In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
You can buy Anodyne from our website. Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. We're also on Facebook ( and Twitter (@anodynegame).

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iOS pond Fields Painting
Blog RSS Feed Report abuse Latest News: 'Anodyne Mobile' available Thu, 6/27for $2.99 sale

2 comments by seagaia on Jun 18th, 2013

Hi all, long time no post...anyways, I've been working on both our new game, Even the Ocean, and the mobile port, and the iOS version is ready to be released, and will be on sale, 40% off at $2.99, on next Thursday 6/27, as "Anodyne Mobile", for universal iOS.

Anyways, it is a straight port - no new features (wouldn't make much sense to add content, in my opinion) . BUT IT'S PORTABLE! And achievements or stuff, and it's not on desktop, so hence the discount! Well, that's part of the reason...

So yeah. Pick it up if you get the chance, tell your friends!

-Sean Hogan

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Post comment Comments  (50 - 60 of 98)
Sharebear Feb 7 2013, 4:43am says:

How do you play it on the mac?

+1 vote     reply to comment
seagaia Creator
seagaia Feb 7 2013, 11:21am replied:

You can download the full installer as a standalone.

+3 votes   reply to comment
avarisclari Feb 4 2013, 2:10pm says:

Am I the only one to see that part of the beach is mapped exactly to Links awakening minus one path?

+3 votes     reply to comment
jonkittaka Feb 5 2013, 12:11am replied:

Haha, wow, hm... I actually didn't look at the LA beach at all while I was designing that area. But I have played that game countless times, so maybe it rubbed off on me.

+4 votes     reply to comment
seagaia Creator
seagaia Feb 4 2013, 8:43pm replied:

It's possible - Jon did most of that area's level design and he has a lot of tributes to LA.

+3 votes   reply to comment
rogervanzant Feb 4 2013, 1:01pm says:

The new trailer looks nice!

+2 votes     reply to comment
shmibs Feb 4 2013, 12:51pm says:

this looks beautiful =D
why do so many people using adobe air advertise their products as "linux compatible", though? adobe air for linux is no longer supported:

old versions can be installed, but it's a pain to do so, and there will be incompatibilities with any new features etcetera.

+1 vote     reply to comment
seagaia Creator
seagaia Feb 4 2013, 6:15pm replied:

also if you cant get it to run at all let me know and i'll probably upload a SWF with no air api calls so it doesn't crash the game, you can run that in a browser or flash projecotr (not ideal but better than nothing!)

+3 votes   reply to comment
seagaia Creator
seagaia Feb 4 2013, 2:47pm replied:

Whoops thought I replied to this: I use AIR 2.6 which is the last one that supports linux - if you can get AIR 2.6 to work on linux then Anodyne should be able to run

+3 votes   reply to comment
shmibs Feb 4 2013, 10:12pm replied:

the problem is that even the 2.6 version isn't really "linux compatible". it requires that the user have either an rpm or a deb packaging system AND that he be running either gnome or KDE. i'm using arch, and there is a repackaged version of the 2.6 sdk in the AUR, but the game wouldn't launch with that. i finally got it to start by using another, very out of date (2.1) air runtime package from the AUR, but all sounds are delayed by about a second, and anyone not using arch wouldn't have this option, so a separate swf would be really nice, if it's not too much trouble.

all that aside, i'm really enjoying what i've seen of this game so far =D

oh, and i found a bug. when you're swimming and take damage in the water, it's possible to be shunted into the land, like so, with no way of getting back out again:

+2 votes     reply to comment
seagaia Creator
seagaia Feb 4 2013, 11:22pm replied:

Okay, I am uploading a build now. I will send it to you, could you test it? If the following don't crash the game:

-Starting up
-Trying to mess with window config in menu
-Quitting from menu

then we should be good to go.

+3 votes   reply to comment
shmibs Feb 4 2013, 11:55pm replied:

yup, everything appears to be functioning properly. window configs all have no effect, and saving works.

+3 votes     reply to comment
seagaia Creator
seagaia Feb 4 2013, 10:19pm replied:

Okay, thanks for bringing that up, I'll try to get a plain swf out in a bit.

+4 votes   reply to comment
shmibs Feb 4 2013, 1:14pm replied:

also, apparently this game isn't launching with the version of the sdk/runtime that is available =/

+1 vote     reply to comment
G*O*D Feb 4 2013, 3:28pm replied:

Anodyne works perfectly with the last version of Adobe AIR for Linux. I've only tried the demo but the full game should be the same.

You can check instructions how to install AIR 2.6 on Ubuntu (the first answer):

+3 votes     reply to comment
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Windows, Mac, Linux, Android
Developer & Publisher
Analgesic Productions
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Release Date
Released Sep 2012
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Highest Rated (2 agree) 10/10

It plays like a wonderful gameboy zelda clone, we need more indies like this.

Feb 4 2013, 7:41pm by jdeuel

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