In the year 2207 a hail of strange meteors strike the Earth, effectively killing an estimated 60% of mankind. Prior to the impact, the nations of the world moved bulks of their populations to space to dodge the coming apocalypse. All but one made this move. Japan decided to ignore the mandate and moved underground, building massive bunkers. Fifty-three years later, mankind returns to the surface, and the struggle for resources of an unprecedented scarcity prompts one of the greatest conflicts in Earth's long history. But will mankind notice the alien passengers that arrived with the meteorites?
After a few months of inactivity, the CT team is getting back in the saddle and wrangling up some cattle. In normal person speak, that means we're working on the game again!
Posted by Sanada_Ujio on Feb 4th, 2011
Whew! So what's happening in CT? For the past few months, not much. But I'll try and lay out what's on the table now.
They're new, but they're not the NKG, and they're not the PN! They're the Drones! A simple, very small and straightforward faction designed to use numbers and massive movements, the Drones are being designed and built by Oksnoop2. Still requiring a decent amount of balance work, the Drones regardless are present in the game and very playable. Every unit has the ability to clone itself, and some of the units even spawn flying Air Drones after they are destroyed. Give them a try sometime!
Chili is an advanced and skin-able UI being developed and found in several other Spring projects, most notably Zero K and Gundam RTS. CT has finally gotten it's hands on it, and it can be found in the game now. While not up to full functionality, (we're missing some important values like Build Times and Energy Costs) it still looks nice. Eventually we plan to create our own skin for the game, to better fit with the Conflict Terra graphical style.
CT has gotten quite a few maps under it's belt. Mostly made by Oksnoop2, with features made by Sanada_Ujio, they provide a fun and stylistic arena for our "stylistic" game. The list of maps include:
Incidentally you can also keep track of our wiki page for Maps, to both see new maps, and to also get downloads for the latest versions of these maps.
When the new economy was put into effect, and the way in which the NKG was organized was changed, the T2 unit lineup got blocked from normal gameplay. The reason for this was to create a more "sterile" environment for the T1 unit lineup to be properly balanced. We didn't want any overpowered units flying in and blowing everything up!The Development Team decided it was time to give the T1 units the thumbs up, and to pull T2 back into the mix. At the moment, Tanks and Aircraft are back in the mix, and hopefully soon the rest of T2 will be present. The build costs are being re-evaluated for these units as they're being brought in, and further balance will be put on the units to allow them to fall into their appropriate roles.
This is not really new news, but needs to be made known. The CT Team has decided to abandon the conventional periodic Version release of the game, mostly because we are (usually) working on the game and things are changing often and dramatically. To try and organize working versions for players to download is a hassle and we frankly don't have the massive player base that may make this method make more sense.So instead we've been using the Rapid system established by others in the Spring Community, and are very happy with it. A tutorial on how to use it has been on our ModDB page here for a while, and we also have a similar tutorial on our wiki. From now on, this will be the method to acquire and play Conflict Terra. Don't worry, it's super easy and convenient!That about does it. I hope not too many of you have forgotten about CT, and we hope to see you playing soon!