In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
 The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
You can buy Anodyne from our website.  Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. We're also on Facebook (fb.com/anodynegame) and Twitter (@anodynegame).

Image RSS Feed Latest Screens
iOS pond Fields Painting
Blog RSS Feed Report abuse Latest News: 'Anodyne Mobile' available Thu, 6/27for $2.99 sale

2 comments by seagaia on Jun 18th, 2013

Hi all, long time no post...anyways, I've been working on both our new game, Even the Ocean, and the mobile port, and the iOS version is ready to be released, and will be on sale, 40% off at $2.99, on next Thursday 6/27, as "Anodyne Mobile", for universal iOS.


Anyways, it is a straight port - no new features (wouldn't make much sense to add content, in my opinion) . BUT IT'S PORTABLE! And affordable...no achievements or stuff, and it's not on desktop, so hence the discount! Well, that's part of the reason...

So yeah. Pick it up if you get the chance, tell your friends!

-Sean Hogan

Media RSS Feed Latest Video
Post comment Comments  (90 - 98 of 98)
Manio31
Manio31 Sep 24 2012, 10:47am says:

If you plan on selling what are we looking at price-wise?

+2 votes     reply to comment
seagaia
seagaia Sep 24 2012, 11:58am replied:

Howdy. I'm going to ask around and see what people think. To make a rough guess based on comparing other games' length and time put into development, I'd say $7-$10 . About the cost of a sandwich from a food truck that may or may not be good.

+3 votes     reply to comment
Kuznetsovsky
Kuznetsovsky Sep 10 2012, 5:58am says:

Is there any estimated date for release? It really looks promising :]

+3 votes     reply to comment
seagaia
seagaia Sep 10 2012, 11:54am replied:

Yeah, 8-10 weeks or so, I think! I have some songs left to write, a lot of SFX to make, and have to implement all of the dialogue that Jon writes. I've done all this for the intro parts of the game so far (which will be released as a demo very soon). We also have a number of non-dungeon areas left to design and implement, but those are significantly less work, I think. We also need to test as well.

I'll keep updating this regularly, so stay tuned. Glad you like it so far.

+3 votes     reply to comment
HauntedFish
HauntedFish Sep 7 2012, 10:45pm says:

whoa.

+3 votes     reply to comment
wsworin
wsworin Aug 30 2012, 2:08am says:

It looks good! Keep it up. :)

+3 votes     reply to comment
bolosaur
bolosaur Aug 24 2012, 6:09pm says:

Looks like a really nice game. I'm a big fan of Zelda, so can't wait to play it. :-)

+5 votes     reply to comment
seagaia
seagaia Aug 25 2012, 3:10pm replied:

thanks! I'm looking forward to buck & miles too!

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Anodyne
Platforms
Windows, Mac, Linux, Android
Developer & Publisher
Analgesic Productions
Engine
Flixel
Contact
Send Message
Official Page
Anodynegame.com
Release Date
Released Sep 24, 2012
Game Watch
Track this game
Share
Community Rating

Average

8.9

96 votes submitted.

You Say

-

Ratings closed.

Highest Rated (2 agree) 10/10

I became totally engrossed in the game from the start. Great graphics and the music - my God, the music - really gave it a unique edge that I hadn't felt with a game in a while. Pondering map might have been enough for me given those two aspects of the atmosphere, but I did thoroughly enjoy the gameplay. At first, caught off guard, I wondered how difficult the game would be given the ease in exterminating the red blobs and the shielded brains. Not only did the puzzling aspects of it disabuse me…

Dec 5 2012, 12:35am by skatahazed

Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Anodyne on your homepage or blog by selecting a button and using the HTML code provided (more).

Anodyne Anodyne
Anodyne
Statistics
Rank
2,402 of 24,116
Last Update
1 year ago
Watchers
340 members
News
31
Reviews
26