This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many more.

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2014 Kickoff Update
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2014 Kickoff Update

Mar 29, 2014 21 comments

The latest news on Operation Black Mesa and Guard Duty!

Jackhammer: new cross-platform level editor (public alpha)
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Jackhammer: new cross-platform level editor (public alpha)

Jan 23, 2014 74 comments

Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II). The aim is to develop a convenient...

Prepare yourselves for a long journey!
Game

Prepare yourselves for a long journey!

Aug 31, 2013 6 comments

The Forgotten Ones has been delayed but for the better, its atmosphere and intensity will increase even more! And don't worry, the release is not too...

Cry of Fear - Campaign Competition Results!
Cry of Fear

Cry of Fear - Campaign Competition Results!

Jun 7, 2013 Cry of Fear 5 comments

The 9 months old Campaign Competition has finally reached it's end! The results are here, and we have a winner! The reason it was delayed was due to some...

Cry of Fear now released on Steam!
Cry of Fear

Cry of Fear now released on Steam!

Apr 25, 2013 Cry of Fear 47 comments

That's right folks! It is true, it's released! This release won't require Half-Life to be installed. It's completely stand alone as a full game, and it's...

Cry of Fear Release Date
Cry of Fear

Cry of Fear Release Date

Apr 17, 2013 Cry of Fear 44 comments

As shown on Facebook and our main website, we have set the release date of the Stand Alone release for April 24th, which is in a week. Cry of Fear will...

Podcast 17 - Gabe Newell Interview
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Podcast 17 - Gabe Newell Interview

Jun 8, 2011 Podcast17 49 comments

William and Glenn are pleased to interview Gabe Newell and Kutta from Valve Software.

Podcast 17 - Developing Mods as F/OSS
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Podcast 17 - Developing Mods as F/OSS

Mar 27, 2011 Podcast17 2 comments

A great discussion with William, Andy (from Overwatch), John (from Overwatch), Andrew (from RNL), and Tony (from FIX Korea Co., Ltd.) about developing...

Clearing up confusions about Valve's engines.
Game

Clearing up confusions about Valve's engines.

Mar 12, 2011 18 comments

Clearing up misconceptions about what GoldSRC and Source are based upon, etc.

Platform
Windows
Company
Valve
Contact
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Nov 17, 1998
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