Warzone 2100 is a real-time action and strategy game set on earth in the 21st century. Upon entering the postnuclear world of Warzone 2100, you establish your base. Here you conduct research, design and manufacture vehicles, build new structures, and prepare your plans of global conquest.

Each campaign features a large campaign map and six or more sub-maps. As key objectives are reached on the campaign map, missions are activated on the sub-maps. These missions are varied and feature everything from hit-and-run attacks to holding territory.

The combat is fast and frantic with amazing effects and a true 3-D world with rotatable and zoomable cameras. Weapons range from bullets and lasers to explosive weapons that blast large areas of the highly detailed 3-D battlefield.

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Version 1.0


Get the latest 3.2 Beta release (3.2.0 Beta 3) here: Sourceforge.net

Random YAGeSM PictureRandom YAGeSM Picture

Random YAGeSM PictureRandom YAGeSM Picture


INSTALLING THE MOD:

Extract it to the game's root folder (Windows user example: C:/Program Files/Warzone 2100-3.2.0_beta3).

Make sure the file (yagesm_v1.wz) is placed on the following path: Warzone 2100-3.2.0_beta3/mods/multiplay

Create a shortcut of the game's executable (warzone2100.exe), then add --mod_mp=yagesm_v1.wz to the shortcut's target you recently created.

For windows users, it looks something like this: "C:\Program Files (x86)\Warzone 2100-3.2.0_beta3\warzone2100.exe" --mod_mp=yagesm_v1.wz

Developer.wz2100.net


Without further ado, straight to the point.

Maximum and minimum elevation values for all weapons are set to 90 and -90 respectively. This makes sure no matter which elevation your opponent's units are, your ground/air units will have no problem engaging them. The same applies to your opponents.

Cyborgs weapons no more have inferior attack range compared to their vehicle variants

All weapons (except howitzers, ripple rocket and archangel missile) have their attack range increased by 2 tiles (256 units). Direct-fire units can now battle each other for a slightly longer distance.

Weapons inherited with minimum attack range value will no longer be prevented from firing if too close from their targets.

Direct-fire weapons (except Bomb Bays) have their projectile flight speed increased twice.

The mod fixes an issue introduced on the first 3.2 Beta release (3.2.0 Beta 1), where rate of fire upgrades would not take effect on burst-fire weapons on both single player and multiplayer modes. Since YAGeSM is a one-player skirmish/multiplayer/coop modification mod, the fix only applies for multiplayer mode. The next version of the game 3.2.0 Beta 4 will apply the fix for all modes.

The structure limits list for one-player skirmish/multiplayer/coop modes has been considerably expanded, opening the door for more gameplay variations. Factory module, power module and research module can now be disabled on the list, preventing players from applying modules for the core structures (Factory, VTOL Factory, Power Generator and Research Facility).

Disabling the Factory Module will prevent players from manufacturing medium and heavy vehicles, as well the Cyborg Transport and Super (Vehicle) Transport.

Disabling the Power Generator will force players to be more cautious when managing their resources.

Disabling the Research Module will drastically reduce the speed of the arms race between players.

All sensor tower types can be limited or disabled on the list, so you can choose between disabling them entirely, leaving players with no other choice but to use mobile sensors, or limit them to a determined number, before forcing players to rely on mobile sensors.

The remaining structures added to the limits list are: Oil Derrick (100), Hardcrete Wall (100), Hardcrete Gate (100), Tank Traps (100), Cannon Fortress (100), Heavy Rocket Bastion (100), Mass Driver Fortress (100), Missile Fortress (100).

The mod also increases the limits for structures already present on the list: Power Generator (10 -> 25), Research Facility (5 -> 15), Repair Facility (10 -> 100), VTOL Rearming Pad (50 -> 100).

And lastly, the mods expands air-to-air/air-to-ground combat options by adding more weapons to be mounted on VTOL aircrafts. The weapons added are: Twin Assault Gun, Medium Cannon, Heavy Cannon, Twin Assault Cannon, Plasma Cannon, Gauss Cannon, Hurricane AA Turret, Whirlwind AA Turret, AA Flak Cannon, Avenger SAM, Vindicator SAM, Stormbringer AA Turret, EMP Cannon, Flamer, Inferno, Plasmite Flamer, Nexus Link Turret.

