In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.

Getting sprites and maps into Anodyne

Getting sprites and maps into Anodyne

Aug 21, 2012 Basic mapping/technical 1 comment

In this short post I talk a bit about how my game, Anodyne, loads transforms representations of the levels in the map editor into the actual in-game maps...

Icon
Anodyne
Platforms
Windows, Mac, Linux, Android
Developer & Publisher
Analgesic Productions
Engine
Flixel
Contact
Send Message
Official Page
Anodynegame.com
Release Date
Released Sep 24, 2012
Game Watch
Track this game
Tutorial Statistics
Articles
1
Views
737
Views Today
0
Tutorial Categories
 - Mapping/Technical
1