In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
You can buy Anodyne from our website. Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. We're also on Facebook (fb.com/anodynegame) and Twitter (@anodynegame).
Hi all, long time no post...anyways, I've been working on both our new game, Even the Ocean, and the mobile port, and the iOS version is ready to be released, and will be on sale, 40% off at $2.99, on next Thursday 6/27, as "Anodyne Mobile", for universal iOS.
Anyways, it is a straight port - no new features (wouldn't make much sense to add content, in my opinion) . BUT IT'S PORTABLE! And affordable...no achievements or stuff, and it's not on desktop, so hence the discount! Well, that's part of the reason...
So yeah. Pick it up if you get the chance, tell your friends!
Highest Rated (2 agree) 10/10
I became totally engrossed in the game from the start. Great graphics and the music - my God, the music - really gave it a unique edge that I hadn't felt with a game in a while. Pondering map might have been enough for me given those two aspects of the atmosphere, but I did thoroughly enjoy the gameplay. At first, caught off guard, I wondered how difficult the game would be given the ease in exterminating the red blobs and the shielded brains. Not only did the puzzling aspects of it disabuse me…
Dec 5 2012, 12:35am by skatahazed
Latest tweets from @seagaia2
@TronKnotts Well it's coming from a guy who has the privilege to be happy all the time. So.
1hour 43mins ago
2hours 47mins ago
(Unique ideas that fit into our level design philosophy with layeredness coming from energy balance)
4hours 48mins ago
Trying to make 40 unique ideas with two area-unique setpieces (and a few more generic) is challenging .
4hours 48mins ago
If I close my eyes reeeeeeal hard then maybe a fairy will design these 20 more rooms for me
4hours 49mins ago
donate to wikipedia T.co
10hours 44mins ago
10hours 47mins ago
@rabbit_nabokov yup o well :/ *tear tear* *sob sob*
22hours 59mins ago
@rabbit_nabokov rehashing the same shit (on the other hand, new open world zelda = ???) prolly will be : // tho
23hours 10mins ago