Battlefield: 1942 is a tactical first-person shooter set in World War II. It introduces combined arms tactics, using tanks and dive-bombers, submarines and carriers, and machinegun nests with AA-artillery. Every aspect of WWII warfare will be accessible to a player and his friends from an FPS perspective, and the ultimate goal is to win enough campaigns to win the war.
Get the game: Battlefield 1942 - The Complete Collection (Windows 10 Compatible)
Search for Turn Windows features on or off. Under Legacy Components, enable the DirectPlay
Install the latest builds of remix
Install the latest build of DxWrapper, configure for dx8
Open up dxwrapper.ini and set the value of FullscreenWindowMode to 1 under the [d3d9] section
Open up \Mods\bf1942\Settings\VideoDefault.con in a text editor and set the value of renderer.setFullScreen to 1
Create a shortcut of BF1942.exe and head into properties. Add the +restart 1 parameter into the target box. It should look like this: "...\BF1942.exe" +restart 1
Launch the game, select Ignore on error prompts
Set all video settings except textures to low
Set Remix Menu -> Developer Settings -> Game Setup -> Sky Parameters =-> Enable Auto-Detect to By Camera Position and Depth Flags
FHSW 0.701 released shortly after 0.7, be sure to check the article about 0.7 to get a full overview of all the recent changes.
How to install?
This is a full release. If you're new to FHSW please follow the instructions of this guide. Moddb.com
If you have a previous version of FHSW installed and only want to update to 0.701 use either the Google drive or Dropbox link for the FHSW0701Client.zip found here on the offical Japanese website. It could not be uploaded here since the file size is too large to be hosted on ModDB: Wbmuse.blog89.fc2.com
General
Fixed network problem with rudder of some naval vessels: Fixed a problem in which the rudder movements of some ships were not synchronized with the network. This is expected to reduce lag while turning especially in multiplayer.
Aerial supply aircraft: The minimap icon has been changed. A circular icon will appear around it only when it is available for refueling.
Adjustment of lifespan of machine gun projectiles: The time a fired 12.7mm to 40mm class machine gun can go has been extended. The larger the caliber, the longer they remain in the game, making them more effective for ultra-long-range fire.
Zoom function for weapon subjective view: Fixed an issue where zoom was missing from some weapons.
Addition of swivel icons for aircraft gun turrets Turning azimuth icons have been added to the gun turrets of all aircrafts three seats and above.
Submarine deck guns: Deck gun and machine gun seats located on top of submarines now have their visibility disabled underwater and can not be used.
Speed adjustment of light carriers in general: Speed has been adjusted upward, to the extent that it is now slightly slower than that of regular carriers.
Improved visibility of transports in general: The camera position and range of movement for the first seat has been adjusted to improve visibility.
Added more regional camouflage textures: Desert and winter textures have been added to some weapons.
Incorrect ammunition icons for some weapons have been corrected.
United States
F2A-3 Buffalo: Reduced vibration problem during gliding.
XF5U Flying Pancake: Throttle response has been improved, and the throttle state is now maintained even when the W/S key is released. It is now possible to choose to fly at very low speeds, making it easier to take advantage of the wide range of flight speed characteristics unique to this aircraft.
L-4 Grasshopper: A problem that could cause the nose of the aircraft to lift in level flight has been corrected.
LVT-4 Amphibious Vehicle: The ability to turn in water has been greatly enhanced. It can correct its course on its own even if it starts to turn unexpectedly due to a blast from a point-blank round, etc.
T26E4 Super Pershing Heavy Tank: The problem of the main gun icon not displaying the type of ammunition has been fixed.
M8 Scott SPG: The function to take cover has been added to the machine gun seat. Fixed an issue where the sandbag-mounted type would self-destruct when firing at minimum tilt angle.
M12 self-propelled artillery: Firing accuracy in direct fire mode has been revised upward.
M18 Hellcat tank destroyer: The function to take cover has been added to the machine gun seat.
