All-in-One Game Engine and Toolset for XNA/.NET


Major Tools & Features

  • Scene/Mission Editor
  • Terrain Editor
  • Entity/Model Editor (Animations, LODs, Prefabs, Bone Attachments/Mount Points) 
  • Material Editor
  • (Shader Generation)
  • Modding Toolset (Real-time Mission/Scenario Editing for End-Users)
  • After Action Review
  • Character & Vehicle Physics (Rag Dolls, Attachments, Editor)
  • Asset Management(Database Editor, Versioning, Auto Importing)
  • Collada & FBX* Live Importing (also .obj, .x, .3ds, .mesh, .scene, AutoCAD* .dxf)
  • Smart Objects & Entity/Actor Editing
  • Area States & Triggers
  • Behavior Tree Editor
  • Python & Built-in Script Editor (also C#, VB, JavaScript, C++)
  • Visual Scripting Diagrams
  • Decal Editor*
  • UI Editor*
  • Conversation Editor (Character Dialog, Voice Acting, Facial Animation)
  • Visual3D Outsourcing Services
  • Cinematics Editor
  • Path & Road Editors
  • Realistic Water & Ocean
  • Massive Seamless Planet Terrain
  • Debugging & Edit-and-Continue with Visual Studio
  • GIS/GeoData Importing
  • Source Code (Available for Engine & Toolset)
  • One-Click* Web & PC Deployment
  • Xbox 360 Deployment (for v1.5*)
  • Particle FX Editor
  • AI & Pathfinding Systems

* Indicates a feature which is currently under development or testing, with completion expected by v1.0 unless otherwise indicated.

Key Benefits

  • Powerful Development C#/.NET API with XNA : Our rich C#/.NET interface and engine architecture liberates programmers to create configurable game logic components, which are easily inserted into the Toolset's Asset library for easy use by artists, level developers, and subject matter experts (SMEs). Our toolset integrations with Microsoft's Visual Studio 2008 further accelerate your development cycle.

  • Visual Development Environment : Visual3D.NET provides a suite of easy-to-use visual tools for rapid game, 3D world and scenario development. Let our toolset optimize your workflow, with our built-in design modes and editors. Make edits and author new content in real-time without annoying restarts (aka Edit-and-Continue). Tutorials are available to help jump start your development efforts using both toolset and/or C#.

  • World Class Terrain Support: Visual3D.NET provides the ability to build full globe real world terrain environments with a GoogleEarth™ style interface, but with an AAA quality game engine and development toolset to support creation of interactive content. Process real satellite GIS imagery and DTED directly with our EarthBuilder toolset, for professional-grade terrain visualizations required for realistic simulations in real world locations.
  • High Performance Game Engine: Visual3D.NET out-performs the competition on both high-end and low-end PCs, with AAA graphics, and advanced networking, 3D sound, physics, C# API, and scripting. Visual3D.NET provides industrial power at an affordable price.
  • Convenient Model and Material Editors: Enjoy the productivity gains provided by our model and material editors built into the toolset. Fix, modify, tweak, or optimize your models and materials in real-time while the game is running. No restarts required. Far fewer hassles of work flows that require you to request these types of changes from the original model creators. Visual3D.NET puts this power right into the game creators hands. Direct support for FX shaders is built-in, so that you can employ graphical effects created by external development utilities, such as FX Composer.
  • Support for Multi-player Games and Simulations: Support for development of robust multi-user games and simulations using Visual3D.NET's built-in configurable networking subsystem, or with your own custom networking logic that can plug right into the game engine via a simple C#/.NET interface. Create your own synchronization object and custom commands with intuitive settings that controls how these commands and messages are treated by the clients and server.
  • Realistic 3D Simulations Engine: Implement custom simulation logic in C#/.NET on top of the Visual3D.NET API, or hook it up to existing simulations via our HLA wrapper interface. Visual3D.NET is currently being employed by the U.S. Department of Defense to create the front-end immersive environment for soldiers in training.
  • Professional Support and Services: Realmware provides first-class professional support and services from the staff and authors of Visual3D.NET. Let us help you to develop your custom 3D application atop our C#-based AAA engine and toolset.
  • Documentation and Tutorials: Realmware is committed to providing game developers with tutorials and documentation that both originate from our company, as well as from our well-supported community. Both video and wiki based tutorials are available demonstrating how to get started with our toolset, engine, and C# /.NET API.

