Battlefield: 1942 is a tactical first-person shooter set in World War II. It introduces combined arms tactics, using tanks and dive-bombers, submarines and carriers, and machinegun nests with AA-artillery. Every aspect of WWII warfare will be accessible to a player and his friends from an FPS perspective, and the ultimate goal is to win enough campaigns to win the war.
Today I share with you the contents of the 3.51 patch, as well as the unveiling of a new map for the 'Front...
The Battle for Stalingrad
This map is my attempt to copy the Stalingrad diorama located in the Stalingrad Museum. Although some of the paths have been changed, and some areas added for gameplay, this is about as close as you will come to the real thing...
The Germans begin in the Northwest corner, with a formidable fighting force. Their objective: to capture at least 1 base to stop their ticket bleed, and 3 bases to bleed the Russians.
Their first target will most likely be the Worker's Housing area, which was the first area of Stalingrad to fall to the Germans in early '43.
After the advance through the maze of destruction and rubble, the City Park is next. An open area, it is best to let the armored vehicles fight this one out, as any infantry caught in the open make prime targets for snipers.
Heading south through the city will bring you to the Communist Party Square, home of the famous "Children's Khorovod" fountain. Although I have not modeled this fountain true to life, it is represented by a fountain that can be used for concealment.
To the east of the Communist Party Square is the Factory area. This was historically not in this part of the city, but I included it to pay homage to the savage fighting around the real Tractor Factory in Stalingrad.
Finally, south of the Communist Party Square is the Railroad. The broken down T-34's left here by the Russians led the Germans to believe that they did not have a formidable fighting force left in the city to defend it. I have paid homage to this with my own row of destroyed T-34s...and maybe one that isn't broke ;)
This map is in testing at the moment, with full AI support, and is currently getting all of it's lightmaps generated. Look for it in the 3.51 Patch!
The current changelog (with several bugs still in testing):
Warfront v3.51 Patch Changelog
Place this .rar file in your Mods directory, and extract. Overwrite or replace files if prompted.
Removed ships on GuadalCanal that were causing SP CTD
Fixed ticket bleed issue on Corregidor (a team must cap 3 flags to cause bleed to the enemy)
Fixed ticket bleed issue on Battle For Ortona (a team must cap 3 flags to cause bleed to the enemy)
Fixed ticket bleed issue on Budapest (a team must cap 3 flags to cause bleed to the enemy)
Fixed ticket bleed issue on Santa Cruz (a team must cap 3 flags to cause bleed to the enemy)
Fixed flags on Santa Cruz (Japanese flag was represented as Russian)
Fixed vanilla Zero spawn on Santa Cruz (replaced with A6M2)
Fixed ammo type on K98 sniper rifle (can now reload magazines from ammobox)
Fixed ammo type for vehicle coaxial and hull MGs (can now reload magazines from ammobox)
Fixed missing ammo icon for IS-2 (122mmAP)
Switched pilot kits on Khalkhin Gol to correct team
Fixed alpha settings for M8 Greyhound cockpit view
Changed AI for Corregidor
Increased loadout of Japanese planes on Pearl Harbor (for human pilots, no need to reload as much):
-- Bomb loadout increased from 2 to 6
-- Torpedo loadout increased from 1 to 3
Reduced hit points on all Pearl Harbor objectives:
-- Hangars reduced from 8000 to 6000
-- Ships reduced from 12000 to 9000
New/Converted Maps (with SinglePlayer/Co-op mode):
Battle of Stalingrad (Warfront map by takiwa, with AI)
Until next time, takiwa
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