Blockade Runner 0.71.0c Full Setup
Aug 13, 2012 Demo 0 commentsStability fixes for the multiplayer, we've opened the solo option up, put a "start server" option in the multiplayer menu, added new glass transparency...
Blockade RunnerInspired by Infiniminer and Minecraft's voxel engine, Blockade Runner is the beginning of a Multiplayer First Person Adventure Space Sim that will feature fully destructible, operational, crewable 'living' starships in a procedurally generated galaxy
Thanks to the voxel system that allows for a massively destructible environment, and the low-memory Liquid Cubed liquid/solid/gas algorithm we've researched and developed (ModDB page), our intention is to provide a game where "everything matters".
Latest Public Build: Week 71c
Private Internal Build: Week 102a
Blockade Runner is internally in its 102nd week of alpha development (huge multiplayer revamp on the way!), with the editor available to download for free at Blockaderunnergame.com. The editor allows you to build ships using tools such as symmetry, angles, and more!

2 comments by [ZanMgt]Aaron on Mar 25th, 2013
Yesterday we released the video (two years to day the we started BR no less!) on how the upcoming Powerlines system will work!
This is one of the many systems (see Angular Destruction) we get to focus this year now with the proper multiplayer foundation going into place and the ship systems having our undivided attention.
NOTE that before any of the new ship systems are integrated, we'll be releasing our upcoming Sandbox update that rebuilds BR's foundation from the ground-up for multiplayer.
If you've got any questions on power lines that were not answered by the video, fire away in the forums and we'll answer what we can!
- Aaron
Stability fixes for the multiplayer, we've opened the solo option up, put a "start server" option in the multiplayer menu, added new glass transparency...
This week’s update includes a boost in performance, new asteroid generation with ore and craters, fixes for some multiplayer instabilities and more!
This week’s update includes procedurally generated asteroids, new debri physics when chiseling your way through rock, a new toggle-able “zero-g” / gravity...
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I'm currently running the lite version, and I am wondering... is there any way I can improve my reliability? I can't build anything in the editor, much less some of the AMAZING ships I see in the videos without the game crashing. Does the full version suffer from the same issues?
I made sure I had everything installed,It ran nicely for like 10 minutes, then crashed again. It only seems to happen when I attempt to open the "materials" menu in the editor.
Wow, this has really started to shape up the last few months. Glad to see it coming along so nicely.
I downloaded the demo of this game, and for some reason it crashes when I try to join a server. The editor works though. I can't find any log.txt or anything so I don't know any info about why it's crashing.
Multiplayer's being renovated at the moment, keep an eye out for patches during the next week.
Ah, so it's just a temporary thing? Well that's good to hear. So what exactly is different between the demo and the full version?
Demo has about half of the features made available in the editor, including symmetry, mirror, rectangle tools and a good deal of the objects and prefabs.
The multiplayer and solo (in development now that we have a stable editor for everyone to use while we "break things" with the main game) are still under consideration for their limitations. Good bet is on character limits, and perhaps some limits on sandbox mode, etc.
One of my favorite space games. And for very nice price. Good job ZanMgt!
Hah, Moddb apparently thought the period was part of the URL. =P
Well, the period is also a part of a woman and THEY still work...