Warzone 2100 is a real-time action and strategy game set on earth in the 21st century. Upon entering the postnuclear world of Warzone 2100, you establish your base. Here you conduct research, design and manufacture vehicles, build new structures, and prepare your plans of global conquest.

Each campaign features a large campaign map and six or more sub-maps. As key objectives are reached on the campaign map, missions are activated on the sub-maps. These missions are varied and feature everything from hit-and-run attacks to holding territory.

The combat is fast and frantic with amazing effects and a true 3-D world with rotatable and zoomable cameras. Weapons range from bullets and lasers to explosive weapons that blast large areas of the highly detailed 3-D battlefield.

Image RSS Feed Latest Screens
action scene action scene action scene
Blog RSS Feed Report abuse Latest News: Warzone 2100 new releases

0 comments by coolkid87 on Nov 8th, 2009 digg this super bookmark


The developer staff brings you the release of Warzone 2100 2.2.4.

This release is network incompatible with previous versions. (You cannot play multiplayer games with previous versions of Warzone.)

We squashed some more bugs, some balance changes, and other numerous things.

For a complete list see the Changelog.

As always: Please report all bugs, without them, we can't fix them!
Since there is some confusion on how to handle bug reports, I have decided to post the bug reporting guidelines here:

Bug Reporting
Bugs
are different kinds of errors and glitches that sometimes can even lead
to crashes. Due to the limited resources of the Warzone 2100 Project
not everything can be tested prior to release. In order to be able to
fix those bugs we need you to report those bugs. For the bug reports to
be the most helpful we put up this page as a guide to writing good bug
reports.

How to report bugs

  • Use the search to find out, if your bug has not been reported yet.
  • If you did find it there and you have more information than was provided by the original reporter, add your information.
  • If you did not find it, submit a new bug report
  • Write
    something meaningful into the summary. Not just "I found a bug", but
    instead write "Crash when building units" (for example).
  • Give a very detailed description of the bug and how to reproduce it. This is the most important information!
  • If you are using the trunk version from Subversion, be sure to add the used revision, too.
  • If you are using a version from a package repository, be sure to add information on the package.
  • State
    which operating system and version of it you are running. This includes
    the service pack under Windows and the distribution on Linux.
  • Information about the game options you chose and the drivers (video/audio) you use and your hardware is very useful to us.
  • Additionally
    you could provide backtraces, logfiles, screenshots and other
    additional information you can get as an attachment. (Backtraces in
    pastebins ("nopaste") or on upload sites are NOT useful.)
  • Savegames that can reproduce the issue are very much welcomed! Package the savegamename.gam, savegamename.es (if exists), and everything in the savegamename folder as well in a zip file.
  • If
    you can, please attach the crash mini dump file to your bug report. If
    you are using an executable you compiled yourself, please attach the
    executable as well, so that the developers can use it to extract
    information from the dump file.
  • On Windows, you can find stderr.txt & warzone2100.RPT (crash dump file) in the same directory as warzone2100.exe is in.
  • On Linux, you can find the crash dump in /tmp.

Now that you know all this, use Developer.wz2100.net to create a bug report!
Thanks!

