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5 comments by h4ngman on Mar 27th, 2013

What's the greatest thing about being an artist? Apart from not having a job (well, not an artist's position) it's the constant growing and learning, getting better at what you do. Because there's no limit to how good you can get, if you just keep doing it you'll get better. Someone with no artistic background might think a naturalistic (like a photograph) look is the neplusultra of artistic skill, but the beauty is tat there's a million styles and directions to explore, most of all your own. And even then you don't just reach an ultimate point, your style is an organic thing, it will change and somehow always get more satisfying for yourself to look at.
My personal goal is to keep that flow up, in every situation. As a teen, I was a skinny kid. So I started doing push-ups. At first I could barely do 5 but after a few days I was at 10 already. This kind of progress motivated me to do other exercises and soon I could do even more. So I thought to myself, "Hey, maybe I'll just get better and better until I can do a hundred". One year later 100 push-ups were part of my daily fitness routine that I still do every day.
When I started exploring digital art two years ago I could quickly pull off some neat models, mechanics, solids, inanimate objects. But when I noticed how godawful my head sculpts looked, I realized it was time for a artistic workout. So I did my exercises, every day. More and more in-depth studies of anatomy and related subjects.
Well, I'm gonna cut to the point here: My workout got me ripped when I felt skinny. My practice with projects like conscript made me a better artist with a chance at a professional career.

And, of course, it advanced the quality of conscript's models immensely. So here you go, a brand new head for our NPC's. And to stay on the topic of art evolution, just compare it to how things used to be from newest to oldest.

Current WIP
New head Sculpt with WIP hair

The old one

The oh so very old one
Conscript model/ texture variations

 Tanks to the conscript team for giving me an opportunity and motivation to keep getting better and of course to all my personal friends, Bio, Phone and JaAm.

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Post comment Comments  (20 - 30 of 1,294)
gtavcslcs
gtavcslcs Mar 30 2013, 7:12am says:

are there going to be ironsights?

+1 vote     reply to comment
TheZealot
TheZealot Mar 31 2013, 10:37pm replied:

Ironsights are done to death.

+3 votes     reply to comment
biodude
biodude Mar 31 2013, 8:17pm replied:

We don't plan on adding iron sights. Weapons with scopes such as the rpg, sniper rifle, and oicw will be usable.

+3 votes     reply to comment
Rhyl3yMaster
Rhyl3yMaster Apr 4 2013, 7:55pm replied:

Just like the good ol' half-life games *cough* *cough*

+2 votes     reply to comment
powermind
powermind Mar 27 2013, 9:07pm says: Online

We Are Gonna a High Graphic Card XD

+1 vote     reply to comment
Trollmar
Trollmar Mar 22 2013, 6:18pm says:

Uhhhmm...I'm trying to wonder why i haven't tracked this game yet. It's so awesome. I wish i could code.

+6 votes     reply to comment
Ownederd
Ownederd Mar 22 2013, 6:42pm replied:

thanks buddy

+4 votes     reply to comment
gtavcslcs
gtavcslcs Mar 21 2013, 3:16am says:

still 60%?
not spamming here

+1 vote     reply to comment
biodude
biodude Mar 21 2013, 4:47pm replied:

Its been a very busy few months, when we get a big chunk of progress again we'll update it

+5 votes     reply to comment
gtavcslcs
gtavcslcs Mar 22 2013, 4:00am replied:

yup.that's what i mean't

+1 vote     reply to comment
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Conscript
Platforms
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Developer
Diversity
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