Willys MB (M18 57mm recoilless gun): The same sight viewpoint as the infantry hand-held type can now be used.
Atlanta: The distant view model has been improved.
Enterprise: Network-related configuration issues have been fixed.
Independence: Fixed an issue where the tilt effect when hit by a torpedo was not working properly.
Gambier Bay: Visibility of the first seat has been improved. Radar has been added to the anti-aircraft gun seat.
Cleveland: Fixed an issue where the tilt effect when hit by a torpedo was not working properly.
Elco PT: Fixed an issue where internal armor determination was being treated as a tank system and is now treated as a naval system. This fixes the problem of taking extremely heavy damage from some weapons and unilaterally damaging other naval vessels when colliding with them. Fence-like hit points have been added around the perimeter to make it more difficult for sailors to fall in. A ladder has been added to the stern of the ship. Changed the spawn point with spawn point specification so that soldiers spawn in a boarding state, improving stability during multiplayer.
Bofors 40mm anti-aircraft gun: The visual size of the sight of the twin barrel type has been modified to be equivalent to that of the six-gun type. Fixed a problem in which the barrel of the 6-round type appears to float when the screen ratio is 16:9.
M2-2 flamethrower: Fixed a problem in which the footstep sound disappears when equipped.
M1917 revolver: Fixed an issue where the kill log for some random types was the Colt M1911A1.
Infantry backpack: Fixed an issue where the attached bayonet texture was not displayed.
United Kingdom
Swordfish: Fixed a problem where the nose of the plane tends to rise when flying horizontally.
6-pounder Canuck anti-tank gun: Fixed a problem in which the internal specifications were the same as those of the regular 6-pound anti-tank gun in some versions. Muzzle velocity has been revised upward.
Centurion: The maneuverability has been slightly improved.
Matilda II Black Prince self-destruct tank: Fixed a problem with some textures not loading.
Matilda I Infantry Tank: Fixed a problem with slipping on slopes. Fixed an error in the position of some rolling wheels. Fixed an issue where the sloping armor effect was not applied.
Matilda II Infantry Tank: Problem with slipping on slopes has been corrected.
WASP Flamethrower Carrier: Fixed an issue where the heat gauge was not displayed correctly when firing.
Willys MB (3.45" RCL): Zoom on/off and use/not use of sighting perspective can now be selected.
QF 3.7-inch anti-aircraft gun: Errors in the sighting device model have been corrected.
Lewis machine gun (shipboard type): The muzzle flash effect has been reduced.
Italy
Carro Veloce L/33: Fixed an issue where the tracks did not deform correctly along the terrain. Fixed an issue where the tank would take damage when touching water, regardless of the depth of the water, allowing it to wade to a certain depth.
Semovente (with 75mm cannon): A turret turning indicator has been installed. Fixed an issue where the weapon icon for the Semovente 75/34 was incorrect.
Germany
Bf109E: Flight performance has been slightly revised upward.
Do335: Rudder performance has been adjusted.
Me262-C, Ar234B-2/N The acceleration rocket has been changed to a single use specification, and is now suitable only for its original takeoff auxiliary use.
Flettner (with MG81): A problem that prevented takeoff due to incorrect engine settings has been corrected.
Changed the sighting device of the machine gun on top of the turret on tanks.: The machine gun mounted on the turret of tanks has been changed to a type with an anti-aircraft sight ring.
Integration of the machine gun on the body of tank destroyer systems: The operating seat of the vehicle body ball-mounted machine gun equipped on tank destroyers and other tanks has been eliminated, and it is now treated as a secondary armament in the first seat. The new system allows for operation similar to that of a coaxial machine gun, and allows for the full performance of the machine gun even when the number of players on board is small. Due to limitations in the game specifications, the ability to switch the main gun's ammunition type has been removed as a result of this change.
The Jagdpanzer IV is still treated as an exception, considering that it was equipped with a simple gun mount in historical fact.
10.5cm leFH18 howitzer: Fixed an issue where the gunner was sometimes not displayed.
