Steel Cyclone Studios is currently working very hard on the Cyclone Game Engine. The Cyclone Game Engine is a 2D/3D game engine built upon the XNA Framework to help make it easier and save time creating and developing games. The studio is integrating MonoGame to help port its games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. More updates will be coming soon, so stay tuned!!!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


I was able to successfully render a real-time fur shader in the Cyclone Game Engine and apply it to a 3D model. My next goal is to render the fur on an animated model. I found a helpful tutorial at:

The source is created for XNA 3.1 and I was able to convert it to XNA 4.0. If anyone needs help converting XNA 3.1 projects to XNA 4.0, I have posted Nexlon's Cheat Sheet on my blog here:

My next challenge is to render the real-time fur on the animated spider model. I will most likely have to create a custom model effect pipeline in order to get this to work properly on animated models. Thanks for watching and I greatly appreciate your support.

Video Details
Apr 1st, 2015
10 (1 today)
Report Abuse
Report media
Add Media
Members only