The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!

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XNA 4.0 Real-Time Reflection

XNA 4.0 Real-Time Reflection

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I have successfully converted the XNA 3.1 Real-Time Reflection example to XNA 4.0. You can find the XNA 3.1 original example from the XNA Community Website...

XNA 4.0 Parallax Occlusion Mapping

XNA 4.0 Parallax Occlusion Mapping

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This is an updated version of the Parallax Occlusion Mapping sample from the XNA Community website on CodePlex. This sample has been updated to XNA 4.0...

JigLibX 4.0

JigLibX 4.0

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JigLibX, which stands for Jiggle Library X, is a C# port of the physics engine "JigLib" specially designed for XNA. I have upgraded the standard XNA 3.1...

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