In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
You can buy Anodyne from our website. Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. We're also on Facebook (fb.com/anodynegame) and Twitter (@anodynegame).

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Hi all, long time no post...anyways, I've been working on both our new game, Even the Ocean, and the mobile port, and the iOS version is ready to be released, and will be on sale, 40% off at $2.99, on next Thursday 6/27, as "Anodyne Mobile", for universal iOS.


Anyways, it is a straight port - no new features (wouldn't make much sense to add content, in my opinion) . BUT IT'S PORTABLE! And affordable...no achievements or stuff, and it's not on desktop, so hence the discount! Well, that's part of the reason...

So yeah. Pick it up if you get the chance, tell your friends!

-Sean Hogan

Steam keys up for Desura!

Steam keys up for Desura!

News 7 comments

You can get your Steam keys for Anodyne now through desura just click on this link inside of this post!

Anodyne released on Steam and GOG!

Anodyne released on Steam and GOG!

News 5 comments

Anodyne just released on Steam and GOG - get it now, it's on sale! Steam/GOG keys to come.

Anodyne v 1.506 up soon, and coming to Steam (soon) and GOG (3/21/13)

Anodyne v 1.506 up soon, and coming to Steam (soon) and GOG (3/21/13)

News 0 comments

Just some updates for Anodyne, and the release of Anodyne.

Anodyne post-release, 2 weeks in

Anodyne post-release, 2 weeks in

News 6 comments

Piracy, The Pirate Bay, sales, reviews, news, oh my - see what's been happening in the post-release of Anodyne in the past two weeks.

Post comment Comments  (50 - 60 of 98)
Sharebear
Sharebear

How do you play it on the mac?

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seagaia Creator
seagaia

You can download the full installer as a standalone.

Reply Good karma+3 votes
avarisclari
avarisclari

Am I the only one to see that part of the beach is mapped exactly to Links awakening minus one path?

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jonkittaka
jonkittaka

Haha, wow, hm... I actually didn't look at the LA beach at all while I was designing that area. But I have played that game countless times, so maybe it rubbed off on me.

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seagaia Creator
seagaia

It's possible - Jon did most of that area's level design and he has a lot of tributes to LA.

Reply Good karma+3 votes
rogervanzant
rogervanzant

The new trailer looks nice!

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shmibs
shmibs

this looks beautiful =D
why do so many people using adobe air advertise their products as "linux compatible", though? adobe air for linux is no longer supported: Blogs.adobe.com

old versions can be installed, but it's a pain to do so, and there will be incompatibilities with any new features etcetera.

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seagaia Creator
seagaia

also if you cant get it to run at all let me know and i'll probably upload a SWF with no air api calls so it doesn't crash the game, you can run that in a browser or flash projecotr (not ideal but better than nothing!)

Reply Good karma+3 votes
seagaia Creator
seagaia

Whoops thought I replied to this: I use AIR 2.6 which is the last one that supports linux - if you can get AIR 2.6 to work on linux then Anodyne should be able to run

Reply Good karma+3 votes
shmibs
shmibs

the problem is that even the 2.6 version isn't really "linux compatible". it requires that the user have either an rpm or a deb packaging system AND that he be running either gnome or KDE. i'm using arch, and there is a repackaged version of the 2.6 sdk in the AUR, but the game wouldn't launch with that. i finally got it to start by using another, very out of date (2.1) air runtime package from the AUR, but all sounds are delayed by about a second, and anyone not using arch wouldn't have this option, so a separate swf would be really nice, if it's not too much trouble.

all that aside, i'm really enjoying what i've seen of this game so far =D

oh, and i found a bug. when you're swimming and take damage in the water, it's possible to be shunted into the land, like so, with no way of getting back out again: Img.removedfromgame.com

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seagaia Creator
seagaia

Okay, I am uploading a build now. I will send it to you, could you test it? If the following don't crash the game:

-Starting up
-Saving
-Trying to mess with window config in menu
-Quitting from menu

then we should be good to go.

Reply Good karma+3 votes
shmibs
shmibs

yup, everything appears to be functioning properly. window configs all have no effect, and saving works.
thanks!

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seagaia Creator
seagaia

Okay, thanks for bringing that up, I'll try to get a plain swf out in a bit.

Reply Good karma+4 votes
shmibs
shmibs

also, apparently this game isn't launching with the version of the sdk/runtime that is available =/

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G*O*D
G*O*D

Anodyne works perfectly with the last version of Adobe AIR for Linux. I've only tried the demo but the full game should be the same.

You can check instructions how to install AIR 2.6 on Ubuntu (the first answer):

Askubuntu.com

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Anodyne
Platforms
Windows, Mac, Linux, Android
Developer & Publisher
Analgesic Productions
Engine
Flixel
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Homepage
Anodynegame.com
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8.9

96 votes submitted.

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Highest Rated (2 agree) 10/10

It plays like a wonderful gameboy zelda clone, we need more indies like this.

Feb 4 2013 by jdeuel

Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
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Anodyne
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