As always, download from <!-- m -->Wz2100.net<!-- m -->


Change Log

2009-10-11: Version 2.2.4
* General:
* Fix: Indirect fire weapons can no longer use sensors to fire at targets the sensor cannot see.
* Fix: Improved error handling in some cases - try to avoid crashing
* Fix: Bug in map renderer that would cause non-power of two maps to display wrongly.
* Fix: Added support for ATI-specific two-sided stencil extension. Will decrease CPU usage on ATI cards.
* Fix: Correctly handle savegame names
* Campaign:
* Fix: Improve anti-air and make it more like the original by making AA shots homing like in skirmish
* Multiplayer:
* Change: Data integrity check is added. This will break network connectivity with 2.2.3.
* Balancing - skirmish (r8262):
* Most projectiles 1.5x faster to reduce sync problems
* Mini-Rocket Artillery renamed Mini-Rocket Array
* MRL Emplacement renamed Mini-Rocket Battery
* Angel Missile renamed Seraph Missile Array
* Angel Missile Battery renamed Short-Range Missile Battery
* Hurricane splash increased 10 -> 30
* Cyclone splash increased 40 -> 60
* Whirlwind splash increased 30 -> 50
* Avenger and Vindicator damage increased 320 -> 350, accuracy increased 60%-70% -> 70%-80%
* Stormbringer damage increased 140 -> 180
* All lasers now have 80%-80% accuracy
* Plasmite Bomb weight increased 8000 -> 12000
* Mini-pod can hit air targets
* Decrease Pulse Laser and Heavy Laser ROF, increase corresponding damage
* Decrease VTOL MG damage, increase VTOL MG shots-per-rearm
* Artillery to hover multiplier decreased from 110% to 100%
* Artillery to tracks multiplier decreased from 65% to 50%
* Artillery to half-tracks multiplier decreased from 80% to 70%
* Artillery to wheels multiplier decreased from 95% to 90%
* Anti-tank to hover multiplier decreased from 100% to 90%
* AP to hard multiplier increased from 45% to 50%
* Seraph Missile Array range increased from 5-11 to 5-14
* Command Center must be built before MG tower can be researched
* Truck HP decreased 50 -> 25
* Truck weight increased 600 -> 800
* Inferno bunker research price 150 -> 125
* Plasmite bunker research price 150 -> 125
* Plasma Cannon radius increased from 1 to 3.5 and range from 5.5 to 6

2009-09-13: Version 2.2.3
General:

  • Fix: When ownership of a building changes while we are building it, tell our droids to stop building it.
  • Fix: Correct orientation of sound output in 3D
  • Fix: Some sounds were missing for super cyborgs
  • Fix: Some sounds were removed for baba screams
  • Fix: Do not sometimes crash due to integer underflow when picking up artifacts
  • Fix: Some building issues on BSD

Multiplayer:

  • Change: Add tileset dependent map preview colours
  • Fix: Crash if map preview during map download
  • Fix: Stop ability to bypass unit limits by hiding droids in transports
  • Fix: Cyborg transport being invincible while in the air

Campaign:

  • Fix: Assert failure on effect cleanup when entering third campaign
  • Fix: Infinite loop when transporting a sensor droid to offworld campaign map
  • Fix: Do not lower volume to zero when multiple videos queued up

Graphics:

  • Change: New skybox for urban maps, this one is licensed CC0, not CC-by 2.0

Scripting:

  • Change: Added dummy version of function droidCanReach() that always returns true for backward compatibility
  • Fix: Do not crash in non-debug mode when calling allianceExists() with bad player ID

2009-08-23: Version 2.2.2
General:

  • Change: Add the ability of allied players to share sensors
  • Change: Stop rotation when "Continue" is pressed after winning a multiplayer/skirmish game
  • Change: Show when a game was saved in a tooltip on the loading screen.
  • Fix: Cannot display more than one game from lobby. Also fix a lobby display issue.
  • Fix: Various checks and workarounds to make game run more stable
  • Fix: Crash due to path length overflow
  • Fix: Bug that caused some keyboard shortcuts to be unusable in multiplayer since they were considered cheats
  • Fix: Verify that our "target" is still around before doing fire support with it.
  • Fix: Fix crash length overflow by capping path lengths to max 255 nodes.
  • Fix: Fix a typo, we wanted to display "???" when ping is >=2000
  • Fix: Fix camera bug in warcam code. Patch by i-NoD
  • Fix: General order/action code cleanup
  • Fix: Fix segfault when trying to read target of droid with no target in aiUpdateStructure
  • Fix: Use _NSIG in the exceptionhandler if available for *BSD compatibility.
  • Fix: Add correct linker flags for openbsd to configure.
  • Fix: Disable locales without translation.
  • Fix: NTW updated to 1.8.7
  • Fix: When babas are burning, we always play the scream now.
  • Fix: Make sure we have a valid color choice for our SP game, when we are coming from a MP game.


Translations:

  • Fix: Commit Portuguese translation.
  • Fix: Updated translations

Graphics:

  • Fix: Increase video buffer size from 4K to 256K. This fixes playback of videos with a bitrate larger than ~2000kbps.
  • Change: Add a north pointer for the rotating radar.