E-10 tank destroyer: An issue where the vehicle body kept slipping and becoming unstable has been corrected. The speed and range of adjustment of the vehicle height adjustment function have been improved.
StuG III Type G (Late Type): Unnecessary ammunition type switching indicator has been removed.
Panzer IV with 7.5cm RfK recoilless gun: A dedicated wreck model has been added.
The model of the Sturmpanzer IV Brummbär has been updated and a late type has been added in addition to the early type. The late type has a forward machine gun on the vehicle body, further strengthening its anti-infantry ability. Pistol port seats have been added to both the early and late models to improve their close-in self-defense capabilities.
Zerstörer 45 anti-aircraft tank: The coordinates of the weapons icon on the vehicle machine gun seat have been corrected.
Soviet Union
The SVT-40 now has three variants, including the SKT-40 carbine variant. The AVT-40 and AKT-40 are fully automatic rifle and carbine variants of the SVT-40 and the new SKT-40 carbine with 15 round magazines.
SVT-40: The animation has been corrected and the magazine is now removed when reloading.
The PPD-40 has recieved a new model and three new variants have been added. The PPD-34, PPD-38 and PPD-40 (Factory No.202 Mod.)
MiG-3 & Yak-9: Flight characteristics have been adjusted.
IS-3 Heavy Tank: Winter textures have been added. An issue where the barrel texture was corrupted has been fixed.
T-28 Medium Tank: A problem where the camera would move to an unexpected position when pressing F9 in the secondary gunnery seat has been fixed.
T-VI (Captured Tiger I): The anti-aircraft sight of the machine gun mounted on the turret has been changed to the same type as that of the T-28 medium tank.
DShK38: The sighting viewpoints of the tripod type and turret-mounted type have been improved.
Japan
Ki-43 Hayabusa: Flight characteristics have been adjusted.
Type 97 Tankette Te-ke: Merged the pilot's seat and the installation seat of the forward base. The primary seat in the first seat can be used for main gun fire and the secondary seat can be used for forward bases. Forward bases can now be reinstalled after 120 seconds of reloading.
Type 100 flamethrower: Fixed an issue where footsteps would disappear when equipped.
Type 99 light machine gun: Fixed a missing texture on the distant view model.
Type 88 75mm anti-aircraft gun: Fixed missing textures on the wreck model.
France
AMX 50: Fixed a problem where the coaxial machine gun could hit itself due to lag.
Maginot line turrets: A/D key turning function has been implemented. The inertia of mouse-operated aiming has been reduced to allow more agile aiming.
LG mortar turret: Firing speed has been revised upward.
Finland
added Suomi KP-31 with +M/44 Flamethrower This is a version of the Suomi submachine gun equipped with the world's rarest "under-barrel flamethrower". Left click to fire the short machine gun, right click to fire the flamethrower. The range of the flamethrower is only about 15 meters, but in combination with a powerful self-defense firearm, it will provide a seamless melee attack.
Due to BF1942's restrictions on secondary firearms, the number of times a weapon can fire a flamethrower is unlimited, but the duration of continuous fire is limited.
added Kasapanos 2 Kg, 4 Kg, and 6 Kg anti-tank hand grenades.
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you can get the game already patched with multiplayer (the game also includes fhsw mod and fhsw europe mappacks but u can play normal bf1942) in FHSW europe discord Discord.com
I played constantly in computer clubs in 2003.
The game never gets old.
قن٣ن٣من٣م٣٣
you can get the game already patched with multiplayer (the game also includes fhsw mod and fhsw europe mappacks but u can play normal bf1942) in FHSW europe discord Discord.com
Please I want to download the full game. Because I don't own the game. I want a direct link to download Battlefield 1942 desert combat.
Thanks
Steamunlocked
where can i download the og game and not just mods?
Where do I download?
battlefield1942desertcombat
Hello,
Here or here:
Moddb.com
Moddb.com
Great work, im really happy about this Mod. The development goes on, thats happy News for us. Hope a lot of the people sign in for the Tournement. :)