Blockade Runner

Inspired by Infiniminer and Minecraft's voxel engine, Blockade Runner is the beginning of a Multiplayer First Person Adventure Space Sim that will feature fully destructible, operational, crewable 'living' starships in a procedurally generated galaxy

The Game

Thanks to the voxel system that allows for a massively destructible environment, and the low-memory Liquid Cubed liquid/solid/gas algorithm we've researched and developed (ModDB page), our intention is to provide a game where "everything matters".

Constantly Evolving

Latest Public Build: Week 71c
Private Internal Build: Week 102a
Blockade Runner is internally in its 102nd week of alpha development (huge multiplayer revamp on the way!), with the editor available to download for free at Blockaderunnergame.com. The editor allows you to build ships using tools such as symmetry, angles, and more!



Learn More | Upcoming Sandbox Update



Blockade Runner News  twitstamp.com

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Niwantaw's Synari Niwantaw's Seanchan Shipyard "Driver Ant"
Blog RSS Feed Report abuse Latest News: New Video: Powerline Demonstration (March 25)

2 comments by [ZanMgt]Aaron on Mar 25th, 2013

Yesterday we released the video (two years to day the we started BR no less!) on how the upcoming Powerlines system will work!

This is one of the many systems (see Angular Destruction) we get to focus this year now with the proper multiplayer foundation going into place and the ship systems having our undivided attention.

NOTE that before any of the new ship systems are integrated, we'll be releasing our upcoming Sandbox update that rebuilds BR's foundation from the ground-up for multiplayer.

If you've got any questions on power lines that were not answered by the video, fire away in the forums and we'll answer what we can!

- Aaron

Media RSS Feed Latest Video
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Blockade Runner 0.71.0c Full Setup

Blockade Runner 0.71.0c Full Setup

Aug 13, 2012 Demo 0 comments

Stability fixes for the multiplayer, we've opened the solo option up, put a "start server" option in the multiplayer menu, added new glass transparency...

Blockade Runner 0.70.0 Full Setup

Blockade Runner 0.70.0 Full Setup

Aug 2, 2012 Demo 0 comments

This week’s update includes a boost in performance, new asteroid generation with ore and craters, fixes for some multiplayer instabilities and more!

Blockade Runner 0.69.0 Full Setup

Blockade Runner 0.69.0 Full Setup

Jul 30, 2012 Demo 1 comment

This week’s update includes procedurally generated asteroids, new debri physics when chiseling your way through rock, a new toggle-able “zero-g” / gravity...

Post comment Comments  (10 - 20 of 191)
lowis4
lowis4 Oct 24 2012, 11:52am says:

worth buying this game?

mode only has enemies ia or no?

+2 votes     reply to comment
UNSC_SCOUT
UNSC_SCOUT Oct 23 2012, 5:26pm says:

is there a demo of this game? It looks neat but im not to sure if its what i think it is.

+2 votes     reply to comment
[ZanMgt]Gabriel
[ZanMgt]Gabriel Oct 24 2012, 10:39am replied:

Yes there is, just download one of these:

Moddb.com

Blockaderunnergame.com

Both allow for a demo version to be played if you have not yet bought the game. Have fun!

+2 votes     reply to comment
Allfather
Allfather Oct 18 2012, 4:55pm says:

I have a few questions before I buy:
1) Is this open world? Or will there be servers with only a handful of people on each?
2) Could you crew 1 ship with a few other players, or would someone else have to first abandon their ship to board mine?
3) Does ship interior actually make a difference, or is it just for running around "for fun"?
4) Will there be individually-manned weapon turrets?
5) Will there eventually be on-foot combat? (Landing parties, etc.)
6) How much of a factor is teamwork? (Not just several ships ganging up on one, I mean like communication, several people on one ship, etc.)
7) This is similar to a couple of the previous questions, but will one pilot control EVERYTHING? (Navigation, guns, etc.)
8) Will you ever add a "crew" feature, where you can recruit people into your ship and the crew will actually be useful/entertained?
9) If I create a massive flagship, could others "live" on my ship for a cost? Perhaps I own a ferry of sorts?
10) Last one: Does this game aim to be a Simulator, or more of an Arcade-style game?

10 dollars for 10 questions. Please answer them. I feel that I will be pleased regardless from the videos I have seen, but I would greatly appreciate your honest responses. Thanks.

+3 votes     reply to comment
[ZanMgt]Gabriel
[ZanMgt]Gabriel Oct 24 2012, 3:28pm replied:

1) Players will host their own servers with as many players as technology will allow. We are aiming for 8 players as a bare minimum on each server.
2) Yes you can! It will really be as simple as leaving the front door open and letting players in!
3) How you design your interior is VERY important! If you only have one access route to your engine room and the enemy blows it up, how will your get there to repair it when gets damaged?
4) This will be a possibility; generally we'd expect you will be better off setting these to auto tracking or tying the guns to control consoles.
5) You bet! You play as a persistent FPS character, so you and your buddies can steal aboard an enemy ship and fight your way through the corridors, sabotaging their engines, taking control of the Bridge, etc.
6) We will encourage teamwork wherever possible. However as we are still a little ways away from implementing proper ship mechanics this is hard to judge how exactly crew roles will work together.
7) This will be possible, but for larger ships this will be highly impractical. Imagine trying to fly your cruiser, keep the power balanced, shooting your weapons, and repairing as you take damage at the same time! As you can imagine, crew mates on larger vessels will be a BIG help.

+3 votes     reply to comment
[ZanMgt]Gabriel
[ZanMgt]Gabriel Oct 24 2012, 3:28pm replied:

8) We are looking at 5 major roles to play in an average ship (excluding smaller ships IE fighters). We want the roles to be an natural extension of what you'd need on a Space Ship and therefor all should provide entertainment and be “useful”.
9) This kind of meta-game play style is something that we won't be able to work on for a long while and would likely only be used to transport NPCs. But we would like that to be a viable form of mission for players to choose.
10) A mixture of both really. We want the interface and controls (IE flying the ship and “pew pew”ing) to be simple, but the inner workings of the ship to be deep without you requiring an engineering degree to build it. We are making a game where everything matters. Every system, every bulkhead has weight and a purpose and can adversely effect a ship if destroyed.

+2 votes     reply to comment
Allfather
Allfather Oct 18 2012, 4:44pm says:

"living" ships? o.o

+2 votes     reply to comment
HTRK74JR
HTRK74JR Oct 18 2012, 5:52am says:

So... we could theoretically build a ship such as the UNSC Infinity?

+2 votes     reply to comment
[ZanMgt]Gabriel
[ZanMgt]Gabriel Oct 18 2012, 9:43am replied:

Yes you could! :)

+2 votes     reply to comment
[ZanMgt]Gabriel
[ZanMgt]Gabriel Sep 19 2012, 11:22am replied:

We have not tested Blockade Runner on Windows 8 yet, but we will have support for it soon.

+2 votes     reply to comment
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Blockade Runner
Platform
Windows
Developer & Publisher
ZanMgt
Engine
Custom Built
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BlockadeRunnerGame.com
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Futuristic Sim
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