Deep Space Settlement is a real-time strategy game focused on empire building and grand-scale space battle. It is currently in development.

Features:

  • Build your interstellar empire
  • Gather and convert resources to power your empire's economy
  • Trade resources between players and NPCs across star-systems
  • Random events, RPG style
  • Customizable ships and stations
  • Build giant capital ships supported by an armada of smaller, more maneuverable ships
  • Create fleets
  • Unlock new technologies
  • Unlock new ship abilities through an XP system
  • Defend against invaders and conquer new star systems
  • Single- and Multiplayer
  • Story and sandbox mode
  • High modding capabilities, access game content through XML and game logic through the API

If you want to support the development, you can pre-prorder the game right now!

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core systems lab labstation,  2 science labs + new core systems lab labstation,  2 science labs + new core systems lab
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2 comments by StephanieRct on Dec 19th, 2014

First off, I want to thank everyone who has pre-ordered DSS and in doing so putting their trust in me and my team. I am very grateful to you all.

We’ve come a long way since I started DSS and while the road has been bumpy, I have never lost the motivation to make DSS the best game I can deliver. The passion to work on DSS only grows stronger with time. Until recently the game was entirely funded out of my own pocket and through the strong dedication of my team members.

That being said, I had to take several side contract jobs to keep money coming in the project and, by doing so, delaying the release of DSS a bit further each time. But better release late than never. I have set myself the goal to release the first playable version before the end of 2014 and it is clear now, that I won't be able to release something that’s fun enough before the end of December.

A money & time game

In July, around the time we were on Greenlight, a great part time contract opportunity presented itself and accepting the job enabled me to secure the funds for the development of DSS for the rest of 2014 and the following 4 months of 2015.

Combined with the pre-order sales revenues, but minus taxes and after putting some funds away for unexpected (dev related) emergencies, this allowed us to secure 2 more months, so were are good for a solid 6 months total of development into 2015. Of course, contract work came at the cost of time. Time I was not able to put on DSS dev, putting us behind schedule. Money was good but timing was bad.

State of DSS

I've put on hold a lot of features and striped others that were not completed/fun/enjoyable enough for my taste.

There are very few options when setting up a new game at this point, but the basics are there. I'm now focusing on integrating the latest art, sound and music assets from the team. Namely the lab station, the colony station’s hospital & academy, lots of new factories, enemy corvettes, our own original DSS score and a whole bunch of SFX.

Once this is done, I'll be doing a lot of debugging and balancing. Furthermore There is the Steam integration and paperwork that need to be done. Then it's wrapping things up for the big FP release day. I won't give a definitive schedule, but I will do more frequent updates on the state of development as it goes. After the latest assets integration, I will stop working on adding stuff and focus on wrapping it up.

What to expect

The first playable is a pre-alpha release, by that I mean there will be a lot of features missing. It won't be the dynamic game it aims to be but the core mechanics will be there. Setting up your first colony, building your local economy, exploring your sector, mining asteroids, building and designing small and big ships, some basic trading and engaging in combat with hostile forces in your sector.It will give you a taste of the potential DSS has as well as getting you familiar with the core mechanics. It will show you a very strong foundation from which we will continue to build upon.

Single player will be solid. I can't guarantee multiplayer will be as solid, but it will be a priority to fix any potential MP issues as soon as they arise. It will be possible to mod the game at this point, so any modding enthusiasts will get a notable headstart.

Thanks everyone for sticking with me and DSS throughout the years, I really value your support and patience. I know you are all eagerly waiting to get a taste of DSS and I am very grateful for your continued interest.
-Nie

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Post comment Comments  (20 - 30 of 217)
PortasAurora
PortasAurora Aug 19 2014, 10:09pm says:

The models look great!

+1 vote     reply to comment
dssmathias Creator
dssmathias Aug 20 2014, 1:31pm replied:

Thanks man!

+2 votes   reply to comment
Doci
Doci Aug 8 2014, 7:13am says:

Preorder NOW ? What :D Ahhhh i want to get it :3

+1 vote     reply to comment
Doci
Doci Aug 8 2014, 7:22am replied:

Where can i preorder it ? I know somewhere on steam :D but where o.o

+1 vote     reply to comment
Piemanlives
Piemanlives Aug 8 2014, 3:03pm replied:

You can preorder it on their site, however bear in mind it is fairly pricey, but I can understand that at the moment preorder money goes directly into development.

+1 vote     reply to comment
Doci
Doci Aug 11 2014, 10:32am replied:

Ty :)

+1 vote     reply to comment
Piemanlives
Piemanlives Jul 27 2014, 5:05am says:

Finally got around to finding you guys on greenlight and giving you guys a thumbs up.

Anyways, mining planetoids sounds like an interesting idea and while I don't know what ideas you have floating around for cracking them open. Might I suggest a vessel, armed with something equivalent to a pile driver, using a large elongated piece of metal pointed at the tip so that it can pierce the crust, not sure if that's doable in engine but other than massed fire power (which you already pointed out) I've got nothing.

+2 votes     reply to comment
Treki26
Treki26 Jul 26 2014, 2:52pm says:

will there be am mac version?

+1 vote     reply to comment
vaders_Legion
vaders_Legion Jul 16 2014, 12:38am says:

Story scripting support? Unit abilities? Movement type modding(Such as figher pathing, vs capital ship)? Looking forward to modding.

+1 vote     reply to comment
xxhellspawnedxx
xxhellspawnedxx Jul 9 2014, 2:45pm says:

Holy ****, this game looks like an awesome marriage of several games I love!

Say, I'm a 3d artist who currently have no projects going on, and I'd love to get some solid experience in on developing something real, something proper. How would you feel about some pro-bono outside help? Send me a mail if you have the time and are interested, and we'll talk!

tomas.je.landberg@gmail.com

+2 votes     reply to comment
Vlad12
Vlad12 Jul 8 2014, 7:13pm says:

Gave you guys a thumbs up! Username is Inderezzed. Hope you guys make it to the Store!! ;)

+2 votes     reply to comment
dssmathias Creator
dssmathias Jul 9 2014, 5:34pm replied:

Thanks, much appreciated. It's looking very good at the moment :)

+1 vote   reply to comment
Doci
Doci Aug 8 2014, 7:14am replied:

nice :D

+1 vote     reply to comment
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Deep Space Settlement
Platform
Windows
Developer & Publisher
Escape Velocity Studios
Engine
Custom Built
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Official Page
Dss.stephanierct.com
Release Date
TBD
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Theme
Sci-Fi
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Deep Space Settlement
Deep Space Settlement
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