Angels Fall First The Second Antarean War

The Second Antarean War is a multiplayer team-based real time strategic battle simulator.

It simulates battle between spaceships in fully accessible 3d space. As an admiral, you can call in different types of ships for different situations. You can use agile bombers to destroy enemy capital ships, while your enemy, seeing your bombers, will try to field fighters to rip them to shreads. But you might already know this and go for anti-fighter frigates instead and recall your bombers. This is when your enemy surprises you with his cruisers that were waiting in the dust clouds. While your teammates might have already discovered this plan and will try to board the cruisers, as they have little cover from faster infiltration ships.

You can use the environment to your advantage. Asteroids, nebulas and stations can provide you cover or you can go on the offensive and attack your prey from all six directions at once. Use formations to your advantage by weawing in and out of battle. Slicing accurately through your enemies columns and finally surrounding them for the final blow.

The game aims to be played against other people, not the game itself. The 3d navigation, order queues, smart orders and no limits on build queues aim to hide the visible user interface completely and allow you to focus on the battle at hand. You can join any battle in progress at any time. Some battles start small and grow in player size and in their importance to universal scale.

The universe is persistent. Each battle has an impact on how well your faction does. Winning battles progresses the war and earns you medals, rank and respect from people you play with and strikes fear into players you fight against.

Good hunting.

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Istrolid has its design origins in RTS, so we looked carefully at many of the conventions of the genre to determine whether they should be included in our game. It was natural not to include line of sight or fog of war in early builds, but when it came time to think about adding them, we had to consider exactly what it was they would add.

The primary function of fog of war is to create information warfare, so that it is possible to get an advantage over an enemy by knowing the location and composition of their army. In a game with counter mechanics knowing what the enemy is using and building the correct units to beat them is especially vital. Traditionally RTS games often require spending several minutes switching techs to access new units, so that the enemy must predict and prepare for them or be at a disadvantage. Istrolid abstracts these mechanics out into the ship design phase, requiring you to build up a fleet of flexible options capable of beating any comers over many games through trial and error. Any unit, at any place in the counter structure, can be built at any time.

With the fast pace of Istrolid combat and the low downtime, the window you have to respond to a new unit can be relatively small, and each ship is a hand-crafted beast, which might take some examination to determine the best response. The worst thing that can happen in many games and especially RTS is when the decisions on which counters to pick happens entirely blind, with no information on what the opponent might do: This is blind Rock Paper Scissors, where the outcome is pre-determined before any information is gained from the enemy. This is a problem I ran into a lot when designing Zero-K, and we worked hard there to ensure that since the choice of starting lineup is blind, all starting lineups have counters to whatever can be fielded by other starting lineups. This is a delicate balance, since any one side being too strong can lead to an auto-concede when faced with an enemy they do not have the tools to beat.

In Istrolid, given the short window of time between when a new ship is built and it enters battle along with the lack of the prolonged buildup, teching and double-guessing of other games means that fog of war would really only reduce interaction between players, making the game less skill and more guesswork. The fact that you must invest in ships of a given configuration and field them with a limited cash pool offers ample opportunity for bluffing and counter play, but being able to react to your enemies decisions increases interactivity and strategic depth.

A New Direciton

A New Direciton

News 19 comments

I know its been awhile and I'm sorry for that, but I've been really busy. With 2aw in fact. I looked at trends in the gameing industry and saw that more...

Zooming Problem

Zooming Problem

News 13 comments

In 2aw I have a problem with scaling and zooming. I am not playing with the ships at all! I am playing with radar dots, ship ranges and icons and its...

Switching to Integers

Switching to Integers

News 4 comments

Recently I have switched 2aw's simulation to pure integer maths. This makes math computation the same on all platforms. It does not matter how the compiler...

Thoughts about Interfaces

Thoughts about Interfaces

News 7 comments

Here i try to think about the UI in 2aw by drawing a similar UI on top of Starcaft screen shot. Key points i try to stress are Full Zoom, icons when zoomed...

Post comment Comments  (70 - 80 of 168)
Piemanlives Online
Piemanlives

so how long till it's out

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treeform Creator
treeform

When its done :)
Can't be long now ... although i said that before. Mehhh!

Reply Good karma+1 vote
Su[)az][mA
Su[)az][mA

we dont have an exact date yet, sorry. 2aw is currently still in Alpha stage, so still a lot has to be done (a LOT!).

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WarlockSyno
WarlockSyno

Will you also be coming out with more FPS' or will you be going for the RTS direction?

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treeform Creator
treeform

Our sister project is an FPS, while this here is an RTS.

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cinco
cinco

wings in space is a sure sign that you're lacking in the imagination department, imho. you should go back to the drawing board.

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Su[)az][mA
Su[)az][mA

"real" space ships and real space battles would be boring, thats why we reject the reality, and make our own ;P

also wings serve as gravity stabilizers.

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treeform Creator
treeform

Realistic space battles would look like playing excel + charts with 1 year ping.

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A.T.
A.T.

Ever imagened that a spaceship also must land on a planet?

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KiwiWarrior
KiwiWarrior

lol how do you do a bank transfer over the net i don't have a fucken clue even were to start with that and paypal uses visa last i saw

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Su[)az][mA
Su[)az][mA

paypal is an online bankaccount, you just need to have another bank (be it visa or otherwise) account to transfer money to paypal account, than use that. works for me

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KiwiWarrior
KiwiWarrior

wee i done this its all linked to my ban account and when i go to Add Funds it just says this Add Funds is Not Available

PayPal does not currently offer the ability to add funds from your bank account.
lol

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Angels Fall First : The Second Antarean War
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Creator
treeform
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Panda3d
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Sci-Fi
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