The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
These screenshots are a demonstration of how textures would look as of right now in a game created using the cyclone engine. This is one of my small maps I modeled and it took me a good while to texture it. This is just a start! I haven't applied any normal maps yet. With that said, once I finish programming the normal mapping processor and some other things, the textures will look a whole lot better. I hope you like it thus far.
-- Jordon Lavelle McClain aka Jdawgg