In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
You can buy Anodyne from our website. Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. We're also on Facebook ( and Twitter (@anodynegame).

Image RSS Feed Latest Screens
iOS pond Fields Painting
Blog RSS Feed Report abuse Latest News: 'Anodyne Mobile' available Thu, 6/27for $2.99 sale

2 comments by seagaia on Jun 18th, 2013

Hi all, long time no post...anyways, I've been working on both our new game, Even the Ocean, and the mobile port, and the iOS version is ready to be released, and will be on sale, 40% off at $2.99, on next Thursday 6/27, as "Anodyne Mobile", for universal iOS.

Anyways, it is a straight port - no new features (wouldn't make much sense to add content, in my opinion) . BUT IT'S PORTABLE! And achievements or stuff, and it's not on desktop, so hence the discount! Well, that's part of the reason...

So yeah. Pick it up if you get the chance, tell your friends!

-Sean Hogan

Media RSS Feed Latest Video
Post comment Comments  (90 - 98 of 98)
Manio31 Sep 24 2012 says:

If you plan on selling what are we looking at price-wise?

+2 votes     reply to comment
seagaia Creator
seagaia Sep 24 2012 replied:

Howdy. I'm going to ask around and see what people think. To make a rough guess based on comparing other games' length and time put into development, I'd say $7-$10 . About the cost of a sandwich from a food truck that may or may not be good.

+3 votes   reply to comment
Kuznetsovsky Sep 10 2012 says:

Is there any estimated date for release? It really looks promising :]

+3 votes     reply to comment
seagaia Creator
seagaia Sep 10 2012 replied:

Yeah, 8-10 weeks or so, I think! I have some songs left to write, a lot of SFX to make, and have to implement all of the dialogue that Jon writes. I've done all this for the intro parts of the game so far (which will be released as a demo very soon). We also have a number of non-dungeon areas left to design and implement, but those are significantly less work, I think. We also need to test as well.

I'll keep updating this regularly, so stay tuned. Glad you like it so far.

+3 votes   reply to comment
HauntedFish Sep 7 2012 says:


+3 votes     reply to comment
wsworin Aug 30 2012 says:

It looks good! Keep it up. :)

+3 votes     reply to comment
quackgyver Aug 24 2012 says:

Looks like a really nice game. I'm a big fan of Zelda, so can't wait to play it. :-)

+5 votes     reply to comment
seagaia Creator
seagaia Aug 25 2012 replied:

thanks! I'm looking forward to buck & miles too!

+3 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Windows, Mac, Linux, Android
Developer & Publisher
Analgesic Productions
Send Message
Official Page
Release Date
Released Sep 2012
Game Watch
Track this game
Community Rating



96 votes submitted.

You Say


Ratings closed.

Highest Rated (2 agree) 10/10

It plays like a wonderful gameboy zelda clone, we need more indies like this.

Feb 4 2013 by jdeuel

Single Player
Embed Buttons

Promote Anodyne on your homepage or blog by selecting a button and using the embed code provided (more).

Anodyne Anodyne
Last Update
2 years ago
340 members