id Tech 4
CommercialPreviously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory...
New Engine Released on the webpage. Features: 2D,3D,Drop,Open Source,Windows
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Previously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory...
BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines...
The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content...
This engine is the code behind "The game Creator's" FPS Creator development tool, A powerful, yet rough FPS engine.
PhyreEngine (also known as Phyre Engine) is a free to use, cross platform (Windows PC, PSP, Xbox 360, PS Vita and PS3) game engine from Sony Computer...
The announced next gen Source engine in the making. A set of Source 2 tools for building new environments will ship with Half-Life: Alyx, enabling any...
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now...
The IW Engine is a game engine developed by Infinity Ward, based on id Tech 3, which was first used on the highly successful game Call of Duty 2. Since...
This is not an engine in itself, this is just a term that can be used as a name for the "2D" RTS games Westwood Studios developed. They never officially...
At the beginning of the development of Gothic 3, Piranha Bytes decided not to licence an existing engine, because none of those was able to render the...
The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is...
Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens...