Conflict Terra Map Pack 1
Jan 27, 2012 Multiplayer Map 2 commentsThe first official map pack for Conflict Terra! Read more to learn how to install these.
Features
Conflict Terra is a free, open-source RTS built in the Spring engine.
How to Get the Game
You need two things to play Conflict Terra:
After you get the game, you can either play a single-player match against a bot, or in a multi-player match against a friend!
Links
Unfortunately, ModDB has a rather lackluster notification system, so if you need to contact me about a bug or something not working, ModDB is not the best place. Here are some much more reliable contact methods:
In the year 2207 a hail of strange meteors strike the Earth, effectively killing an estimated 60% of mankind. Prior to the impact, the nations of the world moved bulks of their populations to space to dodge the coming apocalypse. All but one made this move. Japan decided to ignore the mandate and moved underground, building massive bunkers.
Fifty-three years later, mankind returns to the surface, and the struggle for resources of an unprecedented scarcity prompts one of the greatest conflicts in Earth's long history.
But will mankind notice the alien passengers that arrived with the meteorites?
Conflict Terra features a track made by Yoni Luria, a musician who makes very nice game music. Go and give it a listen... by playing Conflict Terra!
0 comments by Sanada_Ujio on Feb 20th, 2012
The first dramatic update to Conflict Terra happened over a year ago when we worked with the skilled Knorke of the Spring Community to bring a mining resource system to Conflict Terra. Part of that update involved switching over to the cruiser factory system, beginning the huge emphasis on mobility that would come to characterize CT as you could move your factories around the map. The second came when the Drones were introduced, a whole new and unique faction for players to play as.
Now, the third major update to Conflict Terra has arrived!
As specified in the above section with not-yet-made new units, there are still some units that need to be made to round out the Big Changes. However, I was wanting to get this out first so people can get a taste of what I've been working on.
In addition to the new units, I will be working on pathfinding (Forboding Angel, who is working on Evolution RTS, has recently released some helpful info on optimizing units pathfinding). I will also be working on making better, original, and more accurate weapon impact effects. The ones in the game haven't been touched in in almost 2 years I think!
And, of course, the continued effort of remodeling and improving the existing unit roster. Expect some balance work in the future, as this new system for the NKG is sure to shake things up!
So play, give me some feedback, and enjoy the game!
The first official map pack for Conflict Terra! Read more to learn how to install these.
Rapid files used to easily and quickly update Conflict Terra. Consult the tutorial on how to use them.
will this someday get an installer?
Someday, hopefully. I definitely want to do it, but it is something I don't know how to do. The current method of getting the game may seem cumbersome but it really isn't that bad once you set things up. If any of my tutorials need things added, I ask those issues be brought to my attention so I can make things more clear :)
Hi, I've just got the game up and running on my comp. Everything works fine, except for the fact that i can't see any of my units, or the enemy's. I can still select them and give them orders, and i see small round shadows where the unit should be. any one have a solution to this problem?
Wow, I don't think I've heard of that... First thing we'll try is the infolog. In your spring directory (should be Program Files/Spring), look for a file called infolog.txt Send me that file in either a PM or an e-mail (sanadaujiosan@gmail.com) or some other way, and I'll take a look at it. Make sure you do that right after trying to play. A new infolog is generated after every game you play, so it should be done after the buggy game in question. Thanks!
Sent you the info log!
I just think of a bot with 2 rotatable rocket hives could and its variant with only one hive, for cost/ spread concern.
Hm... I can't get the bots to work correctly. They don't mine the meteorites... which is a neat idea, anyway. Good work on the mod!
EDIT: Eh... should have read the wiki. Hoping that's fixed soon.
Best RTS ever!
Nope, Wings3D and a healthy dose of Photoshop for texturing.
Do you need someone to give them... texture?