Tired of shooters that make you reload, aim down the sights, and hide behind boxes like a spineless coward? Reliant on heartbeat detectors, regenerating health and killstreaks? Feel like something is missing from your life, shortly before a 13 year old with a headset ends it amid a hail of slurs and profanity?

Well, get ready for a blast from the past.

BLOODCRUSHER II: KILLFIRE, sequel to the hit 1992 shooter phenomenon BLOODCRUSHER 3D, promises the most incredible action you can handle. BLOODCRUSHER II: A COMING OF AGE STORY randomly crafts stories, levels, enemies and weapons, forcing players to use both skill and caution to proceed. Build up your KILLOMETER on a global scoreboard and fill your BLOOD GAUGE for mega-maximum carnage!

With Liefeld inspired art design, Quake inspired gameplay and violence so controversial it was subject to a Congressional hearing, BLOODCRUSHER II: EXPLODE ALL HEADS EDITION will sate all your repressed murderous urges!

BLOODCRUSHER II: THE SPINEBREAKER FILES, the mega-hit of the 1997 season, is now coming to your personal computer by direct download or a 75 floppy disc set.

FEATURES
  • Dynamic level generation built on the cutting edge NERV Engine! Secret rooms, locked doors, minibosses and arenas!
  • Tens of thousands of randomly generated weapons across nine weapon categories. Guns that shoot ninja stars, angry bees, syringes, railway spikes and more!
  • Retro low-poly 3d graphics inspired by the best of 1990s shooters, and character designs inspired by the worst of 1990s comic books!
  • Physics-driven projectile-based shooting action! Lead your target and arc your shots!
  • Fast paced shooter gameplay styled after classic shooters. Rocket jump and circle-strafe your way to victory!
  • Probably more blood and gore than is entirely reasonable!
  • A global scoreboard for both points and global kills.
  • Intense original soundtrack by Dread Cell.
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Hello there!

My name is Beau “Protroid” LaManna, and I am one of the devs for Bloodcrusher II: WITTY SUBTITLE. You may have noticed that it has been a little while since we updated here, and I hope to explain both that and what projects that we have been working on in the meantime.

To start on that first bit, we’re sorry that the past few months haven’t been filled with blood exploding updates and progress reports. Instead, our development team has decided to explore more aspects of Bloodcrusher II that we were unsure of how to handle, most specifically being the prospect of online play and miscellaneous netcode. That provides an excellent transition into our side project, Freefall Arena.

Ooh?
In space, no one can hear you careen into an asteroid. Be happy for that.

Freefall Arena is the perfect way for us to run and conduct tests of the online infrastructure that will be present in Bloodcrusher II. Specifically, it'll let us investigate both multiplayer stuff and icky marketing and distribution without having to muck around with BCII and potentially screw it up. I won’t bother talking about the gameplay of it too much here, as Freefall Arena now has its own page on Indiedb!

The other projects we have been working on fall into the realms of Tabletop Gaming. Derek “open_sketchbook” Chappell, occasionally assisted by yours truly, has been putting his creative mind to work building more experiences for players to try, both in the form of his two short Terminator based RPGs, and in the form of Must be Tuesday, Buffy the Vampire Slayer’s weird half cousin.


Aliens, Vampires, and Robots, oh my!

You can find links to all three of his creations here, as well as in depth descriptions of the game playand finer points of each.

That really brings this post to a close. I would like to thank everyone for their patience, and hopefully we can see both Bloodcrusher II and Freefall Arena in the 2014 Indie of the Year Awards (Hey! A dev can dream!)

If you want to hear more from us, follow us on Twitter; @open_sketchbook, @protroid, and @r3ven. If you don’t want to hear more from us, hey its a free universe (unless you live in Detroit, which is governed by a deity known only as Robocop).

Crush on guys!

BLOODCRUSHER II: CHAINSAW BASED CULT

BLOODCRUSHER II: CHAINSAW BASED CULT

News 5 comments

In Bloodcrusher II, it is very important to hit things. What things you use to hit these things is entirely up to you!

BLOODCRUSHER II: JEAN JACKET SIMULATOR

BLOODCRUSHER II: JEAN JACKET SIMULATOR

News

Badges are really sweet ways to change up the way you play the game!

BLOODCRUSHER II: WHAT'S THE DEAL WITH BLOODCRUSHER II

BLOODCRUSHER II: WHAT'S THE DEAL WITH BLOODCRUSHER II

News 11 comments

A quick summary of our gameplay flow and the "meta" of Bloodcrusher II.

BLOODCRUSHER II: ROCKS TO PLASMA, UNIQUE WEAPONS

BLOODCRUSHER II: ROCKS TO PLASMA, UNIQUE WEAPONS

News 7 comments

The future isn't so bad I guess. After all, it seems to be more than happy to be supplying the past with guns. How nice is that!

Comments  (0 - 10 of 145)
assaaddib
assaaddib

Some RA3 dead mod lead me to this dead game, very weird.

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Guest
Guest

seems they couldn't finish this either

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Guest

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Res1
Res1

BLOODCRUSHER II: LARGE BLOOD DECAL was too good for this world

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Rifle_Infantry
Rifle_Infantry

RIP BLOODCRUSHER II: AN UNUSUAL TUESDAY

THE FIRST GRUNT ON E1M1 SEEMS TO HAVE GOTTEN IT

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Guest

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Phosphóros
Phosphóros

I believe it is high time for us to talk about
the future of BLOODCRUSHER II. Are you planning
to release the game within the present decade?

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Protroid Creator
Protroid

We hope to return to BLOODCRUSHER II: KNIFE IN THE STABDOMIN, as soon as possible. Right now we are focusing on a smaller project in order to ensure we can treat BLOODCRUSHER II: CONSECUTIVE NORMAL BULLETS, with the respect that it deserves.

Reply Good karma+1 vote
Phosphóros
Phosphóros

Thanks for the response, i'm glad to hear it´s still in
the pipeline.

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puccianthony
puccianthony

Is Bloodcrusher kill? Please say no. I NEEEEED this.

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R3ven Creator
R3ven

It's not kill, we're just busy.

Reply Good karma+1 vote
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Oops

May 10 2016 by ther3ven