Steel Cyclone Studios is currently working very hard on the Cyclone Game Engine. The Cyclone Game Engine is a 2D/3D game engine built upon the XNA Framework to help make it easier and save time creating and developing games. The studio is integrating MonoGame to help port its games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. More updates will be coming soon, so stay tuned!!!
I have successfully converted the XNA 2.0 Robot Game Animation Processor to XNA 4.0 and MonoGame with a few modifications. This is a demonstration video of the animation processor running in my game engine. The scene is a temporary environment I modeled over a year ago. Notice I disabled the sky-box and collision detection in this test. The processor animates the individual bones of the mech. The processor can also play multiple animations simultaneously. For example, the run animation has more impact on the legs, while the shooting has more impact on the torso and arms. Once my first stages of my AI is complete, I will post a video show the mech fighting the spider after I get skinned animation interpolation working. Thanks for watching and I greatly appreciate your support.