In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
 The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
You can buy Anodyne from our website.  Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. We're also on Facebook (fb.com/anodynegame) and Twitter (@anodynegame).

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Blog RSS Feed Report abuse Latest News: 'Anodyne Mobile' available Thu, 6/27for $2.99 sale

2 comments by seagaia on Jun 18th, 2013

Hi all, long time no post...anyways, I've been working on both our new game, Even the Ocean, and the mobile port, and the iOS version is ready to be released, and will be on sale, 40% off at $2.99, on next Thursday 6/27, as "Anodyne Mobile", for universal iOS.


Anyways, it is a straight port - no new features (wouldn't make much sense to add content, in my opinion) . BUT IT'S PORTABLE! And affordable...no achievements or stuff, and it's not on desktop, so hence the discount! Well, that's part of the reason...

So yeah. Pick it up if you get the chance, tell your friends!

-Sean Hogan

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Post comment Comments  (0 - 10 of 96)
Serathis
Serathis Sep 1 2013, 12:51pm says:

Zelda met Yume Nikki and had a night together.

+1 vote     reply to comment
Guest
Guest Apr 30 2013, 12:36pm says:

Such a refreshing and nostalgic game (i am a bit old). Wonder if it is possible to make it a a web app for chrome store. Cheers and all the best!

+4 votes     reply to comment
Masni
Masni Mar 28 2013, 4:48pm says:

Is there any progress with Steam keys for people who own a game here on Desura?

+4 votes     reply to comment
seagaia
seagaia Apr 1 2013, 11:10am replied:

I keep following up with no response - for now, if you want one just e-mail me at anodynegame@gmail.com and I'll send you a key!

+2 votes     reply to comment
Masni
Masni Apr 1 2013, 2:49pm replied:

We already speak over Twitter i get a key
Game if fantastic i cant stop playing it :)

+2 votes     reply to comment
Kwama57
Kwama57 Mar 28 2013, 4:31am says:

Dreamy soundtrack.. Definitely looking forward to play it someday soon.

+3 votes     reply to comment
Leorin
Leorin Mar 27 2013, 5:20pm says:

¿How can I get the steam key?

+2 votes     reply to comment
ruben0981
ruben0981 Mar 26 2013, 9:24am says:

got me steam key thanks!

+1 vote     reply to comment
iz607
iz607 Mar 24 2013, 2:33pm says:

How much longer before we get steam keys?

+2 votes     reply to comment
seagaia
seagaia Mar 24 2013, 5:58pm replied:

mon or tue i cant make them yet.

+2 votes     reply to comment
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Anodyne
Platforms
Windows, Mac, Linux, Android
Developer & Publisher
Analgesic Productions
Engine
Flixel
Contact
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Official Page
Anodynegame.com
Release Date
Released Sep 24, 2012
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Community Rating

Average

8.9

96 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 10/10

I became totally engrossed in the game from the start. Great graphics and the music - my God, the music - really gave it a unique edge that I hadn't felt with a game in a while. Pondering map might have been enough for me given those two aspects of the atmosphere, but I did thoroughly enjoy the gameplay. At first, caught off guard, I wondered how difficult the game would be given the ease in exterminating the red blobs and the shielded brains. Not only did the puzzling aspects of it disabuse me…

Dec 5 2012, 12:35am by skatahazed

Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @seagaia2

@TronKnotts Well it's coming from a guy who has the privilege to be happy all the time. So.

1hour 43mins ago

@mushbuh @Trurkowski @jonkittaka actually im making this a real thing hahaha JOKES ON U EVERYNOE #Oceanbucks #neverforget #beanbucks

2hours 47mins ago

@mushbuh ok. @jonkittaka this is my life goal now

3hours 4mins ago

(Unique ideas that fit into our level design philosophy with layeredness coming from energy balance)

4hours 48mins ago

Trying to make 40 unique ideas with two area-unique setpieces (and a few more generic) is challenging .

4hours 48mins ago

If I close my eyes reeeeeeal hard then maybe a fairy will design these 20 more rooms for me

4hours 49mins ago

donate to wikipedia T.co

10hours 44mins ago

@SimonParkin @rupazero this x1000 . i played through shovel knight in an anti-consumerist mode and it was v. hard sometimes unfair..

10hours 47mins ago

@rabbit_nabokov yup o well :/ *tear tear* *sob sob*

22hours 59mins ago

@rabbit_nabokov rehashing the same shit (on the other hand, new open world zelda = ???) prolly will be : // tho

23hours 10mins ago

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