Angels Fall First The Second Antarean War

The Second Antarean War is a multiplayer team-based real time strategic battle simulator.

It simulates battle between spaceships in fully accessible 3d space. As an admiral, you can call in different types of ships for different situations. You can use agile bombers to destroy enemy capital ships, while your enemy, seeing your bombers, will try to field fighters to rip them to shreads. But you might already know this and go for anti-fighter frigates instead and recall your bombers. This is when your enemy surprises you with his cruisers that were waiting in the dust clouds. While your teammates might have already discovered this plan and will try to board the cruisers, as they have little cover from faster infiltration ships.

You can use the environment to your advantage. Asteroids, nebulas and stations can provide you cover or you can go on the offensive and attack your prey from all six directions at once. Use formations to your advantage by weawing in and out of battle. Slicing accurately through your enemies columns and finally surrounding them for the final blow.

The game aims to be played against other people, not the game itself. The 3d navigation, order queues, smart orders and no limits on build queues aim to hide the visible user interface completely and allow you to focus on the battle at hand. You can join any battle in progress at any time. Some battles start small and grow in player size and in their importance to universal scale.

The universe is persistent. Each battle has an impact on how well your faction does. Winning battles progresses the war and earns you medals, rank and respect from people you play with and strikes fear into players you fight against.

Good hunting.

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Working to get most ships setup for gameplay. Ships made out of balls! Thinking on how to display the galaxy
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19 comments by treeform on May 15th, 2012

I know its been awhile and I'm sorry for that, but I've been really busy. With 2aw in fact. I looked at trends in the gameing industry and saw that more and more games are moving away from the standard approach.

Thats why I wish to take a new direction with AFF:2AW. A browser based direction. I see so many things move to the browser; E-mail was the first to move, then news and docs, later Interactive things moved, and now I feel its time for games… any game.

I don't mean flash games or old style browser based games, I mean games that are normally played on consoles and computers. Rich games, FPSes and RTSes. All games you have played!
I love the digital frontier. There always are new grounds to cover and new things to discover. That is why I love to code so much. I feel like rich games on the browsers have not been done properly before. I hear the digital frontier calling my name. I switched from working on my panda3d engine and switched to the new webGL engine.

WebGL is a big improvement from VRML, Director and other web 3D technologies. Just look at whats possible: Chromeexperiments.com. Browsers supporting all those things and more will be with us in a year or two.

I am amazed at how much I learned on working with the old panda3d game. How many dark corridors I had to venture. I feel like the webGL 2aw is moving much faster, like I know what I need to implement and how I need to implement it. I know what doesnt work, what does, and how. Before even writing it. Basic functionality should be up and running in no time.

But not all browsers support webGL, nor are all browsers fast enough to play games. But it is not hard to install or update to the newest version of Chrome or Firefox that can easily run it. Right now 2aw works best on Chrome, since only Chrome has all functionality configured properly (and also because I test in Chrome). The latest Firefox build is almost as good, and I will add full support later on.
In the days to come i'd like to explain more about how WebGL works and how I use that to shape 2aw. Prepare and hold fast.

Post comment Comments  (0 - 10 of 168)
Lockerd
Lockerd Mar 2 2014, 3:28pm says:

deader than elvis...shame too, it looked nice.

thankfully someone loaded the models of the ships onto GMOD, now I can make a boardgame out of it, or just plug them into one of my exsisting ones.

0 votes     reply to comment
Dzev
Dzev Sep 9 2014, 6:15pm replied:

Check Angels Fall first: Planetstorm

+1 vote     reply to comment
Fauerholm
Fauerholm Aug 8 2013, 2:24am says:

I am so exited about this, I can't wait, please hurry up, but take your time to make it good ;)

+1 vote     reply to comment
Liongate
Liongate Jun 11 2013, 3:24am says:

Like :D

+1 vote     reply to comment
Hammerghast
Hammerghast Apr 4 2013, 4:00pm says:

YO! Thanks a ton for all of your hard work, whether other people outside our fangroup here see it or not, to say you're bettering the gaming world is a disgusting underassessment of this project. Hope to see even something half-finished released very soon!

+1 vote     reply to comment
treeform
treeform Apr 8 2013, 6:53pm replied:

Its just a matter for putting in time and getting every thing ready.

+1 vote     reply to comment
FlySpyGuy
FlySpyGuy Mar 28 2013, 10:50pm says:

I won't be playing it, if it's browser based. Sorry, but it's just not for me.

+1 vote     reply to comment
treeform
treeform Apr 8 2013, 6:59pm replied:

Browser based have evolved:
Blog.mozilla.org

+1 vote     reply to comment
alimarin
alimarin Mar 21 2013, 5:08pm says:

Gah, this game has been my dirty little secret, and I've been waiting for it to come out of its cocoon. I can't wait to get my hands on the next alpha tests again. :p

+1 vote     reply to comment
treeform
treeform Apr 8 2013, 6:52pm replied:

Hey man, I remember you! I know its been too long.

+1 vote     reply to comment
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Angels Fall First : The Second Antarean War
Platforms
Windows, Mac, Linux
Developed By
treeform
Engine
Panda3d
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Official Page
Aff2aw.com
Release Date
TBD
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Real Time Strategy
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Sci-Fi
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Angels Fall First : The Second Antarean War
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