The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
I have been busy modeling different armor components after accomplishing character armor customization in the Cyclone Game Engine. I gave the character a jet-pack as well as armor inspired by Captain America for fun. The character marine model in this screenshot above was created by Carlos Augusto of Floatbox Studios. It was originally used for a demo at the SBGames 2007 Independent Games Festival under the XNA category and contributed to coming in third place. It was used for the book published in 2008 "Beginning XNA 2.0 Game Programming". This screenshot is for demonstration purposes to illustrate armor customization with models I created that are attached to the character. I hope to put a video together soon to show off the different custimazable parts and how players can really mix things up.