Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.

Features:

  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

Image RSS Feed Latest Screens
enemy nexus enemy nexus + triple corvette slipways enemy Nexus in-game
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11 comments by StephanieRct on May 31st, 2015

Programming (Stephanie)

I’ve been working on the game saving code. Up until now I had to write custom code for each object type in the game so they can be serialized to a file enabling me to save the current game and load it later. This method was very error proned. Let’s say I forget to serialize some piece of data from the ship units like their current attack target, saving and loading happens without any error but now the ships don’t fire at anything. Miner ships aren’t mining anymore and stay in a state of limbo doing nothing. So with this method I would have to test out every possible cases and fix error when I happen to find one. Not the best position to be in for a first release obviously.

Functioning saved game is one of the most important features in a beta release since the game is expected to crash at some point. Having to start over from the beginning every times that happens would be frustrating.

To fix that potential problem, I’m now writing “reflection” code to describe the memory footprint of every objects in the game. This code is used to serialize the data to a file when saving and now using the same code I can validate if it cover all the object’s memory. If I forget to list a piece of data (like the ships’ current attack target for instance), the game will error out right at the start, printing out all the info I need to fix it quickly. This way I can be certain everything gets processed correctly otherwise the game won’t boot without letting me know. :D

Meanwhile, this month I’ve been helping the guys at Minority Media for their E3 demo. It’s part of my side contracting job that helps funding DSS directly. It’s a bit of a time delay for DSS but it’s also a good funding source.

Art (Mathias)

As you might remember, I had been working on the massive enemy station called Nexus.

The last time I had posed about it here on the forums, I was just starting texturing.(Stephanierct.com)

By now, texturing on the main hub is finished.

In terms of art direction for the hub Stephanie establish what I refer to as a light/dark value duality. It’s often used in scifi, when you have contrasting white and dark/black materials. Here are a few examples of what I mean:

image04

So, keeping that in mind, here’s a few images of my texturing progress:

image02

image07

image09

image08

image03

I don’t want to go too much into detail, but the story demanded that there’s heavy damage to the station so here’s what I came up with.

image06

And in-game:

image01

Now, you might look at this station. you might remember these guys...

image00

...and you might wonder why they look so different, when they are both “the enemy”.

I don’t want to spoil too much, but these guys are in certain way borg-like - they take and adapt technology from races they conquer. Maybe stuff from you puny humans as well, we’ll see! :)

So, the corvettes and the nexus are in fact from different races.The nexus will have to build those corvettes though, and it does that through these triple corvette slipways:

image05

Furthermore, I’ve started work on a quad turret hub component for the nexus, as well as the appropriate turret for it. More on that in the next update.

As a sidenote, I’ve just switched from a desktop to a laptop(desktop replacement) as my main workstation and it’s become very obvious to me just how off the my two monitors are in terms of color/brightness.

So, If any of my previously posted images or even DSS screenshots seemed too dark to you, now you know why.

As a professional artist this is pretty embarrassing actually. I knew about the issue, but didn’t realise the extent of it. I just hope that my laptop screen is more representative of the majority of screens out there, so that what you get to see from me from now on is actually what I intend it to be.

Oh that also means, I’ll also have to lighten ALL textures I have done so far, but I intended to revisit them anyway.

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Post comment Comments  (40 - 50 of 219)
HartLord
HartLord Jul 8 2014, 9:18am says:

Greenlight: Check
Pre-Order: Check
Tip: Check

+2 votes     reply to comment
Puttzy
Puttzy Aug 5 2014, 11:41am replied:

I'd pre order but every "Early Game" on steam i've purchased stopped, no offense to the devs here but
Greenlight: Check
Preorder: fingers crossed
Tip: flies spread disease, so keep yours closed.

+1 vote     reply to comment
HartLord
HartLord Aug 5 2014, 7:35pm replied:

I understand your concern, but that gives you no right to insult myself or anyone else. I've been following the development of this game for many months, at least a year, I think, and mathias has shown nothing but enthusiasm and professionalism in his dedication to creating a quality game. Sure, maybe it won't be the super-ultra-amazingest game ever, but I'm sure it will stand in its own right, be friendly to modding, and most definitely be finished.

I'm proud to support indies like DSS whose devs interact with their community and find joy in sharing their game, even if it's not perfect yet.

+1 vote     reply to comment
Puttzy
Puttzy Aug 5 2014, 7:49pm replied:

Nowhere in my reply to the post I replied to did I insult anyone, anywhere. I am not sure how you took offense to that. I hope they finish this I've been following it for a long time, I think I called and shouted at my friends and family to get on steam and greenlight the thing.

I love RTS games, especially when I can build an empire and a space empire, hell yeah. I was just saying all the games i've helped greenlight and pre-ordered that came to steam and went early access have been at a 100% flop rate or at least a giant pivot that completely was not what I was paying for.

if I wish to have insulted you or anyone else i'd have said "your Mother was a Newt and your father smelled of Elder Berries."

"Now go away or I shall taunt you a second time *mouth smack*"

those are quotes from a movie, don't get carried away.

+1 vote     reply to comment
HartLord
HartLord Aug 5 2014, 7:55pm replied:

lol, I was referring to "flies spread disease, so keep yours closed" which I think we can agree isn't the most polite thing to say.

I need to see Monty Python and the Holy Grail. I've seen bits and pieces but it just isn't enough!

+1 vote     reply to comment
Puttzy
Puttzy Aug 5 2014, 9:36pm replied:

that was also a quote I just didn't put in the quotation marks its from Band of Brothers.

+1 vote     reply to comment
dssmathias Creator
dssmathias Jul 10 2014, 7:53am replied:

Thanks for your continued support and encouragement HartLord. And thank you so much for going the extra mile and tipping!

+1 vote   reply to comment
KillaKhan69
KillaKhan69 Jun 28 2014, 2:51pm says:

This is looking promising.Keep up the fine work,God speed.

+1 vote     reply to comment
dssmathias Creator
dssmathias Jun 29 2014, 6:05am replied:

Thank you!

+1 vote   reply to comment
luketaylor7315
luketaylor7315 Jun 25 2014, 4:36pm buried:

(buried)

This is straight up plagiarism you know, you could never sell this.
This is just Sins Of A Solar Empire

-6 votes     reply to comment
tigerkid28
tigerkid28 Jun 28 2014, 10:41am replied:

Its actually not even Close
Its a very different game, different feature and most likely playstyle

i dont get to customize my cruisers in SOASE nor My starbases, This game dont even have planets unlike SOASE wich is all about capturing planets

Have you even look at the game? and whats its about and such?

+2 votes     reply to comment
Piemanlives
Piemanlives Jun 26 2014, 2:51am replied:

Is it now? I want to hear your reasoning behind this, cause I've played SOASE.

+7 votes     reply to comment
Darmanator
Darmanator Jun 24 2014, 10:38pm says:

I get more and more impressed every day, because every day there's some new media. I just waiting for a playable release. And I would love to offer my assistance if I had ANY clue of how to texture, or model, or code, or be useful to this sort of project.

+1 vote     reply to comment
DarkAssullt
DarkAssullt Jun 24 2014, 4:47am says:

The more work you do. The more screen shots you post. The more excited I get. You are incredibly talented and I cannot wait to see and play your final product! Keep up the great work!!

+1 vote     reply to comment
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Deep Space Settlement
Platform
Windows
Developer & Publisher
Escape Velocity Studios
Engine
Custom Built
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Official Page
Dss.stephanierct.com
Release Date
TBD
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Sci-Fi
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