In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
You can buy Anodyne from our website. Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. We're also on Facebook (fb.com/anodynegame) and Twitter (@anodynegame).
Hi all, long time no post...anyways, I've been working on both our new game, Even the Ocean, and the mobile port, and the iOS version is ready to be released, and will be on sale, 40% off at $2.99, on next Thursday 6/27, as "Anodyne Mobile", for universal iOS.
Anyways, it is a straight port - no new features (wouldn't make much sense to add content, in my opinion) . BUT IT'S PORTABLE! And affordable...no achievements or stuff, and it's not on desktop, so hence the discount! Well, that's part of the reason...
So yeah. Pick it up if you get the chance, tell your friends!
Highest Rated (2 agree) 10/10
I became totally engrossed in the game from the start. Great graphics and the music - my God, the music - really gave it a unique edge that I hadn't felt with a game in a while. Pondering map might have been enough for me given those two aspects of the atmosphere, but I did thoroughly enjoy the gameplay. At first, caught off guard, I wondered how difficult the game would be given the ease in exterminating the red blobs and the shielded brains. Not only did the puzzling aspects of it disabuse me…
Dec 5 2012, 12:35am by skatahazed
Latest tweets from @seagaia2
RT @HiemieDFishboy: It is unsettling how many people don't actually have hobbies.
27mins 51secs ago
@HiemieDFishboy I tend to favor hand-designed worlds but starbound seems like it would be interesting to look through.
48mins 10secs ago
@HiemieDFishboy I'd like to explore the proced-gen worlds but don't have the time to grind. Maybe if someone makes a cheat patch.
49mins 7secs ago
Biggles' interpretation here - T.co made me realize something about myself that I hadn't before. That's really odd/cool
50mins 20secs ago
Weird, the post-game of Anodyne for me had always sort of been this stream-of-consciousness dump with a few ideas in mind, but
50mins 51secs ago
@emmett9001 Tell Me More
1hour 24mins ago
...I think I am being conditioned to completely ignore them. Which I'm fine with.
1hour 27mins ago
1hour 27mins ago
9hours 52mins ago