Steel Cyclone Studios is currently working very hard on the Cyclone Game Engine. The Cyclone Game Engine is a 2D/3D game engine built upon the XNA Framework to help make it easier and save time creating and developing games. The studio is integrating MonoGame to help port its games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. More updates will be coming soon, so stay tuned!!!

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In this update, I was able to implement an ocean shader with wave ripples and light reflecting on the water's surface. Water is one of the most complex shaders to render in games. I will mess around with different water textures for a variety of water visuals and strength of the waves. The spider enemy AI is still in very early stages of development. The spider now takes damage and I am working on a chase algorithm and AI States. There is still lots of work ahead. The textures on the terrain are low res for now. The terrain in this video had a few missing triangles in its model mesh. I am currently adding more to the terrain. Thanks for watching!

Video Details
Type
Demonstration
Date
May 26th, 2014
Views
34 (1 today)
Length
01:53
Filename
Cyclone_Game_Engine_Water_Shader.avi
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