Sound:

  • Fix: Fixes the removal of unused (sound) sources.
Downloads RSS Feed Latest Downloads
Warzone 2100 2.2.4 Mac OS X  (no videos)

Warzone 2100 2.2.4 Mac OS X (no videos)

Nov 08, 2009 Full Version 0 comments

Basic anti-cheat added, loads of balance changes, and bug fixes,

Warzone 2100 2.2.4

Warzone 2100 2.2.4

Nov 08, 2009 Full Version 0 comments

Basic anti-cheat added, loads of balance changes, and bug fixes,

Warzone 2100 2.2.1

Warzone 2100 2.2.1

Jul 14, 2009 Full Version 0 comments

Major update to Warzone 2100 this update includes The return of the original fmv (Full motion videos) lots of mulitiplayer fixes and improvement along...

Warzone 2.1.3

Warzone 2.1.3

Apr 29, 2009 Full Version 0 comments

newest stable version of warzone 2100 all should update to this version if they havent all ready. Change log below.

Warzone 2100 2.1.0 - MacOSX

Warzone 2100 2.1.0 - MacOSX

Dec 24, 2008 Full Version 0 comments

This is the latest full stable version for Warzone 2100. We encourage all to upgrade to this version and get some window vs mac vs Linux multilayer gaming...

Warzone 2100 2.1.0 - Windows

Warzone 2100 2.1.0 - Windows

Dec 23, 2008 Full Version 2 comments

This is the latest stable release of warzone 2100. We recommend that everyone upgrade from any version that you are currently using.

Comments  (0 - 10 of 60)
wojciech
wojciech Dec 5 2009, 2:19pm says:

i have one question i downloaded new WarZone wersion and i dont have terain like here some one cant explame me it ?
Youtube.com

+1 vote     reply to comment
coolkid87
coolkid87 Dec 9 2009, 11:49pm replied:

wojciech i would create a account and ask questions on the forum, they are more likely to be answered there.

Forums.wz2100.net

+1 vote     reply to comment
wojciech
wojciech Nov 29 2009, 1:22pm says:

any body on forum?

+1 vote     reply to comment
coolkid87
coolkid87 Nov 30 2009, 9:24pm replied:

there is many people on the form, in fact it is steadily growing.

+1 vote     reply to comment
wojciech
wojciech Nov 28 2009, 1:32pm says:

its same mod like this Wz2100.net ?

+1 vote     reply to comment
wojciech
wojciech Nov 28 2009, 12:47pm says:

what now will be add to warzone next time ?
do wz team repair the aim bugs ?
or add some new turet desing system that can hellp wery much ;p ?

+1 vote     reply to comment
wojciech
wojciech Nov 28 2009, 12:41pm says:

great game but loot of aim bugs

+1 vote     reply to comment
maxen1416
maxen1416 Nov 11 2009, 5:53pm says:

OMG!!
last time iv played this game was its demo on the ps1
in the same disc with zex3 or gex3(some sort of talking lezard game)

+1 vote     reply to comment
InStars
InStars Nov 28 2009, 5:18am replied:

Hey I remember GEX3, it was awsome!
Too bad they don't make GEX games anymore :(
I loved to walk on walls with lizards sticky hands, and the world and levels were nice and original!

+1 vote     reply to comment
CrymsonWildcat
CrymsonWildcat Nov 8 2009, 11:10pm says:

79 UPDATES! Urgh! I'm drowning! *drowns in a sea of un-needed posted images*

0 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Warzone 2100
Platforms
PC, Linux, Mac
Developer & Publisher
Warzone 2100 Resurrection Project
Engine
Unknown
Contact
Send Message
Official Page
Wz2100.net
Release Date
Released Dec 6, 2004
Game Watch
Track this game
Bookmark
Digg Super bookmark
Community Rating

Average

9.4

56 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Statistics
Rank
138 of 1,352
Last Update
1 month ago
Watchers
122 members
Mods
1
Addons
4
Files
20
News
8
Features
3
Tutorials
2