Steel Cyclone Studios is currently working very hard on the Cyclone Engine. The Cyclone Engine is a 3D game engine built upon the XNA Framework to help make it easier and save time creating and developing games. The studio is developing its first game using this engine and it will be the studio's first attempt to create a first-person shooter. More updates will be coming soon, so stay tuned!!!

ENGINE SUMMARY


RENDERING SYSTEM
The XNA framework will handle most of the rendering work. Pixel and Vertex shaders will add to the realism of the world. Deferred rendering and motion-blur is still in the works. 

  • Fully functional Sky-box system
  • Deferred Rendering (Work-In-Progress)

PHYSICS SYSTEM
Jdawgg is currently working hard on various physics for the engine. He has been coding his own physics but he's thinking about integrating the JigLibx library to help save development time.
 

AUDIO
 

  • Microsoft XACT is a great tool to help implement sound into your game but we are also exploring new techniques with sound. 

 AI (Artificial Intelligence) & GAME-PLAY


PLATFORMS

  • Windows PC
  • Xbox 360
  • Windows Phone 


MODELS & ANIMATION

  • Supports DirectX, FBX, and Obj model file types. 

SHADERS

 INPUT

  • Xbox 360 Controller
  • Mouse & Keyboard

LIGHTING 

  • Per-Pixel Lighting

 TOOLS

  • Level Editor (Work-In-Progress)


PROGRAMMING

  • Visual Studio C#

CAMERA 

  • First Person Camera: This Camera is a simple FPS camera attached at the player’s head level. This camera also has spring physics. The camera will be a perspective camera used to make the game look 3D.

USER INTERFACE

  • The engine comes built-in with a 2d Menu System with transition effects, splash screens, a loading screen, and a pause screen. Networking functionality for online play is still currently in the works. The menu system displays an animated busy indicator whenever a network operation is in progress. In multiplayer, once in the lobby, a list of gamers is displayed along with icons indicating who is currently talking and who has marked themselves as ready. When all the gamers are ready, the menu for now loads the first map. 
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Twitter

Latest tweets from @cycloneofsteel

Challenges for Indie Developers T.co

4hours 8mins ago

Cyclone Engine T.co via @IndieDB

17hours 50mins ago

I added a video to a @YouTube playlist T.co Cyclone Engine Menu System WIP

May 19 2013, 5:15am

Cyclone Engine Menu System WIP: T.co via @YouTube

May 19 2013, 4:37am

SpriteBatch changes many render states. For the complete list, visit this link here:... T.co

May 12 2013, 2:50pm

When I was mixing 3D rendering with 2D objects using SpriteBatch, I may noticed that my 3D graphics no longer draw... T.co

May 12 2013, 2:50pm

I posted a new photo to Facebook T.co

May 5 2013, 4:22pm

I have some great news. As of 4/30/2013 at 12:20AM, I figured out how to improve the game's performance on Xbox... T.co

May 1 2013, 6:05pm

I posted a new photo to Facebook T.co

Apr 10 2013, 5:16pm

Hello gamers, Here is an inspirational video I found for those who want to look into programming. Jordon... T.co

Mar 1 2013, 2:14pm

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Post comment Comments
13372013
13372013 May 14 2013, 9:36am says:

When will there be an Alpha or Beta for this?

+1 vote     reply to comment
Jdawgg25
Jdawgg25 May 19 2013, 1:42am replied:

The current game’s alpha is TBA (To Be Announced). The game is still mostly in the Pre-Production Phase of development and is far from complete. I will create an Indie DB page for the game once it reaches its final stages of development. I am currently adding more features to the Cyclone Engine. The game will most likely be released as an Xbox Live Indie Game. Before it gets released, I will submit the game for playtest on the App Hub Community Website. Recently I got the Silverlight SDK. Hopefully, this will allow me to get players to playtest the alpha prototype from my website.

+1 vote     reply to comment
action-softwares-141
action-softwares-141 Oct 26 2012, 6:54pm says:

nice will this be a free open source engine cause this might be my new level of designing

+1 vote     reply to comment
Jdawgg25
Jdawgg25 Oct 28 2012, 5:11pm replied:

We currently cannot offer to sell or share the engine even though we would love to due to the fact that we do not have time to offer as much support for it. Hopefully, in the future we will be able to share our engine with other developers and hobbyist who want to develop their own games using the Cyclone Engine. If you have any questions, feel free to email us. Sorry for the inconvenience and we hope you continue supporting us.

+1 vote     reply to comment
dragonloza
dragonloza Aug 3 2012, 6:09pm says:

Wow!Nice I like it might using it to create/test games!What program language does this using?

+1 vote     reply to comment
Jdawgg25
Jdawgg25 Aug 5 2012, 1:34pm replied:

The engine is coded in Visual Studio C#, using the XNA 4.0 framework.

+1 vote     reply to comment
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Platforms
Windows, Metro, X360
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Official Page
Jordonmd.blogspot.com
Licence
Proprietary
Release Date
TBD
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Last Update
18 hours ago
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