In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
 The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
You can buy Anodyne from our website.  Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. We're also on Facebook (fb.com/anodynegame) and Twitter (@anodynegame).

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Blog RSS Feed Report abuse Latest News: 'Anodyne Mobile' available Thu, 6/27for $2.99 sale

2 comments by seagaia on Jun 18th, 2013

Hi all, long time no post...anyways, I've been working on both our new game, Even the Ocean, and the mobile port, and the iOS version is ready to be released, and will be on sale, 40% off at $2.99, on next Thursday 6/27, as "Anodyne Mobile", for universal iOS.


Anyways, it is a straight port - no new features (wouldn't make much sense to add content, in my opinion) . BUT IT'S PORTABLE! And affordable...no achievements or stuff, and it's not on desktop, so hence the discount! Well, that's part of the reason...

So yeah. Pick it up if you get the chance, tell your friends!

-Sean Hogan

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Post comment Comments  (40 - 50 of 96)
Dt3r
Dt3r Feb 9 2013, 6:25pm says:

Definitely enjoying the game. One quick question: I ran into an glitchy area near the boss who talks about fire. Is that an intentional hidden area, or did I just make the game bug out? I was able to exploit it to get into a room that I couldn't otherwise access. I couldn't get back out though.

+3 votes     reply to comment
seagaia
seagaia Feb 10 2013, 12:02am replied:

hey, that is normal!

+3 votes     reply to comment
jdeuel
jdeuel Feb 9 2013, 7:22pm replied:

I know the spot you're talking about, and it seems there are some really well hidden secret blocks according to the dev on this gamefaqs post: Gamefaqs.com

+4 votes     reply to comment
Amanamunos
Amanamunos Feb 11 2013, 3:18am replied:

Dear god, beating the game was only the beginning

+3 votes     reply to comment
Steffe2
Steffe2 Feb 7 2013, 5:21pm says:

Any chance of settings being saved between runs? It doesn't seem to do that :/
It's a great game so far though, so keep it up :)

+3 votes     reply to comment
seagaia
seagaia Feb 7 2013, 11:44pm replied:

I have it on my to-do list to attempt to do!! Thanks!

+3 votes     reply to comment
seagaia
seagaia Feb 9 2013, 1:07pm replied:

Okay I fixed this and it will be in 1.505 .

+5 votes     reply to comment
Sharebear
Sharebear Feb 7 2013, 4:43am says:

How do you play it on the mac?

+1 vote     reply to comment
seagaia
seagaia Feb 7 2013, 11:21am replied:

You can download the full installer as a standalone.

+3 votes     reply to comment
jonkittaka
jonkittaka Feb 5 2013, 12:11am replied:

Haha, wow, hm... I actually didn't look at the LA beach at all while I was designing that area. But I have played that game countless times, so maybe it rubbed off on me.

+4 votes     reply to comment
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Anodyne
Platforms
Windows, Mac, Linux, Android
Developer & Publisher
Analgesic Productions
Engine
Flixel
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Official Page
Anodynegame.com
Release Date
Released Sep 24, 2012
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8.9

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Highest Rated (2 agree) 10/10

I became totally engrossed in the game from the start. Great graphics and the music - my God, the music - really gave it a unique edge that I hadn't felt with a game in a while. Pondering map might have been enough for me given those two aspects of the atmosphere, but I did thoroughly enjoy the gameplay. At first, caught off guard, I wondered how difficult the game would be given the ease in exterminating the red blobs and the shielded brains. Not only did the puzzling aspects of it disabuse me…

Dec 5 2012, 12:35am by skatahazed

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Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
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