Tired of shooters that make you reload, aim down the sights, and hide behind boxes like a spineless coward? Reliant on heartbeat detectors, regenerating health and killstreaks? Feel like something is missing from your life, shortly before a 13 year old with a headset ends it amid a hail of slurs and profanity?

Well, get ready for a blast from the past.

BLOODCRUSHER II: KILLFIRE, sequel to the hit 1992 shooter phenomenon BLOODCRUSHER 3D, promises the most incredible action you can handle. BLOODCRUSHER II: A COMING OF AGE STORY randomly crafts stories, levels, enemies and weapons, forcing players to use both skill and caution to proceed. Build up your KILLOMETER on a global scoreboard and fill your BLOOD GAUGE for mega-maximum carnage!

With Liefeld inspired art design, Quake inspired gameplay and violence so controversial it was subject to a Congressional hearing, BLOODCRUSHER II: EXPLODE ALL HEADS EDITION will sate all your repressed murderous urges!

BLOODCRUSHER II: THE SPINEBREAKER FILES, the mega-hit of the 1997 season, is now coming to your personal computer by direct download or a 75 floppy disc set.

FEATURES
  • Single player, 4 player co-op and deathmatch!
  • Dynamic level generation built on the cutting edge NERV Engine!
  • Tens of thousands of randomly generated weapons across five weapon categories. Guns that shoot ninja stars, angry bees, syringes, railway spikes and more!
  • Retro low-poly 3d graphics inspired by the best of pre-2000s shooters.
  • Physics-driven projectile-based shooting action. No hitscan bullets!
  • Fast paced shooter gameplay styled after classic shooters. Rocket jump and circle-strafe your way to victory!
  • Probably more blood and gore than is entirely reasonable!
  • Procedurally generated enemies tailored to randomly generated stories and biomes.
  • A global scoreboard for both points and global kills.
  • Intense original soundtrack by Dread Cell.

New Updates Every Saturday!
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BLOODCRUSHER II

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0 comments by Protroid on Apr 13th, 2014

Hello there!

I’m Beau “Protroid” LaManna, Developer and Community Manager for BLOODCRUSHER II: THIS IS A SUBTITLE. Last week, Derek “open_sketchbook” Chappell talked about our level generation system.  If you haven’t read that, you really should, because it is really cool, and it also has pictures, which make most everything better.

Something that Derek briefly touched on last week was the basic set up involved in a game of Bloodcrusher II. This involves selecting two things that will be your friends throughout the entire game, a badge and a melee weapon. It is important to note that once you select your melee weapon and badge, their effects will stick around until your run is over (IE: You die in some horribly gruesome fashion). Of course once that happens you are more than welcome to try a new combination of badges and melee weapons.

When you first load Bloodcrusher for the first time, you will have a small selection of melee weapons and one badge, the Standard Badge. It is, for all intents and purposes the “vanilla” version of Bloodcrusher II. You don’t get any bonuses for using it, but nothing adversely affects you either. Weapons still spawn, maps still generate, and Grunts remain satisfying to shoot.


It looks like an ordinary Badge, because it is an ordinary Badge! (Concept)

Then all of a sudden, you get a new badge! The two most likely ways you did this was defeating a mini-boss or finding a secret area. Regardless, the game randomly selects one of the possible badges and unlocks it for use. It is now yours to use, forever.

What are some of these special modifiers badges provide? Lets look at the Mad Bomber to start.


I'm your Ch-Ch-Ch-Cherry Bomb (Concept)

This badge is based on Crushgal’s favorite riot grrrl band, the Cherry Bombs. Same as their explosive namesake, the Mad Bomber badge grants Crushgal the ability to pack more Grenades, and even gives her one at the start of your run. To top it off, it also makes it so you take less damage from explosives, allowing for more rocket jumps, and more beautiful displays of explosive harmony. However, this amazing power comes with a great cost, in this case being a large part of your ability to hurt anything with non explosive weapons.

The Professional Badge is designed for more suicidal advanced players. It grants you more experience from kills, a lot more. You will be able to fill your killometer with ease. The only issue is that you can’t use guns. Grenades still work, but thats all the ranged assistance you’ll get. The rest is up to your wits and strength that separates you from the n00bs.


Congrats on the promotion man (Concept)

The final badge I’ll reveal today is the Mule. It vests in you the mighty power of the Clinton. This allows for you, much like Bill Clinton, to carry large amounts of ammunition on you at all times, twice as much as a normal non-Clinton man. However, much like Clinton, you can’t take many hits, resulting in an early impeachment from life should you not be careful.


Oh yeah, Al Gore does some things too (Concept)

Before I crawl back to wherever I came from, a quick reminder that we have suggestions for Guns and Melee Weapons! We love what you guys are suggesting so far, and we are going to be announcing which ones are getting accepted so far soon, so suggest more before it is too late!

Next week, we’ll be back to talk about the other half of the preparations you will undergo before you start a run, and that is selecting a melee weapon.

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Post comment Comments  (10 - 20 of 115)
APinkPanzer
APinkPanzer Dec 28 2013, 11:51am says:

I grew chest hair and my voice dropped an octave just reading the title.

+3 votes     reply to comment
Protroid
Protroid Dec 28 2013, 1:19pm replied:

Sorry! We forgot to list the side effects!

+3 votes     reply to comment
APinkPanzer
APinkPanzer Dec 28 2013, 1:21pm replied:

It's cool, I got a job as a lumberjack / Tier 1 Operator out of it.

+2 votes     reply to comment
Kukov
Kukov Dec 28 2013, 6:15am says:

This actually looks good...

+2 votes     reply to comment
numbersix
numbersix Dec 27 2013, 11:36pm says:

A procedure map generated FPS...cool.
I had the idea a while ago to do procedure quake I levels...I'm going to try it out soon. I already have random items and monsters - just need to make a random map.

+1 vote     reply to comment
Protroid
Protroid Dec 24 2013, 2:02pm says:

Happy Holidays from everyone in 1997! Except Greg, he's a bit of a *******.

+4 votes     reply to comment
stephenmbanham
stephenmbanham Dec 20 2013, 4:44pm says:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtu.be

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

+5 votes     reply to comment
Protroid
Protroid Dec 20 2013, 8:44pm replied:

Thanks! That means a lot to us, and hopefully we can send you guys some blood filled smattered love towards you guys as well!

+3 votes     reply to comment
stephenmbanham
stephenmbanham Dec 20 2013, 8:49pm replied:

Thank you so much! I did the audio myself (Bern CEO of Idris) I loved your script so much and the look of the game i just had to give it all the britishness i had in me!

I hope you have a great holiday season! And all the best with the future development of your game! :)

+3 votes     reply to comment
Protroid
Protroid Dec 15 2013, 11:53am says:

Hello everyone! You may have noticed that we have a forums up and running! Right now there are two threads; One that acts as a general discussion board, and another to suggest really powerful and badass unique weapons! In order to post in these, or create your own, click the link below! Or the one in the menu above! Or the one lurking behind you!

Indiedb.com

+1 vote     reply to comment
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BLOODCRUSHER II
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