Angels Fall First The Second Antarean War

The Second Antarean War is a multiplayer team-based real time strategic battle simulator.

It simulates battle between spaceships in fully accessible 3d space. As an admiral, you can call in different types of ships for different situations. You can use agile bombers to destroy enemy capital ships, while your enemy, seeing your bombers, will try to field fighters to rip them to shreads. But you might already know this and go for anti-fighter frigates instead and recall your bombers. This is when your enemy surprises you with his cruisers that were waiting in the dust clouds. While your teammates might have already discovered this plan and will try to board the cruisers, as they have little cover from faster infiltration ships.

You can use the environment to your advantage. Asteroids, nebulas and stations can provide you cover or you can go on the offensive and attack your prey from all six directions at once. Use formations to your advantage by weawing in and out of battle. Slicing accurately through your enemies columns and finally surrounding them for the final blow.

The game aims to be played against other people, not the game itself. The 3d navigation, order queues, smart orders and no limits on build queues aim to hide the visible user interface completely and allow you to focus on the battle at hand. You can join any battle in progress at any time. Some battles start small and grow in player size and in their importance to universal scale.

The universe is persistent. Each battle has an impact on how well your faction does. Winning battles progresses the war and earns you medals, rank and respect from people you play with and strikes fear into players you fight against.

Good hunting.

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19 comments by treeform on May 15th, 2012

I know its been awhile and I'm sorry for that, but I've been really busy. With 2aw in fact. I looked at trends in the gameing industry and saw that more and more games are moving away from the standard approach.

Thats why I wish to take a new direction with AFF:2AW. A browser based direction. I see so many things move to the browser; E-mail was the first to move, then news and docs, later Interactive things moved, and now I feel its time for games… any game.

I don't mean flash games or old style browser based games, I mean games that are normally played on consoles and computers. Rich games, FPSes and RTSes. All games you have played!
I love the digital frontier. There always are new grounds to cover and new things to discover. That is why I love to code so much. I feel like rich games on the browsers have not been done properly before. I hear the digital frontier calling my name. I switched from working on my panda3d engine and switched to the new webGL engine.

WebGL is a big improvement from VRML, Director and other web 3D technologies. Just look at whats possible: Browsers supporting all those things and more will be with us in a year or two.

I am amazed at how much I learned on working with the old panda3d game. How many dark corridors I had to venture. I feel like the webGL 2aw is moving much faster, like I know what I need to implement and how I need to implement it. I know what doesnt work, what does, and how. Before even writing it. Basic functionality should be up and running in no time.

But not all browsers support webGL, nor are all browsers fast enough to play games. But it is not hard to install or update to the newest version of Chrome or Firefox that can easily run it. Right now 2aw works best on Chrome, since only Chrome has all functionality configured properly (and also because I test in Chrome). The latest Firefox build is almost as good, and I will add full support later on.
In the days to come i'd like to explain more about how WebGL works and how I use that to shape 2aw. Prepare and hold fast.

Post comment Comments  (50 - 60 of 168)
ஜPolarஓBearஜ Jul 11 2010, 12:16pm says:


+1 vote     reply to comment
lol1234 Jul 11 2010, 7:59pm replied:

me 2 :) but i WILL WAIT!!! :D

OHHHHH and i came up with a great idea to pay for the servers, make a payment system similar to the one used in Darkspace! :)

+1 vote     reply to comment
ஜPolarஓBearஜ Jul 14 2010, 3:37am replied:

My cusin has a server company in the US. Maby I can arrange something...

+1 vote     reply to comment
treeform Creator
treeform Jul 11 2010, 9:46pm replied:

Darkspace uses "buy in game credits" model. 2aw will have some thing like the "Freemium" model but scene there isn't any in game credits that you hold long enough will not work like Darkspace.

The problem I waned to void with having long term credits is that people that pay more or spend more time in game always win.

+1 vote   reply to comment
ஜPolarஓBearஜ Jul 14 2010, 3:44am replied:

That "Buy in game credits" will work only if the items you get for credit cant be sold to other players. This will suck, because you won't be able to do many things that paying players can do...

+1 vote     reply to comment
treeform Creator
treeform Jul 14 2010, 10:22am replied:

The problem is there isn't any thing to sell so there is no credits. Its a military simulation not a trading game. There is in game Requisition Points which you use to buy units but they only last for that battle.

+1 vote   reply to comment
lol1234 Jul 12 2010, 8:18pm replied:

same with the "premium" stuff -.- the "premium" stuff is always better, usually easier to get, and gives the advantage!

+1 vote     reply to comment
sharptoast Jul 2 2010, 2:06pm says:

The way you start the game do you just jump in build and blow stuff up, or do you have to build up a bit, the other thing is something that would be quite cool is some kind of persistent base/flagship that can be upgraded/replaced with better ones. This would mean even if you just play 20/30 mins a day you always have a common reference , and persistence when upgrading encourages people to come back for more.

By the way- tracking looks epic, hope its one battlefield or server not multiple.

+1 vote     reply to comment
treeform Creator
treeform Jul 8 2010, 6:39pm replied:

We decided against persistent flagship b/c it just gives more experenced player more advantage over less experenced players - an advantage they don't really need. This keeps each battle reasonably fair.

This game was not designed as a huge MMO scale time investment - but as simple fun thing you do once in while for most players. But what do you do always have some impact on the game world because the actual universe - where battles happen and who wins do have direct impact on the persistent part of the game.

+1 vote   reply to comment
Su[)az][mA Jul 2 2010, 3:47pm replied:

more the jump-in-and-blow-stuff-up then build-up-etc approach.

+1 vote     reply to comment
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Angels Fall First : The Second Antarean War
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Angels Fall First : The Second Antarean War
Angels Fall First : The Second Antarean War
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