The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
These screenshots are a demonstration of how textures would look as of right now in a game created using the cyclone engine. This is one of my small maps I modeled and it took me a good while to texture it. This is just a start! I haven't applied any normal maps yet. With that said, once I finish programming the normal mapping processor and some other things, the textures will look a whole lot better. I hope you like it thus far.
-- Jordon Lavelle McClain aka Jdawgg
It looks good for a beginner but it could be better for a pro. It looks like the engine that made call of duty 4
Thank you for the comment. I still have a lot to learn and still consider myself to be a beginner. I am programming the engine in Visual Studio C# using the XNA framework primarily to learn and educate myself about game engine creation. The scar gun model in these screenshots were not textured yet. I think the engine for Call of Duty 4 is the IW Engine but I could be wrong. I don't know too much about the engine for call of duty.
I think the gun could have been positioned better if I pulled it back some.
For more information, check out the following link: Jordonmd.blogspot.com