The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!

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After some trial and error, I was able to get some drifting mechanics working for my vehicle physics. Inside my Wheel.cs (wheel class) of the JigLibX physics library I modified and ported to XNA 4.0 & MonoGame, the key was the variable named "smallVel". This variable applies a force between the drive force and the side force. Initially, it was set to three and I decided to change it to 20 for this vehicle. At the moment, it feels like I am driving on ice but it is controllable which makes it a lot of fun to drift. I will most likely create a starter kit based off of this sample program. So if you are using XNA 4.0 or MonoGame and need some on-road, off-road or arcade style car physics, this will help. Thanks for watching and I look forward to posting more updates.

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cyclone-game-engine-basic-car-drifting-physics.mp4
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