This project as far as Total annihilation would allow was completed, I have now begun expanding on the original concept into what the spring engine can handle. With all that I have originally planned for the total annihilation TC completed, I now carry the project further and closer to a true work of fan art, improving models and improving gameplay. Some models already have been updated or replaced where as others are still the same. Feel free to post comments on the models or anything related to the project here.

Why are there two Gundam profiles:
As you well know this very same project is also registered for Total annihilation. However after reaching 1.0 the mod has split into two branches. Gundam Annihilation(more for ta) and Gundam RTS(game for the engine spring). Gundam Annihilation 1.0 is not released to the Total Annihilation community but gundam spring is. Gundam RTS will continue to grow as spring gives me more features.

One Big thing of note is that unlike Total Annihilation, the Spring engine is FREE and that means that this project is more readily accessible then the Total Annihilation counterpart.

Again, spring is a free rts engine, with many games, ta mods and a good gundam game that I am working on! How can you go wrong with a free gundam RTS!
get spring here!
get the latests version(1.11f) here
Feel free to visit the forum and post comments as I ready the next release.

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Blog RSS Feed Report abuse Latest News: Bi-Weekly Update: New Economy

6 comments by Smoth on May 5th, 2008 digg this super bookmark


In keeping with what you, the fans have asked for I come to post a status update. 2 weeks have passed and while it is still in the works, I feel it is time to unveil the new economy. Economy work continues, progress has been a bit slow as we ready for our private tests to begin balance work on the new economy. Since I have largely kept you guys in the dark, it would be nice to reveal the details of the new economy that Kdr and I have been working on.

Those of you familiar with TA and Gundam's old economy may want to skip this paragraph. In TA you have two resources, energy and metal, these resources can be produced in a large variety of ways and was the old economy used by Gundam. In Gundam you utilized large clusters of machine shops to mill out the materials used both for buildings and mechs. Different construction facilities used different combinations of energy and metal costs for each mobile suit or vehicle.

The new economy is meant to both better reflect this and to simplify base construction. However, it now comprises of 3 core resources and one power storage. I'll explain them below, names are tentative so I will use a general terminology.

Basic Resource: This represents metal/ore/whatever mined from the earth used in the creation of simple materials. It is harvested by a mine structure. This resource represents your most basic components used in the construction of vehicles, buildings and some mech components.

Refined Resource: This represents refined components which require extensive tooling or shaping to create. The refined resources are used in the production of most mass production mobile suit components. As such it is the core for many mobile suits

Exotic Resource: These components require exceptionally skilled craftsmen and represent top of the line components. These components are used primarily in the creation of higher performance weapons and mechs.

Power: This represents the capacity to power your base structures. If you  exhaust your power grid newly created buildings are not going to perform their assigned operations.

It is my hope that this new economy will simplify base construction and make it easier to balance out mobile suit costs. As with all releases of gundam, I try to make large leaps with each version. This ultimately means that the new economy will have some areas of imbalance and testing can only catch so much of it. This economy breaks from the Total Annihilation based economy and thus breaks all current AIs that can play Gundam RTS. This sacrifice was made for better gameplay.

With each version I try to further streamline things, this is the first time I will be choosing to add complexity. I am somewhat reluctant to make the change but after it is added it can be further streamlined with later releases. In some ways the new economy is very good and speeds base construction. I cannot tell you guys how much easier base construction is now. Watch the video and see for yourself.

 

Anyway, I figure this is a good update to show you guys very clearly were gundam is going and what the big delay is.

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Comments  (0 - 10 of 29)
holyknight
holyknight May 7 2008, 12:31am says:

Man I love Gundam.
Nice job on this! Can't wait for it to be finished!
It's a good thing your gundams are based on the old animes, sure I like Gundam Seed and Destiny, but if those were made, they'd be too confusing to control. They'd be too fast and too strong and bla bla.
The only old anime I watched was the 08th MS team. That was awesome.

+1 vote     reply to comment
Smoth
Smoth May 6 2008, 11:40pm says:

683 visits today, this was a very good news post apparently :)

+1 vote     reply to comment
Hanzie
Hanzie Apr 29 2008, 8:24am says:

Those new skins look very good!

+1 vote     reply to comment
Plinkotink
Plinkotink Apr 19 2008, 9:07pm says:

I wouldnt mind a video. I've been wanting to try your mod but havent had the time-seeing a video would be nice.

+2 votes     reply to comment
drako.omega
drako.omega Apr 20 2008, 1:29am replied:

yeah it would be nice to see a video of this mod, but yeah i just stumbled across this mod and i'm going to test it out soon.

+2 votes     reply to comment
Harimau
Harimau Mar 18 2008, 12:14am buried:

(buried)

gundam's lame...
fmp ftw.

i might try your mod though.

-5 votes     reply to comment
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Gundam RTS
Platform
PC
Developer & Publisher
Gundam RTS Development Group
Engine
Spring
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Official Page
Cs.selu.edu
Release Date
Released Aug 29, 2007
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Style
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Real Time Strategy
Theme
War
Players
Multiplayer
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Indie
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