Cyclone Game Engine is a cross-platform 2D/ 3D engine built upon the MonoGame and XNA Frameworks to help make it easier and save time creating games. The engine is built with a large degree of flexibility in mind. Due to its highly extensible and adaptable comprehensive code, it can easily be customized to suit the creation of any type of game. The game engine was primarily built to serve the needs of Steel Cyclone Studios' game projects. It takes care of many things such as physics, lighting, animation, audio, input, GUI, particle effects, and artificial intelligence. For more information, check out the engine overview at: Jordonmd.blogspot.com.
The game engine is not perfect by any means. The game engine is still in its infancy stages of development which is why I haven't made it available yet to the community. Once it is further developed, I will release it. I am curious to see how others will use this tool one day; possibly in ways I never thought or imagined. The Engine Facts Sheet will be updated over time so stay tuned.
GRAPHICS & RENDERING
LIGHT & REFLECTIONS
PARTICLES & WEATHER
PLANTS & VEGETATION
SHADERS & POST PROCESSING EFFECTS
MODELS & ANIMATION
ARTIFICIAL INTELLIGENCE (AI)
MonoGame project templates of the game engine have been created to support multiple platforms
PROGRAMMING & NETWORKING
PERFORMANCE & OPTIMIZATION