Visual3D Game Engine
Commercial licenceVisual3D Game Engine is all you need to create next generation 3D games, virtual worlds, and realistic simulations with a powerful game engine that provides...
Major Tools & Features
* Indicates a feature which is currently under development or testing, with completion expected by v1.0 unless otherwise indicated.
Visual3D Game Engine is all you need to create next generation 3D games, virtual worlds, and realistic simulations with a powerful game engine that provides...
Ritual Entertainment was a computer game software developer established in 1996 and based in Dallas, Texas. It was formerly known as Hipnotic Interactive...
Games, fun and tomfoolery at The Indie Stone with Lemmy and Blinky
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Best Way was founded in 1991, in Ukraine. Initially the company specialized in computer hardware, application software and networks. In 1999, the company's...
Proprietors of the Elder Scrolls series and current holders of the Fallout franchise, Bethesda Softworks have been developing video games since the mid-'80s...
Eugen Systems, based in Paris, works at creating very high-quality strategy games for PC and next gen consoles (Xbox360 and PS3). Eugen Systems released...
Isles of War Online, a fantasy vs. sci-fi multiplayer FPS, which is supported by many members of the Visual3D Game Engine development team, has now become open-source.
The Isles of War team is now recruiting level designers, scripters, and artists interested in collaborating on this open-source multiplayer game.
Find out more at: Game-engine.visual3d.net
Visual3D Game Engine is an engine written entirely in C# and built on Microsoft XNA, with an All-in-One Development Toolset, inexpensive licenses for unlimited royalty-free titles.
The Visual3D Game Engine has been used in development of an upcoming AAA game sequel, as well as for many serious games or Online Virtual Worlds (including modern warfare RTS and adventure games/simulations, and a Google Earth-like geovisualizations), and multiplayer FPS games (previously released Robot Wars Online, and now Bunker Wars, with physics-based gameplay), Online Virtual Worlds.
The source code is available for both the engine and toolset, and there are options for distributing the toolset for real-time world/scenario/mission editing and as a modding toolset. Also, its strengths include its being designed for massive planet-scale seamless terrains/virtual worlds, and its built-in physics engine.