Gundam RTS 1.21
Jul 06, 2009 Full Version 1 commentYet another release, while it is mostly background code this release addresses many of the concerns I have received about balance and adds new units and...
This project as far as Total annihilation would allow was completed, I have now begun expanding on the original concept into what the spring engine can handle. With all that I have originally planned for the total annihilation TC completed, I now carry the project further and closer to a true work of fan art, improving models and improving gameplay. Some models already have been updated or replaced where as others are still the same. Feel free to post comments on the models or anything related to the project here.
Why are there two Gundam profiles:
As you well know this very same project is also registered for Total annihilation. However after reaching 1.0 the mod has split into two branches. Gundam Annihilation(more for ta) and Gundam RTS(game for the engine spring). Gundam Annihilation 1.0 is not released to the Total Annihilation community but gundam spring is. Gundam RTS will continue to grow as spring gives me more features.
One Big thing of note is that unlike Total Annihilation, the Spring engine is FREE and that means that this project is more readily accessible then the Total Annihilation counterpart.
Again, spring is a free rts engine, with many games, ta mods and a good gundam game that I am working on! How can you go wrong with a free gundam RTS!
get spring here!
get the latests version(1.21) here
2 comments by Smoth on Oct 5th, 2009 digg this super bookmark
So it has been a while since I posted something new. I guess I should go ahead and say something. So I have been kinda busy with some IRL stuff. However, as you guys can see below, yet another unit has been modelled.

As with the zaku2/zaku1/gouf, this paves the way for the base of several models including the rx-79 and ez-8 which are next on the list of work to be done and really only represent some model changes and a few bits of new geometry here and there. Kinda cool IMO.
Anyway, just wanted to give you guys a nice update.
Yet another release, while it is mostly background code this release addresses many of the concerns I have received about balance and adds new units and...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
um forget my first post please
LOL.
um can you please put some maps to it cause its hard to find maps T.T
Also how did you build multiple structures at the same time? I can't figure it out but I reckon you must have to hold down some button and click and drag.
shift+click
Also try shift+alt and shift+ctrl and drag
Thanks for clearing things up.... Can I just ask what version of the game is being used in the video above?
The video above was 1.2, we are on 1.21. Not a lot of difference in econ from 1.2 -> 1.21(which was a few new units + bug fixes + maps + map feature system + map options)
The current dev version is 1.24, mostly the dev version is new units, improved spawner ai, jump jets, general tweaks and fixes.
I sent you another e-mail still on the subject of something different :) You didnt really answer my question in the reply you sent me.
the one I sent this morning or yesterday?
Thanks for the reply... I sent you another e-mail regarding something different. :)