In the year 2207 a hail of strange meteors strike the Earth, effectively killing an estimated 60% of mankind. Prior to the impact, the nations of the world moved bulks of their populations to space to dodge the coming apocalypse. All but one made this move. Japan decided to ignore the mandate and moved underground, building massive bunkers. Fifty-three years later, mankind returns to the surface, and the struggle for resources of an unprecedented scarcity prompts one of the greatest conflicts in Earth's long history. But will mankind notice the alien passengers that arrived with the meteorites?

Report article RSS Feed Big Changes are on the Way!

Some very big changes are coming to Conflict Terra!

Posted by Sanada_Ujio on Feb 7th, 2012

On the horizon...

Conflict Terra is going to be seeing some big changes soon.  I won't say exactly what these changes are now, but I will give you some hints:

  • The cruisers are going to see some large changes
  • The structure of the NKG is going to get a face lift.  And a very pretty one at that ;)

To get everything in line will probably take some time, as this effort will involve a lot of modeling and figuring out new script elements.  But, work is going smoothly so we can only hope for a speedy realization.

In the meantime...

Some of the things I have been working on:

  • As many of you have noticed, lots of remodeling and retexturing.  A good portion of the T1 mechs are finished, with only one of the tanks being done.  The work is slowing a little, as most of my initial ideas have been finished.  I will continue on this after I am done with the above surprise renovations.
  • This kind of goes with the remodeling, but I have been adding landing gear to the aircraft.  It is small, it is very hard to see in the typical top-down RTS camera, but they're there, they retract when taking off and deploy when landing.  It is fun to know your aircraft aren't laying their bellies on the ground ;)
  • Cleaning up the game.  Before the development hiatus, a lot of unused files were hanging out in the game, in the event they would be needed again.  Well, it has been Spring Cleaning for CT *rimshot*, and a lot of these unused files are being removed to reduce the size and clutter of the actual CT game files you guys receive upon download.
  • No balance work has been done yet, at least not majorly.  A few bugs have been ironed out as I see them, but I am reserving the balance work to resume after a lot more of the graphical enhancements have been finished.
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Sanada_Ujio
Sanada_Ujio Feb 12 2012, 8:41pm says:

A minor update: I have not been able to do much on this yet, due to some surprise computer maintenance and a friend recently introducing me to a game that we enjoy playing. My computer is mostly back up and running, and as soon as I'm fully operational I am going to start work again on these changes!

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Conflict Terra
Platform
Windows
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Conflict Terra Development Team
Engine
Spring
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Official Page
Code.google.com
Release Date
Released Aug 2, 2010
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