.

A money & time game

In July, around the time we were on Greenlight, a great part time contract opportunity presented itself and accepting the job enabled me to secure the funds for the development of DSS for the rest of 2014 and the following 4 months of 2015.

Combined with the pre-order sales revenues, but minus taxes and after putting some funds away for unexpected (dev related) emergencies, this allowed us to secure 2 more months, so were are good for a solid 6 months total of development into 2015. Of course, contract work came at the cost of time. Time I was not able to put on DSS dev, putting us behind schedule. Money was good but timing was bad.

State of DSS

I've put on hold a lot of features and striped others that were not completed/fun/enjoyable enough for my taste.

There are very few options when setting up a new game at this point, but the basics are there. I'm now focusing on integrating the latest art, sound and music assets from the team. Namely the lab station, the colony station’s hospital & academy, lots of new factories, enemy corvettes, our own original DSS score and a whole bunch of SFX.

Once this is done, I'll be doing a lot of debugging and balancing. Furthermore There is the Steam integration and paperwork that need to be done. Then it's wrapping things up for the big FP release day. I won't give a definitive schedule, but I will do more frequent updates on the state of development as it goes. After the latest assets integration, I will stop working on adding stuff and focus on wrapping it up.

What to expect

The first playable is a pre-alpha release, by that I mean there will be a lot of features missing. It won't be the dynamic game it aims to be but the core mechanics will be there. Setting up your first colony, building your local economy, exploring your sector, mining asteroids, building and designing small and big ships, some basic trading and engaging in combat with hostile forces in your sector.It will give you a taste of the potential DSS has as well as getting you familiar with the core mechanics. It will show you a very strong foundation from which we will continue to build upon.

Single player will be solid. I can't guarantee multiplayer will be as solid, but it will be a priority to fix any potential MP issues as soon as they arise. It will be possible to mod the game at this point, so any modding enthusiasts will get a notable headstart.

Thanks everyone for sticking with me and DSS throughout the years, I really value your support and patience. I know you are all eagerly waiting to get a taste of DSS and I am very grateful for your continued interest.
-Nie

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Post comment Comments  (40 - 50 of 217)
HartLord
HartLord Jul 8 2014, 9:18am says:

Greenlight: Check
Pre-Order: Check
Tip: Check

+2 votes     reply to comment
Puttzy
Puttzy Aug 5 2014, 11:41am replied:

I'd pre order but every "Early Game" on steam i've purchased stopped, no offense to the devs here but
Greenlight: Check
Preorder: fingers crossed
Tip: flies spread disease, so keep yours closed.

+1 vote     reply to comment
HartLord
HartLord Aug 5 2014, 7:35pm replied:

I understand your concern, but that gives you no right to insult myself or anyone else. I've been following the development of this game for many months, at least a year, I think, and mathias has shown nothing but enthusiasm and professionalism in his dedication to creating a quality game. Sure, maybe it won't be the super-ultra-amazingest game ever, but I'm sure it will stand in its own right, be friendly to modding, and most definitely be finished.

I'm proud to support indies like DSS whose devs interact with their community and find joy in sharing their game, even if it's not perfect yet.

+1 vote     reply to comment
Puttzy
Puttzy Aug 5 2014, 7:49pm replied:

Nowhere in my reply to the post I replied to did I insult anyone, anywhere. I am not sure how you took offense to that. I hope they finish this I've been following it for a long time, I think I called and shouted at my friends and family to get on steam and greenlight the thing.

I love RTS games, especially when I can build an empire and a space empire, hell yeah. I was just saying all the games i've helped greenlight and pre-ordered that came to steam and went early access have been at a 100% flop rate or at least a giant pivot that completely was not what I was paying for.

if I wish to have insulted you or anyone else i'd have said "your Mother was a Newt and your father smelled of Elder Berries."

"Now go away or I shall taunt you a second time *mouth smack*"

those are quotes from a movie, don't get carried away.

+1 vote     reply to comment
HartLord
HartLord Aug 5 2014, 7:55pm replied:

lol, I was referring to "flies spread disease, so keep yours closed" which I think we can agree isn't the most polite thing to say.

I need to see Monty Python and the Holy Grail. I've seen bits and pieces but it just isn't enough!

+1 vote     reply to comment
Puttzy
Puttzy Aug 5 2014, 9:36pm replied:

that was also a quote I just didn't put in the quotation marks its from Band of Brothers.

+1 vote     reply to comment
dssmathias Creator
dssmathias Jul 10 2014, 7:53am replied:

Thanks for your continued support and encouragement HartLord. And thank you so much for going the extra mile and tipping!

+1 vote   reply to comment
KillaKhan69
KillaKhan69 Jun 28 2014, 2:51pm says:

This is looking promising.Keep up the fine work,God speed.

+1 vote     reply to comment
dssmathias Creator
dssmathias Jun 29 2014, 6:05am replied:

Thank you!

+1 vote   reply to comment
luketaylor7315
luketaylor7315 Jun 25 2014, 4:36pm buried:

(buried)

This is straight up plagiarism you know, you could never sell this.
This is just Sins Of A Solar Empire

-6 votes     reply to comment
tigerkid28
tigerkid28 Jun 28 2014, 10:41am replied:

Its actually not even Close
Its a very different game, different feature and most likely playstyle

i dont get to customize my cruisers in SOASE nor My starbases, This game dont even have planets unlike SOASE wich is all about capturing planets

Have you even look at the game? and whats its about and such?

+2 votes     reply to comment
Piemanlives
Piemanlives Jun 26 2014, 2:51am replied:

Is it now? I want to hear your reasoning behind this, cause I've played SOASE.

+7 votes     reply to comment
Darmanator
Darmanator Jun 24 2014, 10:38pm says:

I get more and more impressed every day, because every day there's some new media. I just waiting for a playable release. And I would love to offer my assistance if I had ANY clue of how to texture, or model, or code, or be useful to this sort of project.

+1 vote     reply to comment
DarkAssullt
DarkAssullt Jun 24 2014, 4:47am says:

The more work you do. The more screen shots you post. The more excited I get. You are incredibly talented and I cannot wait to see and play your final product! Keep up the great work!!

+1 vote     reply to comment
Piemanlives
Piemanlives Jun 22 2014, 7:17pm says:

So question, obviously most of the game will be in deep space, but will there be an interplanetary interactions?

+1 vote     reply to comment
dssmathias Creator
dssmathias Jun 23 2014, 3:50pm replied:

No planets are placed for v1.0 no. After that, it's not impossible. But we'll need a really good reason to include them.

+1 vote   reply to comment
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Deep Space Settlement
Platform
Windows
Developer & Publisher
Escape Velocity Studios
Engine
Custom Built
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Official Page
Dss.stephanierct.com
Release Date
TBD
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Genre
4X
Theme
Sci-Fi
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Project
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Deep Space Settlement
Deep Space Settlement
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