In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
You can buy Anodyne from our website. Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. We're also on Facebook (fb.com/anodynegame) and Twitter (@anodynegame).
Hi all, long time no post...anyways, I've been working on both our new game, Even the Ocean, and the mobile port, and the iOS version is ready to be released, and will be on sale, 40% off at $2.99, on next Thursday 6/27, as "Anodyne Mobile", for universal iOS.
Anyways, it is a straight port - no new features (wouldn't make much sense to add content, in my opinion) . BUT IT'S PORTABLE! And affordable...no achievements or stuff, and it's not on desktop, so hence the discount! Well, that's part of the reason...
So yeah. Pick it up if you get the chance, tell your friends!
Latest tweets from @seagaia2
@notnowwww ...hmm..thinking abt perfume at SPRING AWAKENING ugh no whatever OVER IT
28mins 2secs ago
@notnowwww oooh that's a good way of putting it. CAPS LOCK struck me as just different though/all over the place and I liked that.
28mins 35secs ago
@notnowwww or he'll get stuck in this phase and i'll cry and then get over it
32mins 20secs ago
@notnowwww knowing nakata it's just a phase (thankfully). he'll be doing country next year for all i know
32mins 45secs ago
11hours 43mins ago
@MallowyGoodness you got a weee yu???
11hours 46mins ago
Parking garage moonlight pushes through blinds T.co
12hours 1min ago
@PTibz hang in there
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