Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.

Features:

  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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Corvette - "Nose C" Corvette - "Side F" Corvette - "Side E"
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0 comments by StephanieRct on Sep 3rd, 2015

Programming

I’ve completed the local grid used to select position near any object in 3D space. It helps a lot picking relevant 3D positions in space as well as controlling the camera movement relative to the grid.

Also, we have officially entered final debug phase prior to the First Playable release! I feel the current available feature set is minimal yet still enjoyable enough to give people that pre-ordered the game a good look on the core mechanics of DSS and where we are going.
So now I’m focusing on fixing major bugs and wrapping it up for release. Hence why I don’t have much else to show this month.

This screenshot below shows a newly discovered object (gray blob) that reflected the scanner pulse (blue bubble). Hovering the mouse over the gray blob shows a local grid and make it possible to move a ship near it.

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Art

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All 4 new sides and 4 new noses(1 more than in the image above) have been completed, meaning there’s now 6 corvette noses to choose from and 7 corvettes sides.


So here’s the new components finished this month:

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This is the noseD. While the old noseB carries a weapon below, the nose D carries cargo boxes. These boxes are essentially the same the drone carries, except there’s 3 of them.

Here’s an early block-out, which makes the size relationship between corvette and drone very clear.

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Next up were the noseE and F.

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The one on the bottom is admittedly pretty funny looking, with the horn on the front and the vertical wing shaped element below, but I still like it.

I then switched to something quick and easy, the sideD, which was actually planned since I did the original corvette parts in 2012. It essentially only closes off the socket gap.

In terms of the game, it’s probably not doing a lot more than increasing the armor stats a little. It’s easy to do, so why not, ha :)

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Finally, I started and finished the sideG, which I dubbed the “utility side”, after a cruiser component(“utility spine”).

Details of game states are still to be determined, but it’s envisioned as a multi purpose component and it features 3 “functional units”, as I like to call them, the front sensor thing, the side element and the engine-like element at the back.

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I plan to do focus on the tail section next, adding 1 or 2 new tails and 1 or 2 new engine types.
When all is done and there’s time left I want to flesh out a second corvette body, which will fit with all the components of course, but replace the very center main piece. This is gonna be quite the challenge.

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Post comment Comments  (30 - 40 of 220)
vaders_Legion
vaders_Legion Jul 16 2014 says:

Story scripting support? Unit abilities? Movement type modding(Such as figher pathing, vs capital ship)? Looking forward to modding.

+1 vote     reply to comment
xxhellspawnedxx
xxhellspawnedxx Jul 9 2014 says:

Holy ****, this game looks like an awesome marriage of several games I love!

Say, I'm a 3d artist who currently have no projects going on, and I'd love to get some solid experience in on developing something real, something proper. How would you feel about some pro-bono outside help? Send me a mail if you have the time and are interested, and we'll talk!

tomas.je.landberg@gmail.com

+2 votes     reply to comment
Vlad12
Vlad12 Jul 8 2014 says:

Gave you guys a thumbs up! Username is Inderezzed. Hope you guys make it to the Store!! ;)

+2 votes     reply to comment
dssmathias Creator
dssmathias Jul 9 2014 replied:

Thanks, much appreciated. It's looking very good at the moment :)

+1 vote   reply to comment
Doci
Doci Aug 8 2014 replied:

nice :D

+1 vote     reply to comment
Guest
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dssmathias Creator
dssmathias Jul 9 2014 replied:

Only windows is planed so far.

+1 vote   reply to comment
HartLord
HartLord Jul 8 2014 says:

Greenlight: Check
Pre-Order: Check
Tip: Check

+2 votes     reply to comment
Puttzy
Puttzy Aug 5 2014 replied:

I'd pre order but every "Early Game" on steam i've purchased stopped, no offense to the devs here but
Greenlight: Check
Preorder: fingers crossed
Tip: flies spread disease, so keep yours closed.

+1 vote     reply to comment
HartLord
HartLord Aug 5 2014 replied:

I understand your concern, but that gives you no right to insult myself or anyone else. I've been following the development of this game for many months, at least a year, I think, and mathias has shown nothing but enthusiasm and professionalism in his dedication to creating a quality game. Sure, maybe it won't be the super-ultra-amazingest game ever, but I'm sure it will stand in its own right, be friendly to modding, and most definitely be finished.

I'm proud to support indies like DSS whose devs interact with their community and find joy in sharing their game, even if it's not perfect yet.

+1 vote     reply to comment
Puttzy
Puttzy Aug 5 2014 replied:

Nowhere in my reply to the post I replied to did I insult anyone, anywhere. I am not sure how you took offense to that. I hope they finish this I've been following it for a long time, I think I called and shouted at my friends and family to get on steam and greenlight the thing.

I love RTS games, especially when I can build an empire and a space empire, hell yeah. I was just saying all the games i've helped greenlight and pre-ordered that came to steam and went early access have been at a 100% flop rate or at least a giant pivot that completely was not what I was paying for.

if I wish to have insulted you or anyone else i'd have said "your Mother was a Newt and your father smelled of Elder Berries."

"Now go away or I shall taunt you a second time *mouth smack*"

those are quotes from a movie, don't get carried away.

+1 vote     reply to comment
HartLord
HartLord Aug 5 2014 replied:

lol, I was referring to "flies spread disease, so keep yours closed" which I think we can agree isn't the most polite thing to say.

I need to see Monty Python and the Holy Grail. I've seen bits and pieces but it just isn't enough!

+1 vote     reply to comment
Puttzy
Puttzy Aug 5 2014 replied:

that was also a quote I just didn't put in the quotation marks its from Band of Brothers.

+1 vote     reply to comment
dssmathias Creator
dssmathias Jul 10 2014 replied:

Thanks for your continued support and encouragement HartLord. And thank you so much for going the extra mile and tipping!

+1 vote   reply to comment
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Deep Space Settlement
Platform
Windows
Developer & Publisher
Escape Velocity Studios
Engine
Custom Built
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Official Page
Dss.stephanierct.com
Release Date
TBD
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Sci-Fi
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Deep Space Settlement
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