The Cyclone Game Engine is a multi-platform 2D/3D game engine built upon the XNA Framework to help make it easier and save time creating and developing games. MonoGame is being imported to help port its games to the iOS, Android, Mac OS X, Linux and Windows 8 MetroThe studio is developing its first game using this engine and it will be the studio's first attempt to create a first-person shooter. More updates will be coming soon, so stay tuned!!!
Sorry for not posting videos for a while. This is not the latest progress video but an older one. This is a short video showing that I successfully created a working 2D/ 3D menu system with the help of the game state management's screen manager. I also got the menu system capable of displaying splash screens with transition effects upon the start-up of the game. The menu system also supports 3D models within it and description text when you hover over different menu items. I also got a sky-box functioning in the game. This video also shows the lens flare effect functioning and placed over the sun on the sky-box. Its tricky when the program is drawing 2d and 3d together on the same screen under the 'Draw Method'. Thanks to Shawn Hargreaves who provided the most efficient way to go in his blog post, I was able to fix my skybox. When I was mixing 3D rendering with 2D objects using SpriteBatch, I may noticed that my 3D graphics no longer draw correctly after you have rendered sprites. All of the models triangles and polygons appeared to be disoriented and stretched leaving tons of gaps and holes. This is because the SpriteBatch changes several device renderstates. At this stage the actual game is still in Pre-Production Phase of development and I won't be revealing too much until the game is near completion. For now, I am improving the game engine and plan to post more progress footage of it. To see more progress, visit the Steel Cyclone Studio's Facebook Page at: Facebook.com
Thanks and I greatly appreciate your support :-D