Angels Fall First The Second Antarean War

The Second Antarean War is a multiplayer team-based real time strategic battle simulator.

It simulates battle between spaceships in fully accessible 3d space. As an admiral, you can call in different types of ships for different situations. You can use agile bombers to destroy enemy capital ships, while your enemy, seeing your bombers, will try to field fighters to rip them to shreads. But you might already know this and go for anti-fighter frigates instead and recall your bombers. This is when your enemy surprises you with his cruisers that were waiting in the dust clouds. While your teammates might have already discovered this plan and will try to board the cruisers, as they have little cover from faster infiltration ships.

You can use the environment to your advantage. Asteroids, nebulas and stations can provide you cover or you can go on the offensive and attack your prey from all six directions at once. Use formations to your advantage by weawing in and out of battle. Slicing accurately through your enemies columns and finally surrounding them for the final blow.

The game aims to be played against other people, not the game itself. The 3d navigation, order queues, smart orders and no limits on build queues aim to hide the visible user interface completely and allow you to focus on the battle at hand. You can join any battle in progress at any time. Some battles start small and grow in player size and in their importance to universal scale.

The universe is persistent. Each battle has an impact on how well your faction does. Winning battles progresses the war and earns you medals, rank and respect from people you play with and strikes fear into players you fight against.

Good hunting.

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19 comments by treeform on May 15th, 2012

I know its been awhile and I'm sorry for that, but I've been really busy. With 2aw in fact. I looked at trends in the gameing industry and saw that more and more games are moving away from the standard approach.

Thats why I wish to take a new direction with AFF:2AW. A browser based direction. I see so many things move to the browser; E-mail was the first to move, then news and docs, later Interactive things moved, and now I feel its time for games… any game.

I don't mean flash games or old style browser based games, I mean games that are normally played on consoles and computers. Rich games, FPSes and RTSes. All games you have played!
I love the digital frontier. There always are new grounds to cover and new things to discover. That is why I love to code so much. I feel like rich games on the browsers have not been done properly before. I hear the digital frontier calling my name. I switched from working on my panda3d engine and switched to the new webGL engine.

WebGL is a big improvement from VRML, Director and other web 3D technologies. Just look at whats possible: Chromeexperiments.com. Browsers supporting all those things and more will be with us in a year or two.

I am amazed at how much I learned on working with the old panda3d game. How many dark corridors I had to venture. I feel like the webGL 2aw is moving much faster, like I know what I need to implement and how I need to implement it. I know what doesnt work, what does, and how. Before even writing it. Basic functionality should be up and running in no time.

But not all browsers support webGL, nor are all browsers fast enough to play games. But it is not hard to install or update to the newest version of Chrome or Firefox that can easily run it. Right now 2aw works best on Chrome, since only Chrome has all functionality configured properly (and also because I test in Chrome). The latest Firefox build is almost as good, and I will add full support later on.
In the days to come i'd like to explain more about how WebGL works and how I use that to shape 2aw. Prepare and hold fast.

Post comment Comments  (160 - 167 of 167)
Gaz-1
Gaz-1 Jan 15 2010, 10:47am says:

So control and gameplay wise, how is this different to the AFF mod in Homeworld 2?

+1 vote     reply to comment
treeform
treeform Jan 16 2010, 5:26pm replied:

Yes its similar in spirit but has many separate points.

1. persistent universe - what you do in any battle has effect on the vast aff unvierse
2. command point capture style RTS/no building - similar to World in Conflict
3. completely different engine designed for the game instead of AFF skin on Homeworld2
4. Team vs Team free play, join any time during the battle

RTS is played on 3 main points:

1. matching ship composition (fighter > bomber > capital ship > destroyer > frigate > fighter)
2. positional game play (kiting, arcing, fleet motion, ditection)
3. usage of abilities (shield over charge, attack buffs, repair, boarding)

Homeworld2 mostly based on resource gathering, and switching up to the next tech at the right time.

+1 vote     reply to comment
Gen.Kenobi
Gen.Kenobi Jan 11 2010, 2:29pm says:

This is 3D or 2D?

0 votes     reply to comment
Hidamari
Hidamari Jan 11 2010, 6:00pm replied:

read the blurb.

"It simulates battle between spaceships in fully accessible 3d space" this was like the second line down......

+2 votes     reply to comment
treeform
treeform Jan 16 2010, 5:27pm replied:

Yes its 3d. Not not like Homeworld which felt 2.5D - but a real 3d map not restrictions.

+1 vote     reply to comment
simpson22
simpson22 Jan 7 2010, 2:31am says:

Iv been following this game on your website, although i hardly ever post anything so you probably havnt even seen my name on your forums, but i have been following and it all looks great... this stuff here is a bit complicated for me to understand, but anyway its good to see you on moddb.
keep up the great work
simpson22

+2 votes     reply to comment
treeform
treeform Jan 7 2010, 11:11am replied:

Thanks for following!

+1 vote     reply to comment
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Angels Fall First : The Second Antarean War
Platforms
Windows, Mac, Linux
Developed By
treeform
Engine
Panda3d
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Aff2aw.com
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Real Time Strategy
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Sci-Fi
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Angels Fall First : The Second Antarean War
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