The Zone of War v0.1 has been released!

The Zone of War v0.1 has been released!

The Zone of War 2 comments

The Zone of War is out on Mod DB. It's time to experience what Warzone 2100's singleplayer should have been.

TZoW's Announced + Gameplay Footage

TZoW's Announced + Gameplay Footage

The Zone of War

At last! The Zone of War will be coming out at January 31.

TZoW's Fast Play - A Taste of Firepower

TZoW's Fast Play - A Taste of Firepower

The Zone of War 1 comment

The Zone of War will not be restricted only for the campaign levels, but it's going to affect the Fast Play mode on the Tutorial option.

No updates of Warzone 2100 for Desura

No updates of Warzone 2100 for Desura

News 3 comments

The Warzone 2100 package for Desura was created by the Desura team and not by the Warzone 2100 Project. They do not maintain it anymore, and the Warzone...

RSS Related Files
Version 1.0

Version 1.0

YAGeSM: Yet Another Generic Stats Mod Full Version

First release of YAGeSM (Yet Another Generic Stats Mod). The mod only works for 3.2 Beta series.

The Zone of War V0.1

The Zone of War V0.1

The Zone of War Full Version 3 comments

First release of TZoW. The mod only works on 3.1.x series. There are two ways of installing a modification of Warzone 2100:

Warzone 2100 2.1 beta 5 - MacOSX

Warzone 2100 2.1 beta 5 - MacOSX

Full Version

This release doesn't bring anything really new, except for the usual bug fixes, and the addition of a mod.

Warzone 2100 2.1 beta 5 - Windows

Warzone 2100 2.1 beta 5 - Windows

Full Version 3 comments

This release doesn't bring anything really new, except for the usual bug fixes, and the addition of a mod.

Warzone 2100 1.11 (mod for retail)

Warzone 2100 1.11 (mod for retail)

Full Version 1 comment

The 1.11 mod for the retail Warzone 2100 1.10. It is inofficial and not recommended for online play. Not compatible with any of the new 2.x versions!

Warzone 2100 1.10 - Retail sourcecode

Warzone 2100 1.10 - Retail sourcecode

Source Code

Original Warzone 2100 1.10 sourcecode by Pumpkin Studios/Eidos Interactive as released on December 6th 2004. Includes EditWorld. Not what the new 2.x...

Comments  (0 - 10 of 166)
MustPlay4
MustPlay4

My warzone 2100 if i play for example hmmm...20 minutes the game crash
what i do??

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rabbids4eva
rabbids4eva

Can you get the game on Steam?

Reply Good karma Bad karma0 votes
Astor
Astor

It's open source...you can just download it here: Wz2100.net

If people don't like the graphics they can try Earth 2140-2160 those are also great games ;) But Warzone has much more freedom when designing your units :P

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Alternative_Gaming
Alternative_Gaming

I like this idea but do players realise that it's PS1 game brought to PC platform (released in 1999)? Sorry i haven't read the info.

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cliffy47
cliffy47

is anyone else getting this error "the program can't start because OpenAL32.dll is missing from you computer. Try reinstalling the program to fix this problem." ive tried reinstalling it no difference

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Shepard224
Shepard224

i reinstalled but to no avail any help?

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oooosuck
oooosuck

there are some good ideas in this old game,but other rts games never learn

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AlexFili
AlexFili

Still one of the best games ever created

Reply Good karma Bad karma+5 votes
flosslibreculture
flosslibreculture

It won't start the game because of some libphysfs.so.1 library missing

Reply Good karma Bad karma+1 vote
cyberkiller40
cyberkiller40

Ver 3.1.0 is out, I hope it'll get here soon.

Reply Good karma Bad karma+6 votes
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Warzone 2100
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Warzone 2100 Project
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Highest Rated (5 agree) 10/10

Jawesom RTS, sad theres no official Wz2120...

Apr 17 2010 by Nietschechen

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