Angels Fall First The Second Antarean War

The Second Antarean War is a multiplayer team-based real time strategic battle simulator.

It simulates battle between spaceships in fully accessible 3d space. As an admiral, you can call in different types of ships for different situations. You can use agile bombers to destroy enemy capital ships, while your enemy, seeing your bombers, will try to field fighters to rip them to shreads. But you might already know this and go for anti-fighter frigates instead and recall your bombers. This is when your enemy surprises you with his cruisers that were waiting in the dust clouds. While your teammates might have already discovered this plan and will try to board the cruisers, as they have little cover from faster infiltration ships.

You can use the environment to your advantage. Asteroids, nebulas and stations can provide you cover or you can go on the offensive and attack your prey from all six directions at once. Use formations to your advantage by weawing in and out of battle. Slicing accurately through your enemies columns and finally surrounding them for the final blow.

The game aims to be played against other people, not the game itself. The 3d navigation, order queues, smart orders and no limits on build queues aim to hide the visible user interface completely and allow you to focus on the battle at hand. You can join any battle in progress at any time. Some battles start small and grow in player size and in their importance to universal scale.

The universe is persistent. Each battle has an impact on how well your faction does. Winning battles progresses the war and earns you medals, rank and respect from people you play with and strikes fear into players you fight against.

Good hunting.

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Working to get most ships setup for gameplay. Ships made out of balls! Thinking on how to display the galaxy

I know its been awhile and I'm sorry for that, but I've been really busy. With 2aw in fact. I looked at trends in the gameing industry and saw that more and more games are moving away from the standard approach.

Thats why I wish to take a new direction with AFF:2AW. A browser based direction. I see so many things move to the browser; E-mail was the first to move, then news and docs, later Interactive things moved, and now I feel its time for games… any game.

I don't mean flash games or old style browser based games, I mean games that are normally played on consoles and computers. Rich games, FPSes and RTSes. All games you have played!
I love the digital frontier. There always are new grounds to cover and new things to discover. That is why I love to code so much. I feel like rich games on the browsers have not been done properly before. I hear the digital frontier calling my name. I switched from working on my panda3d engine and switched to the new webGL engine.

WebGL is a big improvement from VRML, Director and other web 3D technologies. Just look at whats possible: Browsers supporting all those things and more will be with us in a year or two.

I am amazed at how much I learned on working with the old panda3d game. How many dark corridors I had to venture. I feel like the webGL 2aw is moving much faster, like I know what I need to implement and how I need to implement it. I know what doesnt work, what does, and how. Before even writing it. Basic functionality should be up and running in no time.

But not all browsers support webGL, nor are all browsers fast enough to play games. But it is not hard to install or update to the newest version of Chrome or Firefox that can easily run it. Right now 2aw works best on Chrome, since only Chrome has all functionality configured properly (and also because I test in Chrome). The latest Firefox build is almost as good, and I will add full support later on.
In the days to come i'd like to explain more about how WebGL works and how I use that to shape 2aw. Prepare and hold fast.

Zooming Problem

Zooming Problem

5 years ago News 13 comments Report

In 2aw I have a problem with scaling and zooming. I am not playing with the ships at all! I am playing with radar dots, ship ranges and icons and its...

Switching to Integers

Switching to Integers

5 years ago News 4 comments Report

Recently I have switched 2aw's simulation to pure integer maths. This makes math computation the same on all platforms. It does not matter how the compiler...

Thoughts about Interfaces

Thoughts about Interfaces

5 years ago News 7 comments Report

Here i try to think about the UI in 2aw by drawing a similar UI on top of Starcaft screen shot. Key points i try to stress are Full Zoom, icons when zoomed...

Life of a concept

Life of a concept

5 years ago News 7 comments Report

Katana was concepted to be a fighter-bomber combo. It eventually became a heavy interceptor for the USN. it is larger than a fighter, but smaller then...

Post comment Comments  (40 - 50 of 168)
Synjunitzu Aug 12 2010 says:

Hey treeform, sent you a message on irc.

I'm looking to build something similar to eve online; Wondering if we might be able to talk sometime?

Please could you add me on gtalk?
I'll also be on your irc channel when I can be. Alias Synjunitzu.

What you've got here looks exceptionally good. Hoping to see more.

I'd really appreciate it if we could talk.

+1 vote     reply to comment
Su[)az][mA Aug 14 2010 replied:

if you want to talk to me or treeform in our IRC channel you may have to shout a little ;) .... we might not notice immediately either.

+1 vote     reply to comment
tyrunner Aug 2 2010 says:

it looks good

+1 vote     reply to comment
LT~Sagan Jul 26 2010 says:

I have a question, how do you build ships and gather resources to build them? Are there like shipyards or do you like summon them as reinforcements? And for resources are there mines on asteroids or something else?

+1 vote     reply to comment
treeform Creator
treeform Jul 26 2010 replied:

You "summon them as reinforcements" until you hit requisition limit. When ships die you get that requisition back, but slowly.

There is no "resources" but there is command points, which you must capture and hold in order to win the game.

+1 vote   reply to comment
first299 Jul 31 2010 replied:

do you get requisition from control points or is it a set number

+1 vote     reply to comment
LT~Sagan Jul 27 2010 replied:

Oh cool, sounds interesting, I'd like to see this system fully implemented once the games out

+1 vote     reply to comment
lol1234 Jul 31 2010 replied:

the "command point" thingy reminds me a LOT of star wars battlefront 1 and 2

+1 vote     reply to comment
askenase Jul 14 2010 says:


+1 vote     reply to comment
treeform Creator
treeform Jul 26 2010 replied:


+1 vote   reply to comment
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Angels Fall First : The Second Antarean War
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Angels Fall First : The Second Antarean War
Angels Fall First : The Second Antarean War
Last Update
2 years ago
400 members