Gundam RTS 1.21
Jul 06, 2009 Full Version 1 commentYet another release, while it is mostly background code this release addresses many of the concerns I have received about balance and adds new units and...
This project as far as Total annihilation would allow was completed, I have now begun expanding on the original concept into what the spring engine can handle. With all that I have originally planned for the total annihilation TC completed, I now carry the project further and closer to a true work of fan art, improving models and improving gameplay. Some models already have been updated or replaced where as others are still the same. Feel free to post comments on the models or anything related to the project here.
Why are there two Gundam profiles:
As you well know this very same project is also registered for Total annihilation. However after reaching 1.0 the mod has split into two branches. Gundam Annihilation(more for ta) and Gundam RTS(game for the engine spring). Gundam Annihilation 1.0 is not released to the Total Annihilation community but gundam spring is. Gundam RTS will continue to grow as spring gives me more features.
One Big thing of note is that unlike Total Annihilation, the Spring engine is FREE and that means that this project is more readily accessible then the Total Annihilation counterpart.
Again, spring is a free rts engine, with many games, ta mods and a good gundam game that I am working on! How can you go wrong with a free gundam RTS!
get spring here!
get the latests version(1.21) here
2 comments by Smoth on Oct 5th, 2009 digg this super bookmark
So it has been a while since I posted something new. I guess I should go ahead and say something. So I have been kinda busy with some IRL stuff. However, as you guys can see below, yet another unit has been modelled.

As with the zaku2/zaku1/gouf, this paves the way for the base of several models including the rx-79 and ez-8 which are next on the list of work to be done and really only represent some model changes and a few bits of new geometry here and there. Kinda cool IMO.
Anyway, just wanted to give you guys a nice update.
Yet another release, while it is mostly background code this release addresses many of the concerns I have received about balance and adds new units and...
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wow that looks preatty good
This is the most epic mod ever!!! 10/10!!!!!!
Hey smoth, just wanted to tell you that your mod is progressing well. Fending off Zeon rushes with annoying Fan-Fans are a blast. Add some more game sound and fix a few bugs here and there and it'll be great in no time!
Thanks for all your hard work!
No problem, don't be shy about bugs, if it can be addressed I will try. More sounds will come in time as will more models.
oh and how does the bonus work?XD
I'll try and toss up a chart for it when I get home tonight.
so why does the fed have the zeon elvators really someone help me?XD
because it is just a device to spawn enemies
Anyone else have this problem, when i Start the map with the Zeonlandmap/Fedlandmap AI it just instantly says i won upon starting
Put it on a different team.