The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
I have fixed the cross fade function in the XNAnimation Library for XNA 4.0 & MonoGame. Cross Fade interpolates between two animation clips, fading out the current animation clip and fading in a new one. This allows the character's animations to transition more smoothly when their actions change. I am currently working on another technique called Additve Blending.