Angels Fall First The Second Antarean War

The Second Antarean War is a multiplayer team-based real time strategic battle simulator.

It simulates battle between spaceships in fully accessible 3d space. As an admiral, you can call in different types of ships for different situations. You can use agile bombers to destroy enemy capital ships, while your enemy, seeing your bombers, will try to field fighters to rip them to shreads. But you might already know this and go for anti-fighter frigates instead and recall your bombers. This is when your enemy surprises you with his cruisers that were waiting in the dust clouds. While your teammates might have already discovered this plan and will try to board the cruisers, as they have little cover from faster infiltration ships.

You can use the environment to your advantage. Asteroids, nebulas and stations can provide you cover or you can go on the offensive and attack your prey from all six directions at once. Use formations to your advantage by weawing in and out of battle. Slicing accurately through your enemies columns and finally surrounding them for the final blow.

The game aims to be played against other people, not the game itself. The 3d navigation, order queues, smart orders and no limits on build queues aim to hide the visible user interface completely and allow you to focus on the battle at hand. You can join any battle in progress at any time. Some battles start small and grow in player size and in their importance to universal scale.

The universe is persistent. Each battle has an impact on how well your faction does. Winning battles progresses the war and earns you medals, rank and respect from people you play with and strikes fear into players you fight against.

Good hunting.

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Working to get most ships setup for gameplay. Ships made out of balls! Thinking on how to display the galaxy
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19 comments by treeform on May 15th, 2012

I know its been awhile and I'm sorry for that, but I've been really busy. With 2aw in fact. I looked at trends in the gameing industry and saw that more and more games are moving away from the standard approach.

Thats why I wish to take a new direction with AFF:2AW. A browser based direction. I see so many things move to the browser; E-mail was the first to move, then news and docs, later Interactive things moved, and now I feel its time for games… any game.

I don't mean flash games or old style browser based games, I mean games that are normally played on consoles and computers. Rich games, FPSes and RTSes. All games you have played!
I love the digital frontier. There always are new grounds to cover and new things to discover. That is why I love to code so much. I feel like rich games on the browsers have not been done properly before. I hear the digital frontier calling my name. I switched from working on my panda3d engine and switched to the new webGL engine.

WebGL is a big improvement from VRML, Director and other web 3D technologies. Just look at whats possible: Browsers supporting all those things and more will be with us in a year or two.

I am amazed at how much I learned on working with the old panda3d game. How many dark corridors I had to venture. I feel like the webGL 2aw is moving much faster, like I know what I need to implement and how I need to implement it. I know what doesnt work, what does, and how. Before even writing it. Basic functionality should be up and running in no time.

But not all browsers support webGL, nor are all browsers fast enough to play games. But it is not hard to install or update to the newest version of Chrome or Firefox that can easily run it. Right now 2aw works best on Chrome, since only Chrome has all functionality configured properly (and also because I test in Chrome). The latest Firefox build is almost as good, and I will add full support later on.
In the days to come i'd like to explain more about how WebGL works and how I use that to shape 2aw. Prepare and hold fast.

Post comment Comments  (30 - 40 of 168)
Tarrker Dec 16 2010 says:

This game looks so great. Why is it all the awesome games aren't available for download T_T

0 votes     reply to comment
Taquito Dec 11 2010 says:

Nice! ^-^

+2 votes     reply to comment
RevenTDL Nov 23 2010 says:

How much longer must we wait!?

+1 vote     reply to comment
Su[)az][mA Nov 25 2010 replied:

treeform has been busy with rl stuff, moving and finding a new job among things... so when its done :\

+2 votes     reply to comment
TheOneandOnly Sep 22 2010 says:

Just wondering how you're finding the engine? I've been looking for a good free, and preferably open-source engine. I started off looking at Ogre for graphics but I don't like the way it handles resources.

+1 vote     reply to comment
treeform Creator
treeform Sep 22 2010 replied:

If you are looking for an easy to use and scripted in python - panda3d is only choice!

+1 vote   reply to comment
TheOneandOnly Sep 22 2010 replied:

For preference I'd probably find a way of using C for game logic, but from what I've seen of this engine it's looking promising.

+1 vote     reply to comment
MaCasky Sep 4 2010 says:

You can zoom so much closer then that in Homeworld 2!

+1 vote     reply to comment
treeform Creator
treeform Sep 22 2010 replied:

I mean zoom out not zoom in.

+1 vote   reply to comment
Piemanlives Sep 11 2010 replied:

they mean by away zoom not in zoom

+1 vote     reply to comment
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Angels Fall First : The Second Antarean War
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Angels Fall First : The Second Antarean War
Angels Fall First : The Second Antarean War
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2 years ago
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