Status and progress

Visual3D Game Engine is currently publicly available for free during the beta phase for evaluation and testing purposes.

Download a free trial and find out more at:
Visual3d.net

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About Shores of Iron with 0 comments by Bäver33 on Mar 27th, 2010

Thank you all for watching SOI here is a overview of our progress so far.

As you might have seen on some screenshots the worlds is being completely redone, the world that earlier was 4x4 Km is now being resized and reworked to 20x20 Km, this offers the players even more freedom and possibilities.

World overview World overview

Note: The world overview images are taken about 1-1,5 km's above ground.

Building how will it work? I understand that many have questions surrounding this topic, it will work as such as, the players choose the building they would like to build through an interface, when the building is chosen and the player has got enough resources (wood, stone, iron and so on) he may place the building freely in his view, he may rotate and move a holographic image of the building chosen around and when placed, the fun part starts, building, depending on the building size and building skill of the player, it may take seconds or hours.

As for new content an approximate amount of 150-200 mb's of models have been added the last few days to SOI, this was completed after 14 hours of work by 2 persons working nonstop.

New ingame models. New ingame models. New ingame models.

And one last thing, welcome our new team member Sami Tahrraoui, a talented 3D artist who is also working on the MERP mod for Oblivion.

That is all from us for now.

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Post comment Comments
ExzcellionGamma
ExzcellionGamma Jul 27 2011, 8:41am says:

Hmmm... I can track this. This will be interesting if this will grow more.

+1 vote     reply to comment
josh_sg1
josh_sg1 May 3 2011, 5:58am says:

BAD *** GAME ENGINE AT Visual3d.NET.

+1 vote     reply to comment
timstro59
timstro59 Oct 4 2010, 5:48pm says:

it would be better if it wasn't so expensive.

+2 votes     reply to comment
M3ales
M3ales Jun 22 2010, 12:38pm says:

I'm Looking For An Engine For A MMORPG I'm Making And This Looked Promising. First, Is This Engine Easy Enough To Use With Little Experience Or Does It Need People Who Know What They're Doing? If So, Are There People With The Skills Who Could Help?

0 votes     reply to comment
Guest
Guest Dec 8 2012, 9:52pm replied:

This comment is currently awaiting admin approval, join now to view.

Visual3D-Game-Engine
Visual3D-Game-Engine Feb 10 2010, 4:28pm says:

Isles of War Online, a fantasy vs. sci-fi multiplayer FPS powered by the Visual3D Game Engine, and which is supported by many members of the Visual3D Game Engine development team.

Isles of War Online has now become open-source, and its development team is now recruiting level designers, scripters, and artists interested in collaborating on this open-source multiplayer game.

Find out more at: Game-engine.visual3d.net

+1 vote     reply to comment
Visual3D-Game-Engine
Visual3D-Game-Engine Feb 10 2010, 4:23pm says:

Visual3D Game Engine is an engine written entirely in C# and built on Microsoft XNA, with an All-in-One Development Toolset, inexpensive licenses for unlimited royalty-free titles.

The Visual3D Game Engine has been used in development of an upcoming AAA game sequel, as well as for many serious games or Online Virtual Worlds (including modern warfare RTS and adventure games/simulations, and a Google Earth-like geovisualizations), and multiplayer FPS games (previously released Robot Wars Online, and now Bunker Wars, with physics-based gameplay), Online Virtual Worlds.

The source code is available for both the engine and toolset, and there are options for distributing the toolset for real-time world/scenario/mission editing and as a modding toolset. Also, its strengths include its being designed for massive planet-scale seamless terrains/virtual worlds, and its built-in physics engine.

+1 vote     reply to comment
-[SOA]-Apollo
-[SOA]-Apollo May 19 2009, 3:16pm says:

Looks Awesome

+1 vote     reply to comment
timstro59
timstro59 Apr 9 2009, 10:30am says:

interesting, *tracking*

+1 vote     reply to comment
Robots!
Robots! Jan 25 2009, 8:07pm says:

shiny...

+1 vote     reply to comment
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Platforms
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Release Date
Released Jan 1, 2007
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